static void TestAudioCompactor(size_t aBytes) {
  MediaQueue<AudioData> queue;
  AudioCompactor compactor(queue);

  uint64_t offset = 0;
  uint64_t time = 0;
  uint32_t sampleRate = 44000;
  uint32_t channels = 2;
  uint32_t frames = aBytes / (channels * sizeof(AudioDataValue));
  size_t maxSlop = aBytes / AudioCompactor::MAX_SLOP_DIVISOR;

  uint32_t callCount = 0;
  uint32_t frameCount = 0;

  compactor.Push(offset, time, sampleRate, frames, channels,
                 TestCopy(frames, channels, callCount, frameCount));

  EXPECT_GT(callCount, 0U) << "copy functor never called";
  EXPECT_EQ(frames, frameCount) << "incorrect number of frames copied";

  MemoryFunctor memoryFunc;
  queue.LockedForEach(memoryFunc);
  size_t allocSize = memoryFunc.mSize - (callCount * sizeof(AudioData));
  size_t slop = allocSize - aBytes;
  EXPECT_LE(slop, maxSlop) << "allowed too much allocation slop";
}
void
MediaDecodeTask::SampleDecoded(AudioData* aData)
{
  MOZ_ASSERT(!NS_IsMainThread());
  mAudioQueue.Push(aData);
  RequestSample();
}
void MediaDecodeTask::SampleDecoded(RefPtr<AudioData> aData) {
  MOZ_ASSERT(!NS_IsMainThread());
  mAudioQueue.Push(aData);
  if (!mFirstFrameDecoded) {
    mDecoderReader->ReadUpdatedMetadata(&mMediaInfo);
    mFirstFrameDecoded = true;
  }
  RequestSample();
}
示例#4
0
void
MediaDecodeTask::FinishDecode()
{
  mDecoderReader->Shutdown();

  uint32_t frameCount = mAudioQueue.FrameCount();
  uint32_t channelCount = mMediaInfo.mAudio.mChannels;
  uint32_t sampleRate = mMediaInfo.mAudio.mRate;

  if (!frameCount || !channelCount || !sampleRate) {
    ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
    return;
  }

  const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate();
  AutoResampler resampler;

  uint32_t resampledFrames = frameCount;
  if (sampleRate != destSampleRate) {
    resampledFrames = static_cast<uint32_t>(
        static_cast<uint64_t>(destSampleRate) *
        static_cast<uint64_t>(frameCount) /
        static_cast<uint64_t>(sampleRate)
      );

    resampler = speex_resampler_init(channelCount,
                                     sampleRate,
                                     destSampleRate,
                                     SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
    speex_resampler_skip_zeros(resampler);
    resampledFrames += speex_resampler_get_output_latency(resampler);
  }

  // Allocate the channel buffers.  Note that if we end up resampling, we may
  // write fewer bytes than mResampledFrames to the output buffer, in which
  // case mWriteIndex will tell us how many valid samples we have.
  mDecodeJob.mBuffer = ThreadSharedFloatArrayBufferList::
    Create(channelCount, resampledFrames, fallible);
  if (!mDecodeJob.mBuffer) {
    ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
    return;
  }

  RefPtr<MediaData> mediaData;
  while ((mediaData = mAudioQueue.PopFront())) {
    RefPtr<AudioData> audioData = mediaData->As<AudioData>();
    audioData->EnsureAudioBuffer(); // could lead to a copy :(
    AudioDataValue* bufferData = static_cast<AudioDataValue*>
      (audioData->mAudioBuffer->Data());

    if (sampleRate != destSampleRate) {
      const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;

      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        uint32_t inSamples = audioData->mFrames;
        uint32_t outSamples = maxOutSamples;
        float* outData =
          mDecodeJob.mBuffer->GetDataForWrite(i) + mDecodeJob.mWriteIndex;

