//---------------------------------------------------------------------------- void FramesMesh::_Cal(const std::string &texPackFilename) { const TexPack &texPack = PX2_RM.GetTexPack(texPackFilename); if (!texPack.IsValid()) return; std::string outPath; std::string outBaseFilename; StringHelp::SplitFilename(texPackFilename, outPath, outBaseFilename); std::string outBaseName; std::string outExt; StringHelp::SplitBaseFilename(outBaseFilename, outBaseName, outExt); VertexFormat *vf = PX2_GR.GetVertexFormat(GraphicsRoot::VFT_PCT1); SetVertexFormat(vf); mNumAllFrames = (int)texPack.Elements.size(); mNumFramesPerDir = mNumAllFrames / mNumDir; if (0 == mNumFramesPerDir) { //assertion(false, "no frames"); //return; } VBIBObj &obj = VBIBManager::GetSingleton().GetVBID(texPackFilename); if (obj.IsValued) { SetVertexBuffer(obj.mVB); SetIndexBuffer(obj.mIB); } else { int numVertex = mNumAllFrames * 4; int numIndex = mNumAllFrames * 6; int frameIndex = 0; VertexBuffer *vb = new0 VertexBuffer(numVertex, vf->GetStride()); VertexBufferAccessor vba(vf, vb); for (int i = 0; i < mNumDir; i++) { for (int j = 0; j < mNumFramesPerDir; j++) { std::string eleName = outBaseName + "_" + StringHelp::IntToString(i * 45) + "_" + StringHelp::IntToString(j + 1); const TexPackElement &ele = PX2_RM.GetTexPackElement(texPackFilename, eleName); float xPlusPer = 0.0f; float widthPer = 0.0f; float zPlusPer = 0.0f; float heightPer = 0.0f; if (0 != ele.OW) { xPlusPer = (float)ele.OX / (float)ele.OW; widthPer = (float)ele.W / (float)ele.OW; } if (0 != ele.OH) { zPlusPer = 1.0f - (float)(ele.OY + ele.H) / (float)ele.OH; heightPer = (float)ele.H / (float)ele.OH; } float width = mSize; float height = mSize; float xPos = 0.0f - width * 0.5f; float zPos = 0.0f - height * 0.5f; xPos += xPlusPer * width; zPos += zPlusPer * height; width *= widthPer; height *= heightPer; Float3 p0 = Float3(xPos, zPos, 0.0f); Float3 p1 = Float3(xPos + width, zPos, 0.0f); Float3 p2 = Float3(xPos, zPos + height, 0.0f); Float3 p3 = Float3(xPos + width, zPos + height, 0.0f); float uBegin = (float)ele.X / (float)ele.TexWidth; float uEnd = (float)(ele.X + ele.W) / (float)ele.TexWidth; float vBegin = (float)(ele.TexHeight - ele.Y - ele.H) / (float)ele.TexHeight; float vEnd = (float)(ele.TexHeight - ele.Y) / (float)ele.TexHeight; vba.Position<Float3>(frameIndex * 4 + 0) = p0; vba.Position<Float3>(frameIndex * 4 + 1) = p1; vba.Position<Float3>(frameIndex * 4 + 2) = p2; vba.Position<Float3>(frameIndex * 4 + 3) = p3; vba.TCoord<Float2>(0, frameIndex * 4 + 0) = Float2(uBegin, vBegin); vba.TCoord<Float2>(0, frameIndex * 4 + 1) = Float2(uEnd, vBegin); vba.TCoord<Float2>(0, frameIndex * 4 + 2) = Float2(uBegin, vEnd); vba.TCoord<Float2>(0, frameIndex * 4 + 3) = Float2(uEnd, vEnd); frameIndex++; } } IndexBuffer *ib = new0 IndexBuffer(numIndex, 2); for (int i = 0; i < mNumAllFrames; i++) { unsigned short *indices = (unsigned short*)ib->GetData(); indices[i * 6 + 0] = (uint16_t)(i * 4 + 0); indices[i * 6 + 1] = (uint16_t)(i * 4 + 1); indices[i * 6 + 2] = (uint16_t)(i * 4 + 2); indices[i * 6 + 3] = (uint16_t)(i * 4 + 1); indices[i * 6 + 4] = (uint16_t)(i * 4 + 3); indices[i * 6 + 5] = (uint16_t)(i * 4 + 2); } SetVertexBuffer(vb); SetIndexBuffer(ib); VBIBManager::GetSingleton().AddVBIB(texPackFilename, vb, ib); } Texture2D *tex = (Texture2D*)PX2_RM.BlockLoad(texPack.ImageFullPath); MaterialInstance *mi = new0 MaterialInstance( "Data/engine_mtls/tex2d/tex2d.px2obj", "tex2d", false); mi->SetPixelTexture(0, "SampleBase", tex); SetMaterialInstance(mi); mi->GetMaterial()->GetCullProperty(0, 0)->Enabled = false; mIsNeedReCal = false; }
