int main(int argc, char* argv[]) { cout<<"Fluid simulation"<<endl; // Defaults logging = true; sequential = false; render = true; deviceType = CL_DEVICE_TYPE_ALL; int targetFPS = 20; // Parse arguments for(int i = 0; i < argc; i++) { if(strcmp(argv[i], "-nolog") == 0) logging = false; else if(strcmp(argv[i], "-cpu") == 0) deviceType = CL_DEVICE_TYPE_CPU; else if(strcmp(argv[i], "-gpu") == 0) deviceType = CL_DEVICE_TYPE_GPU; else if(strcmp(argv[i], "-sequential") == 0) sequential = true; else if(strcmp(argv[i], "-fps") == 0) targetFPS = atoi(argv[i+1]); else if(strcmp(argv[i], "-norender") == 0) render = false; } //Start simulating! mainProgram.initialize(targetFPS); mainProgram.run(); }
int_t main(int_t argc, char_t* argv[]) { if(argc < 3) { Console::errorf("error: Missing broker attributes\n"); return -1; } String userName(argv[1], String::length(argv[1])); uint64_t brokerId = String::toUInt64(argv[2]); Log::setFormat("%P> %m"); //for(;;) //{ // bool stop = true; // if(!stop) // break; //} // create connection to bot server Main main; for(;; Thread::sleep(10 * 1000)) { if(!main.connect(userName, brokerId)) { Log::errorf("Could not connect to zlimdb server: %s", (const char_t*)main.getErrorString()); continue; } Log::infof("Connected to zlimdb server."); // wait for requests main.process(); Log::errorf("Lost connection to zlimdb server: %s", (const char_t*)main.getErrorString()); } }
int_t main(int_t argc, char_t* argv[]) { if(argc < 3) { Console::errorf("error: Missing session attributes\n"); return -1; } String userName(argv[1], String::length(argv[1])); uint64_t sessionId = String::toUInt64(argv[2]); Log::setFormat("%P> %m"); //bool stop = true; //while(stop); Main main; for(;; Thread::sleep(10 * 1000)) { if(!main.connect(userName, sessionId)) { Log::errorf("error: Could not connect to zlimdb server: %s", (const tchar_t*)main.getErrorString()); continue; } Log::infof("Connected to zlimdb server."); main.process(); Log::errorf("Lost connection to zlimdb server: %s", (const char_t*)main.getErrorString()); } return 0; }
int main(int argc, char **argv) { Main *main = new Main(); Config config; ImAcq *imAcq = imAcqAlloc(); Gui *gui = new Gui(); main->gui = gui; main->imAcq = imAcq; if(config.init(argc, argv) == PROGRAM_EXIT) { return EXIT_FAILURE; } config.configure(main); srand(main->seed); imAcqInit(imAcq); if(main->showOutput) { gui->init(); } main->doWork(); delete main; return EXIT_SUCCESS; }
int main(int argc, char **argv) { #ifdef STEAMWORKS init_steamworks(); #endif General::argc = argc; General::argv = argv; top: Main* m = NULL; cfg.reset(); try { m = new Main(); if (m->init()) { m->execute(); m->shutdown(); } } catch (Error e) { std::cout << "*** An error occurred *** : " << e.get_message() << std::endl; } delete m; if (restart_game) { restart_game = false; goto top; } return 0; }
int main( int argc, char ** argv, char **envp ) { openlog( SHEBANG, 0, LOG_LOCAL2 ); setlogmask( LOG_UPTO( LOG_INFO ) ); Main main; main.parseArgs( argc, argv, envp ); return main.run(); }
int main(int argc, char **argv){ Main* glowny = new Main(1366, 786); glowny->GameLoop(); return 0; }
int main(int argc, char * argv []) { setlocale(LC_ALL, ""); Main oMain; return oMain.main(argc, argv); }
int main(int argc, char** argv) { CL_ParamList CL_Params = ParseCommandLine(argc, argv); Main App; int ret = App.OnExecute(&CL_Params); DeleteCL_Params(CL_Params.Head); return ret; }
