示例#1
0
static void drawVerticesPerEntity(drawContext *ctx, GEntity *e)
{
  //if(e->dim() == 2) {
  //  if(e->cast2Edge()->getCompound()) {
  //    if(e->cast2Edge()->getCompound()
  //
   // }
  //}
  if(CTX::instance()->mesh.points) {
    if(CTX::instance()->mesh.pointType) {
      for(unsigned int i = 0; i < e->mesh_vertices.size(); i++){
        MVertex *v = e->mesh_vertices[i];
        if(!v->getVisibility()) continue;
        if(CTX::instance()->mesh.colorCarousel == 0 ||
           CTX::instance()->mesh.volumesFaces ||
           CTX::instance()->mesh.surfacesFaces){ // by element type
          if(v->getPolynomialOrder() > 1)
            glColor4ubv((GLubyte *) & CTX::instance()->color.mesh.vertexSup);
          else
            glColor4ubv((GLubyte *) & CTX::instance()->color.mesh.vertex);
        }
        else{
          unsigned int col = getColorByEntity(e);
          glColor4ubv((GLubyte *) & col);
        }
        ctx->drawSphere(CTX::instance()->mesh.pointSize, v->x(), v->y(), v->z(),
                        CTX::instance()->mesh.light);
      }
    }
    else{
      glBegin(GL_POINTS);
      for(unsigned int i = 0; i < e->mesh_vertices.size(); i++){
        MVertex *v = e->mesh_vertices[i];
        if(!v->getVisibility()) continue;
        if(CTX::instance()->mesh.colorCarousel == 0 ||
           CTX::instance()->mesh.volumesFaces ||
           CTX::instance()->mesh.surfacesFaces){ // by element type
          if(v->getPolynomialOrder() > 1)
            glColor4ubv((GLubyte *) & CTX::instance()->color.mesh.vertexSup);
          else
            glColor4ubv((GLubyte *) & CTX::instance()->color.mesh.vertex);
        }
        else{
          unsigned int col = getColorByEntity(e);
          glColor4ubv((GLubyte *) & col);
        }
        glVertex3d(v->x(), v->y(), v->z());
      }
      glEnd();
    }
  }
  if(CTX::instance()->mesh.pointsNum) {
    int labelStep = CTX::instance()->mesh.labelSampling;
    if(labelStep <= 0) labelStep = 1;
    for(unsigned int i = 0; i < e->mesh_vertices.size(); i++)
      if(i % labelStep == 0) drawVertexLabel(ctx, e, e->mesh_vertices[i]);
  }
}
示例#2
0
static void drawVerticesPerElement(drawContext *ctx, GEntity *e,
                                   std::vector<T*> &elements)
{
  for(unsigned int i = 0; i < elements.size(); i++){
    MElement *ele = elements[i];
    for(int j = 0; j < ele->getNumVertices(); j++){
      MVertex *v = ele->getVertex(j);
      // FIXME isElementVisible() can be slow: we should also use a
      // vertex array for drawing vertices...
      if(isElementVisible(ele) && v->getVisibility()){
        if(CTX::instance()->mesh.points) {
          if(CTX::instance()->mesh.colorCarousel == 0 ||
             CTX::instance()->mesh.volumesFaces ||
             CTX::instance()->mesh.surfacesFaces){ // by element type
            if(v->getPolynomialOrder() > 1)
              glColor4ubv((GLubyte *) & CTX::instance()->color.mesh.vertexSup);
            else
              glColor4ubv((GLubyte *) & CTX::instance()->color.mesh.vertex);
          }
          else{
            unsigned int col = getColorByEntity(e);
            glColor4ubv((GLubyte *) & col);
          }
          if(CTX::instance()->mesh.pointType)
            ctx->drawSphere(CTX::instance()->mesh.pointSize, v->x(), v->y(), v->z(),
                            CTX::instance()->mesh.light);
          else{
            glBegin(GL_POINTS);
            glVertex3d(v->x(), v->y(), v->z());
            glEnd();
          }
        }
        if(CTX::instance()->mesh.pointsNum)
          drawVertexLabel(ctx, v->onWhat() ? v->onWhat() : e, v);
      }
    }
  }
}