示例#1
0
Bomb::NormalBomb::NormalBomb()
{
  this->ctor(NormalBomb_o);

  TimerComponent	*timer = new TimerComponent(NORMAL_BOMB_TIMER);
  timer->AssignEntity(this);
  this->AddComponent(timer);

  PhysicComponent   *physic = new PhysicComponent(0.5);
  physic->AssignEntity(this);
  this->AddComponent(physic);

  MeshComponent           *graphic =
    new MeshComponent(MODEL,
		      new std::string("bombe"),
		      new std::string(MODELPATH"bombe/bombe.fbx"),
		      BombMeshInit,
		      BombMeshDraw,
		      G_Renderer);
  graphic->AssignEntity(this);
  this->AddComponent(graphic);

  ExplodeComponent	*explode = new ExplodeComponent(NORMAL_BOMB_POWER, NORMAL_BOMB_SIZE);
  explode->AssignEntity(this);
  this->AddComponent(explode);
  this->_isDestroy = true;

  //	AudioComponent
  AudioComponent*	audio = new AudioComponent(Event::COMMON);
  audio->AssignEntity(this);
  this->AddComponent(audio);
  _sound = new std::string("explosion");
  _soundpath = new std::string(SOUNDPATH"BOMB_01.wav");
  audio->AddSound(_soundpath, _sound);
}
示例#2
0
Bomb::Image::Image(int posX, int posY, int width, int height, std::string name, std::string path)
{

  this->ctor(Image_o);

  PositionComponent	*pos = new PositionComponent();
  pos->AssignEntity(this);
  this->AddComponent(pos);

  /*
	PhysicComponent		*physic = new PhysicComponent(UNDESTRUCTIBLE_BOX_HITBOX);
	physic->AssignEntity(this);
	this->AddComponent(physic);
  */


  this->posX = posX;
  this->posY = posY;
  this->width = width;
  this->height = height;
  this->path = path;
  this->name = name;

  MeshComponent           *graphic =
    new MeshComponent(GEOMETRY,
		      new std::string(this->name),
		      new std::string(this->path),
		      ImageMeshInit,
		      ImageMeshDraw,
		      G_Renderer);
  graphic->AssignEntity(this);
  this->AddComponent(graphic);
}
示例#3
0
Bomb::DestructibleBox::DestructibleBox()
{
	this->ctor(DestructibleBox_o);

	PositionComponent	*pos = new PositionComponent();
	pos->AssignEntity(this);
	this->AddComponent(pos);

	LifeComponent		*life = new LifeComponent(1);
	life->AssignEntity(this);
	this->AddComponent(life);

	PhysicComponent		*physic = new PhysicComponent(DESTRUCTIBLE_BOX_HITBOX);
	physic->AssignEntity(this);
	this->AddComponent(physic);


  DropBonusComponent   *dropBonus = new DropBonusComponent();
  dropBonus->AssignEntity(this);
  this->AddComponent(dropBonus);

	MeshComponent		*graphic =
	  new MeshComponent(GEOMETRY,
			    new std::string("box2"),
			    new std::string(MODELPATH"box2.tga"),
			    DestructibleBoxMeshInit,
			    DestructibleBoxMeshDraw,
			    G_Renderer);
	graphic->AssignEntity(this);
	this->AddComponent(graphic);

  this->_isDestroy = true;

	/*AudioComponent		*audio = new AudioComponent();
	audio->AssignEntity(this);
	this->AddComponent(audio);*/
}