示例#1
0
long MoverGroup::orderAttackObject (long origin, GameObjectPtr target, long attackType, long attackMethod, long attackRange, long aimLocation, long fromArea, unsigned long params) {

	long result = TACORDER_FAILURE;

	for (long i = 0; i < numMovers; i++) {
		Assert(getMover(i) != NULL, 0, " MoverGroup.orderAttackObject: NULL mover ");
		MechWarriorPtr pilot = getMover(i)->getPilot();
		if (pilot)
			result = pilot->orderAttackObject(true, origin, target, attackType, attackMethod, attackRange, aimLocation, fromArea, params);
	}

	return(result);
}
示例#2
0
int32_t MoverGroup::orderAttackObject(int32_t origin, GameObjectPtr target, int32_t attackType,
	int32_t attackMethod, int32_t attackRange, int32_t aimLocation, int32_t fromArea,
	uint32_t params)
{
	int32_t result = TACORDER_FAILURE;
	for (size_t i = 0; i < numMovers; i++)
	{
		Assert(getMover(i) != nullptr, 0, " MoverGroup.orderAttackObject: nullptr mover ");
		MechWarriorPtr pilot = getMover(i)->getPilot();
		if (pilot)
			result = pilot->orderAttackObject(true, origin, target, attackType, attackMethod,
				attackRange, aimLocation, fromArea, params);
	}
	return (result);
}