void CollapseMultiTrack( const MIDIMultiTrack &src, MIDIMultiTrack &dst ) { dst.ClearAndResize( 1 ); dst.SetClksPerBeat( src.GetClksPerBeat() ); MIDISequencer seq( &src ); seq.GoToZero(); MIDITimedBigMessage ev; int ev_track; while ( seq.GetNextEvent( &ev_track, &ev ) ) { // ignore all src EndOfTrack messages!! if ( ev.IsDataEnd() ) continue; // ignore NoOp, BeatMarker and other Service messages if ( ev.IsServiceMsg() || ev.IsNoOp() ) continue; dst.GetTrack(0)->PutEvent(ev); } // set (single!) dst EndOfTrack message MIDITimedBigMessage end(ev); // copy time of last src event end.SetDataEnd(); dst.GetTrack(0)->PutEvent(end); }
void ClipMultiTrack( const MIDIMultiTrack &src, MIDIMultiTrack &dst, double max_time_sec ) { dst.ClearAndResize( src.GetNumTracks() ); dst.SetClksPerBeat( src.GetClksPerBeat() ); double max_event_time = 1000.*max_time_sec; // msec double event_time = 0.; // msec MIDISequencer seq( &src ); seq.GoToTimeMs( 0.f ); if ( !seq.GetNextEventTimeMs ( &event_time ) ) return; // empty src multitrack MIDITimedBigMessage ev; int ev_track; while ( seq.GetNextEvent( &ev_track, &ev ) ) { // ignore NoOp, BeatMarker and other Service messages if ( ev.IsServiceMsg() || ev.IsNoOp() ) continue; dst.GetTrack(ev_track)->PutEvent(ev); if ( event_time >= max_event_time ) break; // end of max_time_sec if ( !seq.GetNextEventTimeMs( &event_time ) ) break; // end of src multitrack } }
void CopyWithoutChannel( const MIDIMultiTrack &src, MIDIMultiTrack &dst, int ignore_channel ) { dst.ClearAndResize( src.GetNumTracks() ); dst.SetClksPerBeat( src.GetClksPerBeat() ); MIDIClockTime ev_time = 0; MIDISequencer seq( &src ); seq.GoToTime( 0 ); if ( !seq.GetNextEventTime ( &ev_time ) ) return; // empty src multitrack MIDITimedBigMessage ev; int ev_track; while ( seq.GetNextEvent( &ev_track, &ev ) ) { if ( ev.IsServiceMsg() || ev.IsNoOp() ) continue; if ( ev.IsChannelEvent() && ev.GetChannel() == ignore_channel ) continue; dst.GetTrack(ev_track)->PutEvent(ev); } }
void CompressStartPause( const MIDIMultiTrack &src, MIDIMultiTrack &dst, int ignore_channel ) { dst.ClearAndResize( src.GetNumTracks() ); dst.SetClksPerBeat( src.GetClksPerBeat() ); MIDIClockTime ev_time = 0; MIDISequencer seq( &src ); seq.GoToTime( 0 ); if ( !seq.GetNextEventTime ( &ev_time ) ) return; // empty src multitrack MIDITimedBigMessage ev; int ev_track; bool compress = true; MIDIClockTime old_ev_time = 0, delta_ev_time = 0, ev_time0 = 0; while ( seq.GetNextEvent( &ev_track, &ev ) ) { if ( ev.IsServiceMsg() || ev.IsNoOp() ) continue; if ( ev.IsChannelEvent() && ev.GetChannel() == ignore_channel ) continue; ev_time = ev.GetTime(); if ( compress ) { // compress time intervals between adjacent messages to 1 tick if (ev_time > old_ev_time) ++delta_ev_time; old_ev_time = ev_time; ev.SetTime( delta_ev_time ); if ( ev.ImplicitIsNoteOn() ) { compress = false; ev_time0 = ev_time - delta_ev_time; } } else { ev.SetTime( ev_time - ev_time0 ); } dst.GetTrack(ev_track)->PutEvent(ev); } }
void SoloMelodyConverter( const MIDIMultiTrack &src, MIDIMultiTrack &dst, int ignore_channel ) { // this simple code works better for src MultiTrack with 1 track, // if not, we can make before the call of CollapseMultiTrack() dst.ClearAndResize( src.GetNumTracks() ); dst.SetClksPerBeat( src.GetClksPerBeat() ); MIDIClockTime ev_time = 0; MIDISequencer seq( &src ); seq.GoToTime( 0 ); if ( !seq.GetNextEventTime ( &ev_time ) ) return; // empty src multitrack MIDITimedBigMessage ev; int ev_track; int solo_note = -1; // highest midi note number in current time, valid values 0...127 bool solo_note_on = false; MIDITimedBigMessage solo_note_on_ev; // last solo note on event solo_note_on_ev.SetNoOp(); while ( seq.GetNextEvent( &ev_track, &ev ) ) { if ( ev.IsServiceMsg() || ev.IsNoOp() ) continue; if ( ev.IsChannelEvent() ) { if ( ev.GetChannel() == ignore_channel ) continue; // if ( ev.IsAllNotesOff() ) ... ; // for future work... if ( ev.IsNote() ) { int new_note = ev.GetNote(); // skip all note events if new note lower than solo note if ( new_note < solo_note ) continue; // else ( new_note >= solo_note ) if ( ev.ImplicitIsNoteOn() ) // new note on event { if ( solo_note_on ) // new note on after previous solo note on { // make noteoff message for previous solo note solo_note_on_ev.SetTime( ev.GetTime() ); solo_note_on_ev.SetVelocity( 0 ); // note off dst.GetTrack(ev_track)->PutEvent( solo_note_on_ev ); // make new solo note solo_note_on_ev = ev; solo_note = new_note; } else // ( solo_note_on == false ) - new note on after previous silence { // make new solo note solo_note_on = true; solo_note_on_ev = ev; solo_note = new_note; } } else // new note off event ( new_note >= solo_note ) { if ( solo_note_on ) // new note off after previous solo note on { if ( new_note == solo_note ) // solo note off event { // test channels of the events if ( ev.GetChannel() == solo_note_on_ev.GetChannel() ) { solo_note_on = false; solo_note = -1; // erase solo_note } else continue; // skip other note off stuff } else // ( new_note > solo_note ) any other note off event continue; // skip other note off stuff } else // ( solo_note_on == false ) - new note off after previous silence continue; // skip other note off stuff } } } dst.GetTrack(ev_track)->PutEvent(ev); } }