//----------------------------------------------------------------------------- void ProjTreeItem::SetTreeLevel(ProjTreeLevel level, bool isShowHelpNode) { mTreeLevel = level; mIsShowHelpNode = isShowHelpNode; Project *proj = DynamicCast<Project>(mObject); Scene *scene = DynamicCast<Scene>(mObject); if (proj || scene) return; Actor *actor = DynamicCast<Actor>(mObject); Movable *mov = DynamicCast<Movable>(mObject); Node *node = DynamicCast<Node>(mObject); Renderable *renderable = DynamicCast<Renderable>(mObject); EffectableController *effectableCtrl = DynamicCast<EffectableController>(mObject); Material *mtl = DynamicCast<Material>(mObject); MaterialTechnique *mtlTechnique = DynamicCast<MaterialTechnique>(mObject); MaterialPass *mtlPass = DynamicCast<MaterialPass>(mObject); if (!mObject) { // IT_CATALOG for (int i = 0; i < (int)mChildItems.size(); i++) { ProjTreeItem *item = mChildItems[i]; if (item) item->SetTreeLevel(level, isShowHelpNode); } return; } else { ClearChildren(); } bool addCtrl = false; bool addModule = false; bool addNode = false; bool addMaterial = false; if (PTL_GENERAL == mTreeLevel) { } else if (PTL_CHILDREN == mTreeLevel) { if (!scene && !proj && node) { addNode = true; } } else if (PTL_CONTROLS == mTreeLevel) { if (!scene && !proj && mov) { addCtrl = true; } if (!scene && !proj && node) { addNode = true; } if (effectableCtrl) { addModule = true; } } else if (PTL_MATERIALS == mTreeLevel) { if (!scene && !proj && mov) { addCtrl = true; } if (!scene && !proj && node) { addNode = true; } if (renderable) { addMaterial = true; } } else if (PTL_DETAIL == mTreeLevel) { if (!scene && !proj && mov) { addCtrl = true; } if (!scene && !proj && node) { addNode = true; } if (renderable) { addMaterial = true; } } if (addCtrl) { int numCtrls = mov->GetNumControllers(); for (int i = 0; i < numCtrls; i++) { Controller *ctrl = mov->GetController(i); AddChild(ctrl, mIconID, mTreeLevel, mIsShowHelpNode); } } if (addMaterial) { MaterialInstance *mtlInst = renderable->GetMaterialInstance(); Material *mtl = mtlInst->GetMaterial(); AddChild(mtl, mIconID, mTreeLevel, mIsShowHelpNode); } if (mtl) { int numTechniques = mtl->GetNumTechniques(); for (int i = 0; i < numTechniques; i++) { MaterialTechnique *mtlTechnique = mtl->GetTechnique(i); AddChild(mtlTechnique, mIconID, mTreeLevel, isShowHelpNode); } } if (mtlTechnique) { int numPasses = mtlTechnique->GetNumPasses(); for (int i = 0; i < numPasses; i++) { MaterialPass *mtlPass = mtlTechnique->GetPass(i); AddChild(mtlPass, mIconID, mTreeLevel, isShowHelpNode); } } if (mtlPass) { AddChild(mtlPass->GetVertexShader(), mIconID, mTreeLevel, isShowHelpNode); AddChild(mtlPass->GetPixelShader(), mIconID, mTreeLevel, isShowHelpNode); AddChild(mtlPass->GetAlphaProperty(), mIconID, mTreeLevel, isShowHelpNode); AddChild(mtlPass->GetCullProperty(), mIconID, mTreeLevel, isShowHelpNode); AddChild(mtlPass->GetDepthProperty(), mIconID, mTreeLevel, isShowHelpNode); AddChild(mtlPass->GetOffsetProperty(), mIconID, mTreeLevel, isShowHelpNode); AddChild(mtlPass->GetStencilProperty(), mIconID, mTreeLevel, isShowHelpNode); AddChild(mtlPass->GetWireProperty(), mIconID, mTreeLevel, isShowHelpNode); } if (addModule) { int numModules = effectableCtrl->GetNumModules(); for (int i = 0; i < numModules; i++) { EffectModule *module = effectableCtrl->GetModule(i); AddChild(module, mIconID, mTreeLevel, mIsShowHelpNode); } } if (addNode) { int numChildren = node->GetNumChildren(); for (int i = 0; i < numChildren; i++) { Movable *child = node->GetChild(i); if (child) { bool ingore = false; if (!isShowHelpNode && ("HelpNode" == child->GetName())) ingore = true; if (!ingore) { AddChild(child, mIconID, mTreeLevel, mIsShowHelpNode); } } } } }