示例#1
0
bool GamePageAppLobby::SetUp(MkDataNode& sharingNode)
{
	if (!GamePageBase::SetUp(sharingNode))
		return false;

	m_RootSceneNode->SetLocalDepth(10.f);

	// window factory
	MkWindowFactory winFactory;
	winFactory.SetFrameType(MkWindowThemeData::eFT_Large);
	winFactory.SetMinClientSizeForButton(MkFloat2(200.f, 50.f));

	// window mgr
	GPAppLobbyWinMgr* winMgrNode = new GPAppLobbyWinMgr(L"WinMgr");
	if (winMgrNode != NULL)
	{
		m_RootSceneNode->AttachChildNode(winMgrNode);

		// battle
		MkWindowBaseNode* battleBtn = winFactory.CreateNormalButtonNode(BattleBtnName, L"ÀüÅõ »ùÇÃ");
		if (winMgrNode->AttachWindow(battleBtn))
		{
			winMgrNode->ActivateWindow(battleBtn->GetNodeName());
			battleBtn->SetLocalPosition(MkFloat2(600.f, 300.f));
		}
	}
	
	return true;
}
示例#2
0
bool GamePageAppBriefingRoom::SetUp(MkDataNode& sharingNode)
{
	if (!GamePageBase::SetUp(sharingNode))
		return false;

	m_RootSceneNode->SetLocalDepth(10.f);

	MkFloat2 screenSize = MkFloat2(static_cast<float>(MK_DEVICE_MGR.GetCurrentResolution().x), static_cast<float>(MK_DEVICE_MGR.GetCurrentResolution().y));

	// window factory
	MkWindowFactory winFactory;
	winFactory.SetFrameType(MkWindowThemeData::eFT_Large);
	winFactory.SetMinClientSizeForButton(MkFloat2(200.f, 50.f));

	// window mgr
	GPAppBriefingRoomWinMgr* winMgrNode = new GPAppBriefingRoomWinMgr(L"WinMgr");
	if (winMgrNode != NULL)
	{
		m_RootSceneNode->AttachChildNode(winMgrNode);

		// battle
		MkWindowBaseNode* battleBtn = winFactory.CreateNormalButtonNode(BattleBtnName, L"ÀüÅõ ½ÃÀÛ");
		if (winMgrNode->AttachWindow(battleBtn))
		{
			winMgrNode->ActivateWindow(battleBtn->GetNodeName());
			MkFloat2 pos;
			pos.x = screenSize.x - winFactory.GetMinClientSizeForButton().x - 30.f;
			pos.y = 20.f;
			battleBtn->SetLocalPosition(pos);
		}
	}
	
	return true;
}
示例#3
0
MkTitleBarControlNode* MkWindowFactory::_CreateMessageBox
(const MkHashStr& name, const MkStr& titleStr, const MkArray<MkHashStr>& titleTextName, const MkStr& descStr, const MkArray<MkHashStr>& descTextName,
 MkWindowBaseNode* callBackWindow, eMsgBoxType boxType, eMsgBoxButton btnType) const
{
	// icon type
	MkWindowThemeData::eIconType iconType = MkWindowThemeData::eIT_None;
	MkWindowThemeData::eComponentType bodyType = MkWindowThemeData::eCT_None;
	switch (boxType)
	{
	case eMBT_Default:
		iconType = MkWindowThemeData::eIT_Default;
		bodyType = MkWindowThemeData::eCT_DefaultBox;
		break;
	case eMBT_Notice:
		iconType = MkWindowThemeData::eIT_Notice;
		bodyType = MkWindowThemeData::eCT_DefaultBox;
		break;
	case eMBT_Information:
		iconType = MkWindowThemeData::eIT_Information;
		bodyType = MkWindowThemeData::eCT_DefaultBox;
		break;
	case eMBT_Warning:
		iconType = MkWindowThemeData::eIT_Warning;
		bodyType = MkWindowThemeData::eCT_NoticeBox;
		break;
	case eMBT_EditMode:
		iconType = MkWindowThemeData::eIT_EditMode;
		bodyType = MkWindowThemeData::eCT_DefaultBox;
		break;
	}

	if ((iconType == MkWindowThemeData::eIT_None) || (bodyType == MkWindowThemeData::eCT_None))
		return NULL;

