void WorldSession::SendMailTemplateTo(Player* receiver, Object* sender, uint8 stationery, uint16 mailTemplateId, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay) { Loot mailLoot; mailLoot.FillLoot(mailTemplateId, LootTemplates_Mail, receiver,true); // fill mail MailItemsInfo mi; // item list preparing uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver); for(uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i) { if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver)) { if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver)) { item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted mi.AddItem(item); } } } WorldSession::SendMailTo(receiver, sender, stationery, receiver->GetGUIDLow(), "", 0, &mi, money, COD, checked,deliver_delay,mailTemplateId); }
void WorldSession::HandleSendMail(WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1); uint64 mailbox, unk3; std::string receiver, subject, body; uint32 unk1, unk2, money, COD; uint8 unk4; recv_data >> mailbox; recv_data >> receiver; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1); recv_data >> subject; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1); recv_data >> body; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1); recv_data >> unk1; // stationery? recv_data >> unk2; // 0x00000000 MailItemsInfo mi; uint8 items_count; recv_data >> items_count; // attached items count if(items_count > 12) // client limit return; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1); if(items_count) { for(uint8 i = 0; i < items_count; ++i) { uint8 item_slot; uint64 item_guid; recv_data >> item_slot; recv_data >> item_guid; mi.AddItem(GUID_LOPART(item_guid), item_slot); } } recv_data >> money >> COD; // money and cod recv_data >> unk3; // const 0 recv_data >> unk4; // const 0 items_count = mi.size(); // this is the real size after the duplicates have been removed if (receiver.empty()) return; Player* pl = _player; uint64 rc = 0; if(normalizePlayerName(receiver)) rc = objmgr.GetPlayerGUIDByName(receiver); if (!rc) { sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); pl->SendMailResult(0, 0, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); if(pl->GetGUID() == rc) { pl->SendMailResult(0, 0, MAIL_ERR_CANNOT_SEND_TO_SELF); return; } uint32 reqmoney = money + 30; if (items_count) reqmoney = money + (30 * items_count); if (pl->GetMoney() < reqmoney) { pl->SendMailResult(0, 0, MAIL_ERR_NOT_ENOUGH_MONEY); return; } Player *receive = objmgr.GetPlayer(rc); uint32 rc_team = 0; uint8 mails_count = 0; //do not allow to send to one player more than 100 mails if(receive) { rc_team = receive->GetTeam(); mails_count = receive->GetMailSize(); } else { rc_team = objmgr.GetPlayerTeamByGUID(rc); QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)); if(result) { Field *fields = result->Fetch(); mails_count = fields[0].GetUInt32(); delete result; } } //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. if (mails_count > 100) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } // test the receiver's Faction... if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) { pl->SendMailResult(0, 0, MAIL_ERR_NOT_YOUR_TEAM); return; } if (items_count) { for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; if(!mailItem.item_guidlow) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM)); // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) if(!mailItem.item || !mailItem.item->CanBeTraded()) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION)) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } if(COD && mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) { pl->SendMailResult(0, 0, MAIL_ERR_CANT_SEND_WRAPPED_COD); return; } } } pl->SendMailResult(0, 0, MAIL_OK); uint32 itemTextId = 0; if (!body.empty()) { itemTextId = objmgr.CreateItemText( body ); } pl->ModifyMoney( -int32(reqmoney) ); bool needItemDelay = false; if(items_count > 0 || money > 0) { uint32 rc_account = 0; if(receive) rc_account = receive->GetSession()->GetAccountId(); else rc_account = objmgr.GetPlayerAccountIdByGUID(rc); if (items_count > 0) { for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; if(!mailItem.item) continue; mailItem.item_template = mailItem.item ? mailItem.item->GetEntry() : 0; if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account); } pl->MoveItemFromInventory(mailItem.item->GetBagSlot(), mailItem.item->GetSlot(), true); CharacterDatabase.BeginTransaction(); mailItem.item->DeleteFromInventoryDB(); //deletes item from character's inventory mailItem.item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone // owner in data will set at mail receive and item extracting CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), mailItem.item->GetGUIDLow()); CharacterDatabase.CommitTransaction(); } // if item send to character at another account, then apply item delivery delay needItemDelay = pl->GetSession()->GetAccountId() != rc_account; } if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); } } // If theres is an item, there is a one hour delivery delay if sent to another account's character. uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; // will delete item or place to receiver mail list WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay); CharacterDatabase.BeginTransaction(); pl->SaveInventoryAndGoldToDB(); CharacterDatabase.CommitTransaction(); }