        WebAudioUtils::SpeexResamplerProcess(
            resampler, i, &bufferData[i * audioData->mFrames], &inSamples,
            outData, &outSamples);

        if (i == audioData->mChannels - 1) {
          mDecodeJob.mWriteIndex += outSamples;
          MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
          MOZ_ASSERT(inSamples == audioData->mFrames);
        }
      }
    } else {
      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        float* outData =
          mDecodeJob.mBuffer->GetDataForWrite(i) + mDecodeJob.mWriteIndex;
        ConvertAudioSamples(&bufferData[i * audioData->mFrames],
                            outData, audioData->mFrames);

        if (i == audioData->mChannels - 1) {
          mDecodeJob.mWriteIndex += audioData->mFrames;
        }
      }
    }
  }

  if (sampleRate != destSampleRate) {
    uint32_t inputLatency = speex_resampler_get_input_latency(resampler);
    const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;
    for (uint32_t i = 0; i < channelCount; ++i) {
      uint32_t inSamples = inputLatency;
      uint32_t outSamples = maxOutSamples;
      float* outData =
        mDecodeJob.mBuffer->GetDataForWrite(i) + mDecodeJob.mWriteIndex;

      WebAudioUtils::SpeexResamplerProcess(
          resampler, i, (AudioDataValue*)nullptr, &inSamples,
          outData, &outSamples);

      if (i == channelCount - 1) {
        mDecodeJob.mWriteIndex += outSamples;
        MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
        MOZ_ASSERT(inSamples == inputLatency);
      }
    }
  }

  mPhase = PhaseEnum::AllocateBuffer;
  NS_DispatchToMainThread(this);
}
示例#5
0
void
MediaDecodeTask::Decode()
{
  MOZ_ASSERT(!NS_IsMainThread());

  mBufferDecoder->BeginDecoding(NS_GetCurrentThread());

  // Tell the decoder reader that we are not going to play the data directly,
  // and that we should not reject files with more channels than the audio
  // bakend support.
  mDecoderReader->SetIgnoreAudioOutputFormat();

  MediaInfo mediaInfo;
  nsAutoPtr<MetadataTags> tags;
  nsresult rv = mDecoderReader->ReadMetadata(&mediaInfo, getter_Transfers(tags));
  if (NS_FAILED(rv)) {
    ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
    return;
  }

  if (!mDecoderReader->HasAudio()) {
    ReportFailureOnMainThread(WebAudioDecodeJob::NoAudio);
    return;
  }

  MediaQueue<AudioData> audioQueue;
  nsRefPtr<AudioDecodeRendezvous> barrier(new AudioDecodeRendezvous());
  mDecoderReader->SetCallback(barrier);
  while (1) {
    mDecoderReader->RequestAudioData();
    nsRefPtr<AudioData> audio;
    if (NS_FAILED(barrier->Await(audio))) {
      ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
      return;
    }
    if (!audio) {
      // End of stream.
      break;
    }
    audioQueue.Push(audio);
  }
  mDecoderReader->Shutdown();
  mDecoderReader->BreakCycles();

  uint32_t frameCount = audioQueue.FrameCount();
  uint32_t channelCount = mediaInfo.mAudio.mChannels;
  uint32_t sampleRate = mediaInfo.mAudio.mRate;

  if (!frameCount || !channelCount || !sampleRate) {
    ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
    return;
  }

  const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate();
  AutoResampler resampler;

  uint32_t resampledFrames = frameCount;
  if (sampleRate != destSampleRate) {
    resampledFrames = static_cast<uint32_t>(
        static_cast<uint64_t>(destSampleRate) *
        static_cast<uint64_t>(frameCount) /
        static_cast<uint64_t>(sampleRate)
      );

    resampler = speex_resampler_init(channelCount,
                                     sampleRate,
                                     destSampleRate,
                                     SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
    speex_resampler_skip_zeros(resampler);
    resampledFrames += speex_resampler_get_output_latency(resampler);
  }