int main(int argc, char *argv[]) { Main* myMain = new Main( argc, argv ); myMain->Run(); delete myMain; gDebug << " finished exiting with 0";DEND; return EXIT_SUCCESS; }
int _tmain(int argc, _TCHAR* argv[]) { Main m; m.questionUser(); system("PAUSE"); return EXIT_SUCCESS; }
int main() { Main *a; a = new Main(); a->MainLogicLoop(); delete a; return 0; }
int main(int argc, char** argv) { Main* main = new Main(argc, argv); main->run(); delete main; return 0; }
int main() { Main mainObj; bool done = false; while (!done) { done = mainObj.update(); } return 0; }
int main(int argc, char *argv[]) { QApplication a(argc, argv); Main w; w.show(); return a.exec(); }
int main(int argc, char *argv[]) { Main main; main.GameLoop(); //starts game return 0; }
void Main::newView() { // Open a new view... have it delete when closed. Main *m = new Main(canvas, 0, 0, WDestructiveClose); qApp->setMainWidget(m); m->show(); qApp->setMainWidget(0); }
int main( int argc, char *argv[] ) { QApplication app(argc, argv); QStringList arguments (QApplication::arguments()); arguments.pop_front(); // application path // Pass files to existing instance and quit SingleInstanceGuard guard; if (guard.tryConnect(arguments)) return 0; // Set up translations QTranslator qtTranslator; qtTranslator.load("qt_" + QLocale::system().name(), QLibraryInfo::location(QLibraryInfo::TranslationsPath)); app.installTranslator(&qtTranslator); QTranslator scideTranslator; scideTranslator.load("scide_" + QLocale::system().name()); app.installTranslator(&scideTranslator); // Set up style app.setStyle( new ScIDE::Style(app.style()) ); // Go... Main * main = Main::instance(); MainWindow *win = new MainWindow(main); // NOTE: load session after GUI is created, so that GUI can respond Settings::Manager *settings = main->settings(); SessionManager *sessions = main->sessionManager(); QString startSessionName = settings->value("IDE/startWithSession").toString(); if (startSessionName == "last") { QString lastSession = sessions->lastSession(); if (!lastSession.isEmpty()) { sessions->openSession(lastSession); } } else if (!startSessionName.isEmpty()) { sessions->openSession(startSessionName); } if (!sessions->currentSession()) { win->restoreWindowState(); sessions->newSession(); } win->show(); foreach (QString argument, arguments) { main->documentManager()->open(argument); }
int main (int argc, char *argv[]) { QApplication app (argc, argv); Main m; m.show (); app.exec (); }
int main(int argc, char* args[]) { if(argc > 1) { if(strcmp(args[1], "-f") == 0) { Main::flags |= SDL_FULLSCREEN; } } Main main; return main.run(); }
int main(int argc, char *argv[]) { QApplication a(argc, argv); Q_INIT_RESOURCE(js); Main w; w.show(); return a.exec(); }
/* * Reset Interrupt handler * This methods gets called by the MCU on soft and hard reset (eg. startup) */ extern "C" void ResetISR(void) { uint8_t *src, *dst, *end; // Copy the data segment initializers from flash to SRAM src = (uint8_t *) &_text_end; dst = (uint8_t *) &_data_start; end = (uint8_t *) &_data_end; while (dst < end) { *dst++ = *src++; } // Zero fill the bss segment __asm(" ldr r0, =_bss_start\n" " ldr r1, =_bss_end\n" " mov r2, #0\n" " .thumb_func\n" "zero_loop:\n" " cmp r0, r1\n" " it lt\n" " strlt r2, [r0], #4\n" " blt zero_loop"); #ifndef TARGET_QEMU // Enable FPU MAP_FPUEnable(); MAP_FPULazyStackingEnable(); // Setup clock #if MCU_CLOCK == CLK80 MAP_SysCtlClockSet(SYSCTL_SYSDIV_2_5 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); #elif MCU_CLOCK == CLK66 MAP_SysCtlClockSet(SYSCTL_SYSDIV_3 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); #elif MCU_CLOCK == CLK50 MAP_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); #else MAP_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); #endif // Initialize the system tick timer SystemTimer::initialize(); #endif // Initialize the interrupt router helper InterruptRouter::initialize(); // Start application Main mainApp; while(1) { Runtime::runLoop(); mainApp.runLoop(); } }
