bool ObservePlayerPage::PopulateMenuPage(player_t *player_ptr) { this->SetEscLink("%s", Translate(player_ptr, 3110)); this->SetTitle("%s", Translate(player_ptr, 3111)); MenuItem *ptr = NULL; if (gpManiObserverTrack->observer_id[player_ptr->index - 1] != -1) { ptr = new ObservePlayerItem; ptr->SetDisplayText("%s", Translate(player_ptr, 3114)); ptr->params.AddParamVar("user_id", "%i", -1); ptr->SetHiddenText(" "); this->AddItem(ptr); } for( int i = 1; i <= max_players; i++ ) { player_t player; player.index = i; if (!FindPlayerByIndex(&player)) continue; if (player.player_info->IsFakeClient()) { continue; } ptr = new ObservePlayerItem; if (gpManiObserverTrack->observer_id[player_ptr->index - 1] == player.index) { ptr->SetDisplayText("%s [%s] %i", Translate(player_ptr, 3112), player.name, player.user_id); } else { ptr->SetDisplayText("[%s] %i", player.name, player.user_id); } ptr->SetHiddenText("%s", player.name); ptr->params.AddParamVar("user_id", "%i", player.user_id); this->AddItem(ptr); } this->SortHidden(); return true; }
bool SetSkinPage::PopulateMenuPage(player_t *player_ptr) { this->SetEscLink("%s", Translate(player_ptr, 780)); this->SetTitle("%s", Translate(player_ptr, 781)); for( int i = 1; i <= max_players; i++ ) { player_t player; player.index = i; if (!FindPlayerByIndex(&player)) continue; if (player.is_dead) continue; if (player_ptr->index != player.index && gpManiClient->HasAccess(player.index, IMMUNITY, IMMUNITY_SETSKIN)) { continue; } MenuItem *ptr = new SetSkinItem(); ptr->SetDisplayText("[%s] %i", player.name, player.user_id); ptr->SetHiddenText("%s", player.name); ptr->params.AddParam("user_id", player.user_id); this->AddItem(ptr); } this->SortHidden(); return true; }
bool RestrictWeaponPage::PopulateMenuPage(player_t *player_ptr) { this->SetEscLink("%s", Translate(player_ptr, 530)); this->SetTitle("%s", Translate(player_ptr, 531)); // Setup weapon list for( int i = 0; i < MAX_WEAPONS_USED; i++ ) { if ( !gpManiWeaponMgr->weapons[i] ) continue; if (gpManiWeaponMgr->weapons[i]->GetDisplayID() == 0) continue; MenuItem *ptr = new RestrictWeaponItem(); if (!gpManiWeaponMgr->weapons[i]->IsRestricted()) { ptr->SetDisplayText("%s", Translate(player_ptr, gpManiWeaponMgr->weapons[i]->GetDisplayID())); } else { ptr->SetDisplayText("* %s <%i>", Translate(player_ptr, gpManiWeaponMgr->weapons[i]->GetDisplayID()), gpManiWeaponMgr->weapons[i]->GetTeamLimit()); } ptr->SetHiddenText("%s", Translate(player_ptr, gpManiWeaponMgr->weapons[i]->GetDisplayID())); ptr->params.AddParam("index", i); this->AddItem(ptr); } this->SortHidden(); return true; }