void V8MessageEvent::initMessageEventMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
    MessageEvent* event = V8MessageEvent::toNative(info.Holder());
    TOSTRING_VOID(V8StringResource<>, typeArg, info[0]);
    TONATIVE_VOID(bool, canBubbleArg, info[1]->BooleanValue());
    TONATIVE_VOID(bool, cancelableArg, info[2]->BooleanValue());
    v8::Handle<v8::Value> dataArg = info[3];
    TOSTRING_VOID(V8StringResource<>, originArg, info[4]);
    TOSTRING_VOID(V8StringResource<>, lastEventIdArg, info[5]);
    LocalDOMWindow* sourceArg = toDOMWindow(info[6], info.GetIsolate());
    OwnPtr<MessagePortArray> portArray;
    const int portArrayIndex = 7;
    if (!isUndefinedOrNull(info[portArrayIndex])) {
        portArray = adoptPtr(new MessagePortArray);
        bool success = false;
        *portArray = toRefPtrNativeArray<MessagePort, V8MessagePort>(info[portArrayIndex], portArrayIndex + 1, info.GetIsolate(), &success);
        if (!success)
            return;
    }
    event->initMessageEvent(typeArg, canBubbleArg, cancelableArg, originArg, lastEventIdArg, sourceArg, portArray.release());

    if (!dataArg.IsEmpty()) {
        V8HiddenValue::setHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::data(info.GetIsolate()), dataArg);
        if (DOMWrapperWorld::current(info.GetIsolate()).isIsolatedWorld())
            event->setSerializedData(SerializedScriptValue::createAndSwallowExceptions(dataArg, info.GetIsolate()));
    }
}
void V8MessageEvent::dataAttributeGetterCustom(const v8::PropertyCallbackInfo<v8::Value>& info)
{
    MessageEvent* event = V8MessageEvent::toNative(info.Holder());

    v8::Handle<v8::Value> result;
    switch (event->dataType()) {
    case MessageEvent::DataTypeScriptValue: {
        result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::data(info.GetIsolate()));
        if (result.IsEmpty()) {
            if (!event->dataAsSerializedScriptValue()) {
                // If we're in an isolated world and the event was created in the main world,
                // we need to find the 'data' property on the main world wrapper and clone it.
                v8::Local<v8::Value> mainWorldData = V8HiddenValue::getHiddenValueFromMainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::data(info.GetIsolate()));
                if (!mainWorldData.IsEmpty())
                    event->setSerializedData(SerializedScriptValue::createAndSwallowExceptions(mainWorldData, info.GetIsolate()));
            }
            if (event->dataAsSerializedScriptValue())
                result = event->dataAsSerializedScriptValue()->deserialize(info.GetIsolate());
            else
                result = v8::Null(info.GetIsolate());
        }
        break;
    }

    case MessageEvent::DataTypeSerializedScriptValue:
        if (SerializedScriptValue* serializedValue = event->dataAsSerializedScriptValue()) {
            MessagePortArray ports = event->ports();
            result = serializedValue->deserialize(info.GetIsolate(), &ports);
        } else {
            result = v8::Null(info.GetIsolate());
        }
        break;

    case MessageEvent::DataTypeString: {
        result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::stringData(info.GetIsolate()));
        if (result.IsEmpty()) {
            String stringValue = event->dataAsString();
            result = v8String(info.GetIsolate(), stringValue);
        }
        break;
    }

    case MessageEvent::DataTypeBlob:
        result = toV8(event->dataAsBlob(), info.Holder(), info.GetIsolate());
        break;

    case MessageEvent::DataTypeArrayBuffer:
        result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::arrayBufferData(info.GetIsolate()));
        if (result.IsEmpty())
            result = toV8(event->dataAsArrayBuffer(), info.Holder(), info.GetIsolate());
        break;
    }

    // Overwrite the data attribute so it returns the cached result in future invocations.
    // This custom getter handler will not be called again.
    v8::PropertyAttribute dataAttr = static_cast<v8::PropertyAttribute>(v8::DontDelete | v8::ReadOnly);
    info.Holder()->ForceSet(v8AtomicString(info.GetIsolate(), "data"), result, dataAttr);
    v8SetReturnValue(info, result);
}