bool EventHandler::passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults& event)
{
    // Figure out which view to send the event to.
    if (!event.targetNode() || !event.targetNode()->renderer() || !event.targetNode()->renderer()->isWidget())
        return false;
    return passMouseDownEventToWidget(toRenderWidget(event.targetNode()->renderer())->widget());
}
bool EventHandler::passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults& event)
{
    // Figure out which view to send the event to.
    RenderObject* target = event.targetNode() ? event.targetNode()->renderer() : nullptr;
    if (!is<RenderWidget>(target))
        return false;
    return passMouseDownEventToWidget(downcast<RenderWidget>(*target).widget());
}
示例#3
0
bool EventHandler::passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults& event)
{
    // Figure out which view to send the event to.
    RenderObject* target = event.targetNode() ? event.targetNode()->renderer() : 0;
    if (!target || !target->isWidget())
        return false;

    return passMouseDownEventToWidget(static_cast<RenderWidget*>(target)->widget());
}
示例#4
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bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe, HitTestResult* hoveredNode)
{
    if (m_mouseDownMayStartDrag && !m_mouseDownWasInSubframe)
        return false;
    subframe->eventHandler()->handleMouseMoveEvent(mev.event(), hoveredNode);
    return true;
}
bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe, HitTestResult* hoveredNode)
{
#if ENABLE(DRAG_SUPPORT)
    if (m_mouseDownMayStartDrag && !m_mouseDownWasInSubframe)
        return false;
#endif
    subframe->eventHandler().handleMouseMoveEvent(mev.event(), hoveredNode);
    return true;
}
bool EventHandler::passMousePressEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe)
{
    // If we're clicking into a frame that is selected, the frame will appear
    // greyed out even though we're clicking on the selection.  This looks
    // really strange (having the whole frame be greyed out), so we deselect the
    // selection.
    IntPoint p = m_frame->view()->windowToContents(mev.event().pos());
    if (m_frame->selection()->contains(p)) {
        VisiblePosition visiblePos(
            mev.targetNode()->renderer()->positionForPoint(mev.localPoint()));
        Selection newSelection(visiblePos);
        if (m_frame->shouldChangeSelection(newSelection))
            m_frame->selection()->setSelection(newSelection);
    }

    subframe->eventHandler()->handleMousePressEvent(mev.event());
    return true;
}
示例#7
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bool EventHandler::passMouseReleaseEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe)
{
    subframe->eventHandler().handleMouseReleaseEvent(mev.event());
    return true;
}
示例#8
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bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe, HitTestResult* hoveredNode)
{
    subframe->eventHandler().handleMouseMoveEvent(mev.event(), hoveredNode);
    return true;
}
bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe, WebCore::HitTestResult* hittest)
{
    subframe->eventHandler()->handleMouseMoveEvent(mev.event(), hittest);
    return true;
}
示例#10
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文件: FrameGdk.cpp 项目: oroisec/ios
bool FrameGdk::passSubframeEventToSubframe(MouseEventWithHitTestResults& mev, Frame*)
{
    if (mev.targetNode() == 0)
        return true;
    return false;
}
示例#11
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bool EventHandler::passMousePressEventToScrollbar(MouseEventWithHitTestResults& mev, PlatformScrollbar* scrollbar)
{
    if (!scrollbar || !scrollbar->isEnabled())
        return false;
    return scrollbar->handleMousePressEvent(mev.event());
}