/** * Clone MailDraft from another MailDraft. * * @param draft Point to source for draft cloning. */ void MailDraft::CloneFrom(MailDraft const& draft) { m_mailTemplateId = draft.GetMailTemplateId(); m_mailTemplateItemsNeed = draft.m_mailTemplateItemsNeed; m_subject = draft.GetSubject(); m_body = draft.GetBody(); m_money = draft.GetMoney(); m_COD = draft.GetCOD(); for(MailItemMap::const_iterator mailItemIter = draft.m_items.begin(); mailItemIter != draft.m_items.end(); ++mailItemIter) { Item* item = mailItemIter->second; if(Item* newitem = item->CloneItem(item->GetCount())) { newitem->SaveToDB(); AddItem(newitem); } } }
void WorldSession::SendExternalMails() { sLog.outDebug("External Mail - Send Mails from Queue..."); QueryResult* result = CharacterDatabase.Query("SELECT id,receiver,subject,message,money,item,item_count FROM mail_external"); if (!result) { sLog.outDebug("External Mail - No Mails in Queue..."); return; } else { do { Field *fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); Player *pReceiver = sObjectMgr.GetPlayer(fields[1].GetUInt64()); std::string subject = fields[2].GetString(); std::string message = fields[3].GetString(); uint32 money = fields[4].GetUInt32(); uint32 ItemID = fields[5].GetUInt32(); uint32 ItemCount = fields[6].GetUInt32(); if (pReceiver) { MailDraft draft; draft.SetSubjectAndBody(subject, message); MailSender sender(MAIL_NORMAL, pReceiver ? pReceiver->GetObjectGuid().GetCounter() : 0, MAIL_STATIONERY_GM); MailReceiver reciever(pReceiver, pReceiver->GetObjectGuid()); sLog.outDebug("External Mail - Sending mail to %u, Item:%u", pReceiver->GetObjectGuid().GetCounter(), ItemID); uint32 itemTextId = !message.empty() ? sObjectMgr.CreateItemText(message) : 0; if (ItemID != 0) { Item* ToMailItem = Item::CreateItem(ItemID, ItemCount, pReceiver); if (ToMailItem) { ToMailItem->SaveToDB(); draft.AddItem(ToMailItem); } draft.SetMoney(money); } else draft.SetMoney(money); draft.SendMailTo(reciever,sender,MAIL_CHECK_MASK_RETURNED); CharacterDatabase.PExecute("DELETE FROM mail_external WHERE id=%u", id); } else sLog.outDebug("External Mail - Mail with unknown player GUID %u in mail_external",fields[1].GetUInt32()); } while(result->NextRow()); } sLog.outDebug("External Mail - All Mails Sent..."); }
void WorldSession::SendExternalMails() { sLog->outString("EXTERNAL MAIL> Sending mails in queue..."); QueryResult result = CharacterDatabase.Query("SELECT id,receiver,subject,message,money,item,item_count FROM mail_external"); SQLTransaction trans = CharacterDatabase.BeginTransaction(); if(!result) { sLog->outString("EXTERNAL MAIL> No mails in queue..."); // delete result; return; } else { uint32 last_id = 0; MailDraft* mail = NULL; uint32 last_receiver_guid; do { Field *fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint64 receiver_guid = fields[1].GetUInt64(); std::string subject = fields[2].GetString(); std::string body = fields[3].GetString(); uint32 money = fields[4].GetUInt32(); uint32 itemId = fields[5].GetUInt32(); uint32 itemCount = fields[6].GetUInt32(); Player *receiver = sObjectMgr->GetPlayer( receiver_guid ); if (id != last_id) { // send mail if (last_id != 0) { sLog->outString("EXTERNAL MAIL> Sending mail to character with guid %d", last_receiver_guid); mail->SendMailTo(trans,MailReceiver(last_receiver_guid), MailSender(MAIL_NORMAL, 0, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_RETURNED); delete mail; CharacterDatabase.PExecute("DELETE FROM mail_external WHERE id=%u", last_id); sLog->outString("EXTERNAL MAIL> Mail sent"); } //Create the maildraft mail = new MailDraft( subject, body ); if(money) { sLog->outString("EXTERNAL MAIL> Adding money"); mail->AddMoney(money); } } if (itemId) { sLog->outString("EXTERNAL MAIL> Adding %u of item with id %u", itemCount, itemId); Item* mailItem = Item::CreateItem( itemId, itemCount, receiver ); mailItem->SaveToDB(trans); mail->AddItem(mailItem); } last_id = id; last_receiver_guid = receiver_guid; } while( result->NextRow() ); // we only send a mail when mail_id!=last_mail_id, so we need to send the very last mail here: if (last_id != 0) { // send last mail sLog->outString("EXTERNAL MAIL> Sending mail to character with guid %d", last_receiver_guid); mail->SendMailTo(trans,MailReceiver(last_receiver_guid), MailSender(MAIL_NORMAL, 0, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_RETURNED); delete mail; CharacterDatabase.PExecute("DELETE FROM mail_external WHERE id=%u", last_id); sLog->outString("EXTERNAL MAIL> Mail sent"); } } CharacterDatabase.CommitTransaction(trans); sLog->outString("EXTERNAL MAIL> All Mails Sent..."); }
void WorldSession::SendExternalMails() { TC_LOG_DEBUG("entities.player.character", "External Mail> Sending mails in queue..."); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXTERNAL_MAIL); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { TC_LOG_DEBUG("entities.player.character", "External Mail> No mails in queue..."); return; } SQLTransaction trans = CharacterDatabase.BeginTransaction(); MailDraft* mail = NULL; do { Field *fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint32 receiver_guid = fields[1].GetUInt32(); std::string subject = fields[2].GetString(); std::string body = fields[3].GetString(); uint32 money = fields[4].GetUInt32(); uint32 itemId = fields[5].GetUInt32(); uint32 itemCount = fields[6].GetUInt32(); ObjectGuid receiverGuid(HIGHGUID_PLAYER, receiver_guid); Player *receiver = ObjectAccessor::FindPlayer(receiverGuid); mail = new MailDraft(subject, body); if (money) { TC_LOG_DEBUG("entities.player.character", "External Mail> Adding money"); mail->AddMoney(money); } if (itemId) { TC_LOG_DEBUG("entities.player.character", "External Mail> Adding %u of item with id %u", itemCount, itemId); if(Item* mailItem = Item::CreateItem(itemId, itemCount)) { mailItem->SaveToDB(trans); mail->AddItem(mailItem); } } mail->SendMailTo(trans, receiver ? receiver : MailReceiver(receiver_guid), MailSender(MAIL_NORMAL, 0, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_RETURNED); delete mail; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXTERNAL_MAIL); stmt->setUInt32(0, id); trans->Append(stmt); TC_LOG_DEBUG("entities.player.character", "External Mail> Mail sent"); } while (result->NextRow()); CharacterDatabase.CommitTransaction(trans); TC_LOG_DEBUG("entities.player.character", "External Mail> All Mails Sent..."); }