	// create title
	MkTitleBarControlNode* titleNode = MkTitleBarControlNode::CreateChildNode(NULL, name);
	if (titleNode != NULL)
	{
		do
		{
			titleNode->SetTitleBar(m_ThemeName, m_FrameType, 10.f, (btnType == eMBB_None)); // length는 의미 없음. 이후 body frame에서 재설정 할 것임
			titleNode->SetIcon(iconType);

			if (titleTextName.Empty())
			{
				titleNode->SetCaption(titleStr);
			}
			else
			{
				titleNode->SetCaption(titleTextName);
			}
			
			// create body frame
			MkBodyFrameControlNode* bodyFrame = MkBodyFrameControlNode::CreateChildNode(titleNode, BodyFrameName);
			if (bodyFrame == NULL)
				break;

			// body frame dispositioner
			MkWindowDispositioner windowDispositioner;
			windowDispositioner.SetMargin(MkFloat2(8.f, 8.f)); // border
			windowDispositioner.AddNewLine(); // title에 해당하는 빈 영역
			windowDispositioner.AddDummyToCurrentLine(titleNode->CalculateWindowSize());

			// create text tag
			MkFloat2 textRegion;
			MkWindowTagNode* tagNode = descTextName.Empty() ?
				CreateTextTagNode(OneAndOnlyTagName, descStr, textRegion) : CreateTextTagNode(OneAndOnlyTagName, descTextName, textRegion);
			
			if (tagNode == NULL)
				break;

			bodyFrame->AttachChildNode(tagNode);

			windowDispositioner.AddNewLine(MkWindowDispositioner::eLHA_Center); // text tag는 중앙 정렬
			windowDispositioner.AddRectToCurrentLine(OneAndOnlyTagName, textRegion);

			// call back target path
			MkArray<MkHashStr> callbackTarget;
			if (callBackWindow != NULL)
			{
				callBackWindow->GetWindowPath(callbackTarget);
			}

			MkWindowBaseNode* okBtn = NULL;
			MkWindowBaseNode* cancelBtn = NULL;
			if (btnType != eMBB_None)
			{
				// create ok btn
				okBtn = CreateOkButtonNode();
				if (okBtn == NULL)
					break;

				bodyFrame->AttachChildNode(okBtn);

				if (!callbackTarget.Empty())
				{
					okBtn->SetCallBackTargetWindowPath(callbackTarget);
				}

				windowDispositioner.AddNewLine(MkWindowDispositioner::eLHA_Center); // button set도 중앙 정렬
				windowDispositioner.AddRectToCurrentLine(okBtn->GetNodeName(), okBtn->CalculateWindowSize());

				// create cancel btn
				if (btnType == eMBB_OkCancel)
				{
					cancelBtn = CreateCancelButtonNode();
					if (cancelBtn == NULL)
						break;
					
					bodyFrame->AttachChildNode(cancelBtn);

					if (!callbackTarget.Empty())
					{
						cancelBtn->SetCallBackTargetWindowPath(callbackTarget);
					}

					windowDispositioner.AddRectToCurrentLine(cancelBtn->GetNodeName(), cancelBtn->CalculateWindowSize());
				}
			}

			// dispositioner 계산
			windowDispositioner.Calculate();

			// body frame size
			MkFloat2 clientSize = windowDispositioner.GetRegion();
			//clientSize += MkFloat2(10.f, 10.f); // border
			bodyFrame->SetBodyFrame(m_ThemeName, bodyType, true, MkBodyFrameControlNode::eHT_IncludeParentAtTop, clientSize);

			// 하위 node 위치 반영
			windowDispositioner.ApplyPositionToNode(tagNode);
			windowDispositioner.ApplyPositionToNode(okBtn);
			windowDispositioner.ApplyPositionToNode(cancelBtn);

			return titleNode;
		}
		while (false);

		MK_DELETE(titleNode);
	}
	return NULL;
}