void RtspTrackBuffer::Reset() {
  MonitorAutoLock monitor(mMonitor);
  mProducerIdx = 0;
  mConsumerIdx = 0;
  for (uint32_t i = 0; i < BUFFER_SLOT_NUM; ++i) {
    mBufferSlotData[i].mLength = BUFFER_SLOT_EMPTY;
    mBufferSlotData[i].mTime = BUFFER_SLOT_EMPTY;
  }
  mMonitor.NotifyAll();
}
示例#2
0
 Thread_Impl(concurrent_queue<Task *> &q, Monitor &mon)
   : queue(q)
   , monitor(mon.GetMutex())
   , live(true)
   , started(false)
   , thread(ThreadFunction, ThreadFunctionArg(*this, started)) {
     while(!started){
         monitor.NotifyAll();
     }
 }
示例#3
0
void RtspTrackBuffer::Reset() {
  MonitorAutoLock monitor(mMonitor);
  mProducerIdx = 0;
  mConsumerIdx = 0;
  for (uint32_t i = 0; i < BUFFER_SLOT_NUM; ++i) {
    mBufferSlotData[i].mLength = BUFFER_SLOT_EMPTY;
    mBufferSlotData[i].mTime = BUFFER_SLOT_EMPTY;
    mBufferSlotData[i].mFrameType = MEDIASTREAM_FRAMETYPE_NORMAL;
  }
  StopPlayoutDelay();
  mMonitor.NotifyAll();
}
/* When we perform a WriteBuffer, we check mIsStarted and aFrameType first.
 * These flags prevent "garbage" frames from being written into the buffer.
 *
 * After writing the data into the buffer, we check to see if we wrote over a
 * slot, and update mConsumerIdx if necessary.
 * This ensures that the decoder will get the "oldest" data available in the
 * buffer.
 *
 * If the incoming data is larger than one slot size (isMultipleSlots), we do
 * |mBufferSlotData[].mLength = BUFFER_SLOT_INVALID;| for other slots except the
 * first slot, in order to notify the reader that some slots are unavailable.
 *
 * If the incoming data is isMultipleSlots and crosses the end of
 * BUFFER_SLOT_NUM, returnToHead is set to true and the data will continue to
 * be written from head(index 0).
 *
 * MEDIASTREAM_FRAMETYPE_DISCONTINUITY currently is used when we are seeking.
 * */
void RtspTrackBuffer::WriteBuffer(const char *aFromBuffer, uint32_t aWriteCount,
                                  uint64_t aFrameTime, uint32_t aFrameType)
{
  MonitorAutoLock monitor(mMonitor);
  if (!mIsStarted) {
    RTSPMLOG("mIsStarted is false");
    return;
  }
  if (mTotalBufferSize < aWriteCount) {
    RTSPMLOG("mTotalBufferSize < aWriteCount, incoming data is too large");
    return;
  }
  // Checking the incoming data's frame type.
  // If we receive MEDIASTREAM_FRAMETYPE_DISCONTINUITY, clear the mFrameType
  // imply the RtspTrackBuffer is ready for receive data.
  if (aFrameType & MEDIASTREAM_FRAMETYPE_DISCONTINUITY) {
    mFrameType = mFrameType & (~MEDIASTREAM_FRAMETYPE_DISCONTINUITY);
    RTSPMLOG("Clear mFrameType");
    return;
  }
  // Checking current buffer frame type.
  // If the MEDIASTREAM_FRAMETYPE_DISCONTINUNITY bit is set, imply the
  // RtspTrackBuffer can't receive data now. So we drop the frame until we
  // receive MEDIASTREAM_FRAMETYPE_DISCONTINUNITY.
  if (mFrameType & MEDIASTREAM_FRAMETYPE_DISCONTINUITY) {
    RTSPMLOG("Return because the mFrameType is set");
    return;
  }
  // The flag is true if the incoming data is larger than one slot size.
  bool isMultipleSlots = false;
  // The flag is true if the incoming data is larger than remainder free slots
  bool returnToHead = false;
  // Calculate how many slots the incoming data needed.
  int32_t slots = 1;
  int32_t i;
  RTSPMLOG("WriteBuffer mTrackIdx %d mProducerIdx %d mConsumerIdx %d",
           mTrackIdx, mProducerIdx,mConsumerIdx);
  if (aWriteCount > mSlotSize) {
    isMultipleSlots = true;
    slots = (aWriteCount / mSlotSize) + 1;
  }
  if (isMultipleSlots &&
      (aWriteCount > (BUFFER_SLOT_NUM - mProducerIdx) * mSlotSize)) {
    returnToHead = true;
  }
  RTSPMLOG("slots %d isMultipleSlots %d returnToHead %d",
           slots, isMultipleSlots, returnToHead);
  if (returnToHead) {
    // Clear the rest index of mBufferSlotData[].mLength
    for (i = mProducerIdx; i < BUFFER_SLOT_NUM; ++i) {
      mBufferSlotData[i].mLength = BUFFER_SLOT_INVALID;
    }
    // We wrote one or more slots that the decode thread has not yet read.
    // So the mConsumerIdx returns to the head of slot buffer and moves forward
    // to the oldest slot.
    if (mProducerIdx <= mConsumerIdx && mConsumerIdx < mProducerIdx + slots) {
      mConsumerIdx = 0;
      for (i = mConsumerIdx; i < BUFFER_SLOT_NUM; ++i) {
        if (mBufferSlotData[i].mLength > 0) {
          mConsumerIdx = i;
          break;
        }
      }
    }
    mProducerIdx = 0;
  }