  // Allocate the channel buffers.  Note that if we end up resampling, we may
  // write fewer bytes than mResampledFrames to the output buffer, in which
  // case mWriteIndex will tell us how many valid samples we have.
  static const fallible_t fallible = fallible_t();
  bool memoryAllocationSuccess = true;
  if (!mDecodeJob.mChannelBuffers.SetLength(channelCount)) {
    memoryAllocationSuccess = false;
  } else {
    for (uint32_t i = 0; i < channelCount; ++i) {
      mDecodeJob.mChannelBuffers[i] = new(fallible) float[resampledFrames];
      if (!mDecodeJob.mChannelBuffers[i]) {
        memoryAllocationSuccess = false;
        break;
      }
    }
  }
  if (!memoryAllocationSuccess) {
    ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
    return;
  }

  nsRefPtr<AudioData> audioData;
  while ((audioData = audioQueue.PopFront())) {
    audioData->EnsureAudioBuffer(); // could lead to a copy :(
    AudioDataValue* bufferData = static_cast<AudioDataValue*>
      (audioData->mAudioBuffer->Data());

    if (sampleRate != destSampleRate) {
      const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;

      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        uint32_t inSamples = audioData->mFrames;
        uint32_t outSamples = maxOutSamples;

        WebAudioUtils::SpeexResamplerProcess(
            resampler, i, &bufferData[i * audioData->mFrames], &inSamples,
            mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
            &outSamples);

        if (i == audioData->mChannels - 1) {
          mDecodeJob.mWriteIndex += outSamples;
          MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
          MOZ_ASSERT(inSamples == audioData->mFrames);
        }
      }
    } else {
      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        ConvertAudioSamples(&bufferData[i * audioData->mFrames],
                            mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
                            audioData->mFrames);

        if (i == audioData->mChannels - 1) {
          mDecodeJob.mWriteIndex += audioData->mFrames;
        }
      }
    }
  }

  if (sampleRate != destSampleRate) {
    uint32_t inputLatency = speex_resampler_get_input_latency(resampler);
    const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;
    for (uint32_t i = 0; i < channelCount; ++i) {
      uint32_t inSamples = inputLatency;
      uint32_t outSamples = maxOutSamples;

      WebAudioUtils::SpeexResamplerProcess(
          resampler, i, (AudioDataValue*)nullptr, &inSamples,
          mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
          &outSamples);

      if (i == channelCount - 1) {
        mDecodeJob.mWriteIndex += outSamples;
        MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
        MOZ_ASSERT(inSamples == inputLatency);
      }
    }
  }

  mPhase = PhaseEnum::AllocateBuffer;
  NS_DispatchToMainThread(this);
}
void MediaDecodeTask::FinishDecode() {
  mDecoderReader->Shutdown();

  uint32_t frameCount = mAudioQueue.AudioFramesCount();
  uint32_t channelCount = mMediaInfo.mAudio.mChannels;
  uint32_t sampleRate = mMediaInfo.mAudio.mRate;

  if (!frameCount || !channelCount || !sampleRate) {
    ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
    return;
  }

  const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate();
  AutoResampler resampler;

  uint32_t resampledFrames = frameCount;
  if (sampleRate != destSampleRate) {
    resampledFrames = static_cast<uint32_t>(
        static_cast<uint64_t>(destSampleRate) *
        static_cast<uint64_t>(frameCount) / static_cast<uint64_t>(sampleRate));

    resampler = speex_resampler_init(channelCount, sampleRate, destSampleRate,
                                     SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
    speex_resampler_skip_zeros(resampler);
    resampledFrames += speex_resampler_get_output_latency(resampler);
  }