void Main::error(const QString& text) { Main *w = (Main *)ui.statusbar->parent(); ui.statusbar->setStyleSheet("color: red"); ui.statusbar->showMessage(text); ui.statusbar->update(); ui.statusbar->repaint(); w->update(); }
int main(int argc, char* argv[]) { printf("%s -started\n", __func__); QApplication app(argc, argv); Main m; m.show(); return app.exec(); qDebug() << __func__ << "-done"; }
int _cdecl main( int argc, char * argv[] ) #endif { #ifndef _WIN32 // Initialize nonblocking IO and disable readline on linux g_UnixTerminal.prepare(); #endif g_Serv.m_iExitFlag = Sphere_InitServer( argc, argv ); if ( ! g_Serv.m_iExitFlag ) { WritePidFile(); // Start the ping server, this can only be ran in a separate thread if ( IsSetEF( EF_UsePingServer ) ) g_PingServer.start(); #if !defined(_WIN32) || defined(_LIBEV) if ( g_Cfg.m_fUseAsyncNetwork != 0 ) g_NetworkEvent.start(); #endif #ifndef _MTNETWORK g_NetworkIn.onStart(); if (IsSetEF( EF_NetworkOutThread )) g_NetworkOut.start(); #else g_NetworkManager.start(); #endif bool shouldRunInThread = ( g_Cfg.m_iFreezeRestartTime > 0 ); if( shouldRunInThread ) { g_Main.start(); Sphere_MainMonitorLoop(); } else { while( !g_Serv.m_iExitFlag ) { g_Main.tick(); } } } #ifdef _WIN32 NTWindow_DeleteIcon(); #endif Sphere_ExitServer(); WritePidFile(true); return( g_Serv.m_iExitFlag ); }
int main(int argc, char** argv) { Game game; Main* main = new Main(); if (argc > 1) { main->setFile(argv[1]); } game.run(main, argc, argv); return 0; }
int main(int argc, char* const argv[]) { Main M; M.new_game(20, 10); //std::cerr << M << "\n"; while (M.next_round()) { M.rotate(); // std::cerr << M << "\n"; //while (M.Move(-1)) ; std::cerr << M << "\n"; //while (M.Move( 1)) ; std::cerr << M << "\n"; while (M.Move(0)) ; std::cerr << M << "\n"; } //std::cerr << M << "\n"; return 0; }
void update_tile(Main &main, int tile_pos, int tile_hp) { if (main.getServer().active()) { network::CommandUpdateTile command; command.data.time = main.getServer().getServerTime(); command.data.tile = tile_pos; command.data.tile_hp = tile_hp; main.getServer().sendAll(command); } }
int main(int argc, char *argv[]) { printf("Init physfs\n"); PHYSFS_init(argv[0]); PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1); PHYSFS_addToSearchPath("data.7z", 1); printf("Init physfs end\n"); Main main; main.Execute(); return 0; }
int main(int argc, char** argv) { Main main; bool mm; Carte carte; size_t j=0; srand(time(NULL)); Carte tab[12]; while(main.getNbCarte()!=12) { mm=false; carte=Carte(((rand()%13)+1),(rand()%4)+1); for(size_t i=0;i<12;i++) { if(carte==tab[i]) { mm=true; } } if(mm!=true) { tab[j]=carte; main.ajouterCarte(carte); j++; } } cout<<main<<endl; cout<<"sept de carreau :"<<main.getCartes()[6].speciale()<<endl; cout<<"roi :"<<main.getCartes()[12].speciale()<<endl; cout<<"plus longuer liste:"<<main.pluslongueliste()<<endl; cout<<"speciale:"<<main.pluslonguelistespeciale()<<endl; cout<<"roi:"<<main.pluslonguelisteroi()<<endl; return 0; }