  if (!(aFrameType & MEDIASTREAM_FRAMETYPE_END_OF_STREAM)) {
    memcpy(&(mRingBuffer[mSlotSize * mProducerIdx]), aFromBuffer, aWriteCount);
  }

  if (mProducerIdx <= mConsumerIdx && mConsumerIdx < mProducerIdx + slots
      && mBufferSlotData[mConsumerIdx].mLength > 0) {
    // Wrote one or more slots that the decode thread has not yet read.
    RTSPMLOG("overwrite!! %d time %lld"
             ,mTrackIdx,mBufferSlotData[mConsumerIdx].mTime);
    if (aFrameType & MEDIASTREAM_FRAMETYPE_END_OF_STREAM) {
      mBufferSlotData[mProducerIdx].mLength = 0;
      mBufferSlotData[mProducerIdx].mTime = 0;
    } else {
      mBufferSlotData[mProducerIdx].mLength = aWriteCount;
      mBufferSlotData[mProducerIdx].mTime = aFrameTime;
    }
    mBufferSlotData[mProducerIdx].mFrameType = aFrameType;
    // Clear the mBufferSlotDataLength except the start slot.
    if (isMultipleSlots) {
      for (i = mProducerIdx + 1; i < mProducerIdx + slots; ++i) {
        mBufferSlotData[i].mLength = BUFFER_SLOT_INVALID;
      }
    }
    mProducerIdx = (mProducerIdx + slots) % BUFFER_SLOT_NUM;
    // Move the mConsumerIdx forward to ensure that the decoder reads the
    // oldest data available.
    mConsumerIdx = mProducerIdx;
  } else {
    // Normal case, the writer doesn't take over the reader.
    if (aFrameType & MEDIASTREAM_FRAMETYPE_END_OF_STREAM) {
      mBufferSlotData[mProducerIdx].mLength = 0;
      mBufferSlotData[mProducerIdx].mTime = 0;
    } else {
      mBufferSlotData[mProducerIdx].mLength = aWriteCount;
      mBufferSlotData[mProducerIdx].mTime = aFrameTime;
    }
    mBufferSlotData[mProducerIdx].mFrameType = aFrameType;
    // Clear the mBufferSlotData[].mLength except the start slot.
    if (isMultipleSlots) {
      for (i = mProducerIdx + 1; i < mProducerIdx + slots; ++i) {
        mBufferSlotData[i].mLength = BUFFER_SLOT_INVALID;
      }
    }
    mProducerIdx = (mProducerIdx + slots) % BUFFER_SLOT_NUM;
  }

  mMonitor.NotifyAll();
}