MaterialList *VectorNodeRenderData::AddWaterMaterial(MaterialEffect *NewMat, GeneralEffect *NewEffect, Joe *NewJoe, float NewCoverage) { MaterialList *TestMatList; if (TestMatList = TestAddMaterial(NewMat, NewEffect, NewJoe, NewCoverage)) { if (! TestMatList->WaterProp) { if (! TestMatList->AddWaterProperties()) return (NULL); } // if } // if return (TestMatList); } // VectorNodeRenderData::AddWaterMaterial