MgShape* MgCmdManagerImpl::addImageShape(const MgMotion* sender, const char* name, float width, float height) { if (!name || *name == 0 || width < 1 || height < 1) return NULL; Vector2d size(Vector2d(width, height) * sender->view->xform()->displayToWorld()); while (fabsf(size.x) > 200.f || fabsf(size.y) > 200.f) { size *= 0.95f; } Box2d rect(sender->view->xform()->getWndRectW() + Vector2d(10.f, -10.f)); rect = Box2d(rect.leftTop(), rect.leftTop() + size); rect *= sender->view->xform()->worldToModel(); MgShapeT<MgImageShape> shape; MgImageShape* imagesp = (MgImageShape*)shape.shape(); shape.context()->setLineStyle(kGiLineNull); // 默认没有边框 shape.context()->setFillColor(GiColor::White()); // 设为实填充,避免在中心无法点中 imagesp->setName(name); imagesp->setRect2P(rect.leftTop(), rect.rightBottom()); MgShapesLock locker(MgShapesLock::Add, sender->view); if (sender->view->shapeWillAdded(&shape)) { MgShape* newsp = sender->view->shapes()->addShape(shape); sender->view->shapeAdded(newsp); sender->view->setNewShapeID(newsp->getID()); sender->view->cancel(sender); return newsp; } return NULL; }
MgShape* MgCmdManagerImpl::addImageShape(const MgMotion* sender, const char* name, float xc, float yc, float w, float h) { if (!name || *name == 0 || w < 1 || h < 1) return NULL; Vector2d size(Vector2d(w, h) * sender->view->xform()->displayToWorld()); while (fabsf(size.x) > 200.f || fabsf(size.y) > 200.f) { size *= 0.95f; } size *= sender->view->xform()->worldToDisplay(); Box2d rect(xc - size.x / 2, yc - size.y / 2, xc + size.x / 2, yc + size.y / 2); LOGD("addImageShape %s x:%.0f y:%.0f w:%.0f h:%.0f", name, rect.xmin, rect.ymin, rect.width(), rect.height()); rect *= sender->view->xform()->displayToModel(); MgShapeT<MgImageShape> shape; MgImageShape* imagesp = (MgImageShape*)shape.shape(); shape.context()->setLineStyle(kGiLineNull); // 默认没有边框 shape.context()->setFillColor(GiColor::White()); // 设为实填充,避免在中心无法点中 imagesp->setName(name); imagesp->setRect2P(rect.leftTop(), rect.rightBottom()); MgShapesLock locker(MgShapesLock::Add, sender->view); if (sender->view->shapeWillAdded(&shape)) { MgShape* newsp = sender->view->shapes()->addShape(shape); sender->view->shapeAdded(newsp); sender->view->setNewShapeID(newsp->getID()); sender->toSelectCommand(); return newsp; } return NULL; }