int main(int argc, char** argv) { MainGame mainGame; mainGame.Run(); return 0; }
int main(int argc, char** argv) { MainGame mainGame; mainGame.Run(); SDL_Delay(5000); return 0; }
int main(int argc, char **argv) { MainGame game; //Instantiates the engine game.Run(); //begins the engine loop return 0; }
int WINAPI wWinMain(HINSTANCE i_hInstance, HINSTANCE i_hPrevInstance, LPWSTR i_lpCmdLine, int i_nCmdShow) { //_CrtSetBreakAlloc(506); MainGame mainGame; mainGame.Initialize(i_hInstance, i_nCmdShow); mainGame.Run(); #ifdef _DEBUG _CrtDumpMemoryLeaks(); #endif }