  // Allocate contiguous channel buffers.  Note that if we end up resampling,
  // we may write fewer bytes than mResampledFrames to the output buffer, in
  // which case writeIndex will tell us how many valid samples we have.
  mDecodeJob.mBuffer.mChannelData.SetLength(channelCount);
#if AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_FLOAT32
  // This buffer has separate channel arrays that could be transferred to
  // JS::NewArrayBufferWithContents(), but AudioBuffer::RestoreJSChannelData()
  // does not yet take advantage of this.
  RefPtr<ThreadSharedFloatArrayBufferList> buffer =
      ThreadSharedFloatArrayBufferList::Create(channelCount, resampledFrames,
                                               fallible);
  if (!buffer) {
    ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
    return;
  }
  for (uint32_t i = 0; i < channelCount; ++i) {
    mDecodeJob.mBuffer.mChannelData[i] = buffer->GetData(i);
  }
#else
  RefPtr<SharedBuffer> buffer = SharedBuffer::Create(
      sizeof(AudioDataValue) * resampledFrames * channelCount);
  if (!buffer) {
    ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
    return;
  }
  auto data = static_cast<AudioDataValue*>(floatBuffer->Data());
  for (uint32_t i = 0; i < channelCount; ++i) {
    mDecodeJob.mBuffer.mChannelData[i] = data;
    data += resampledFrames;
  }
#endif
  mDecodeJob.mBuffer.mBuffer = buffer.forget();
  mDecodeJob.mBuffer.mVolume = 1.0f;
  mDecodeJob.mBuffer.mBufferFormat = AUDIO_OUTPUT_FORMAT;

  uint32_t writeIndex = 0;
  RefPtr<AudioData> audioData;
  while ((audioData = mAudioQueue.PopFront())) {
    audioData->EnsureAudioBuffer();  // could lead to a copy :(
    const AudioDataValue* bufferData =
        static_cast<AudioDataValue*>(audioData->mAudioBuffer->Data());

    if (sampleRate != destSampleRate) {
      const uint32_t maxOutSamples = resampledFrames - writeIndex;

      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        uint32_t inSamples = audioData->Frames();
        uint32_t outSamples = maxOutSamples;
        AudioDataValue* outData =
            mDecodeJob.mBuffer.ChannelDataForWrite<AudioDataValue>(i) +
            writeIndex;

        WebAudioUtils::SpeexResamplerProcess(
            resampler, i, &bufferData[i * audioData->Frames()], &inSamples,
            outData, &outSamples);

        if (i == audioData->mChannels - 1) {
          writeIndex += outSamples;
          MOZ_ASSERT(writeIndex <= resampledFrames);
          MOZ_ASSERT(inSamples == audioData->Frames());
        }
      }
    } else {
      for (uint32_t i = 0; i < audioData->mChannels; ++i) {
        AudioDataValue* outData =
            mDecodeJob.mBuffer.ChannelDataForWrite<AudioDataValue>(i) +
            writeIndex;
        PodCopy(outData, &bufferData[i * audioData->Frames()],
                audioData->Frames());

        if (i == audioData->mChannels - 1) {
          writeIndex += audioData->Frames();
        }
      }
    }
  }

  if (sampleRate != destSampleRate) {
    uint32_t inputLatency = speex_resampler_get_input_latency(resampler);
    const uint32_t maxOutSamples = resampledFrames - writeIndex;
    for (uint32_t i = 0; i < channelCount; ++i) {
      uint32_t inSamples = inputLatency;
      uint32_t outSamples = maxOutSamples;
      AudioDataValue* outData =
          mDecodeJob.mBuffer.ChannelDataForWrite<AudioDataValue>(i) +
          writeIndex;

      WebAudioUtils::SpeexResamplerProcess(resampler, i,
                                           (AudioDataValue*)nullptr, &inSamples,
                                           outData, &outSamples);

      if (i == channelCount - 1) {
        writeIndex += outSamples;
        MOZ_ASSERT(writeIndex <= resampledFrames);
        MOZ_ASSERT(inSamples == inputLatency);
      }
    }
  }

  mDecodeJob.mBuffer.mDuration = writeIndex;
  mPhase = PhaseEnum::AllocateBuffer;
  mMainThread->Dispatch(do_AddRef(this));
}