bool SampleBase::onMouse( MouseMsg& msg ) { if ( msg.onLeftDown() ) { mLastDownPos = msg.getPos(); } else if ( msg.isDraging() && msg.isLeftDown() ) { Quaternion q; q.setMatrix( mMainCamera->getLocalTransform() ); Vector3 rot = q.getEulerZYX(); rot.z += 0.01 *( mLastDownPos.x - msg.getPos().x ); rot.x += 0.01 *( mLastDownPos.y - msg.getPos().y ); Quaternion q2; q2.setEulerZYX( rot.z , rot.y , rot.x ); Matrix4 mat; mat.setTransform( mMainCamera->getLocalPosition() , q2 ); mMainCamera->setLocalTransform( mat ); //mMainCamera->rotate( CF_AXIS_Y , 0.01 *( mLastDownPos.x - msg.getPos().x ) , CFTO_LOCAL ); //mMainCamera->rotate( CF_AXIS_X , -0.01 *( mLastDownPos.y - msg.getPos().y ) , CFTO_LOCAL ); mLastDownPos = msg.getPos(); } return true; }
bool GFrame::onMouseMsg( MouseMsg const& msg ) { BaseClass::onMouseMsg( msg ); static int x , y; static bool needMove = false; if ( msg.onLeftDown() ) { setTop(); if ( msg.getPos().y > getWorldPos().y && msg.getPos().y < getWorldPos().y + TopSideHeight ) { x = msg.x(); y = msg.y(); getManager()->captureMouse( this ); needMove = true; } } else if ( msg.onRightDown() ) { if ( msg.getPos().y > getWorldPos().y && msg.getPos().y < getWorldPos().y + TopSideHeight ) { mbMiniSize = !mbMiniSize; if ( mbMiniSize ) { mPrevSize = getSize(); setSize( Vec2i( mPrevSize.x , TopSideHeight ) ); mClipEnable = true; } else { setSize( mPrevSize ); mClipEnable = false; } } } else if ( msg.onLeftUp() ) { needMove = false; getManager()->releaseMouse(); } if ( needMove ) { if ( msg.isLeftDown() && msg.isDraging() ) { Vec2i pos = getPos() +Vec2i( msg.x() - x , msg.y() - y ); setPos( pos ); x = msg.x(); y = msg.y(); } } return false; }
bool CPlayButton::onMouseMsg( MouseMsg const& msg ) { if ( msg.onLeftDown() ) { if ( m_playInfo.type == PT_NULL ) return false; sDragIcon->removeRectArea( 0 ); setupPlayIcon( sDragIcon ); sDragIcon->show( true ); Vec3D pos = mSprite->getWorldPosition(); pos[2] = -8000; sDragIcon->setWorldPosition( pos ); CUISystem::getInstance().captureMouse( this ); } else if ( msg.onLeftUp() ) { CUISystem::getInstance().releaseMouse(); sDragIcon->show( false ); CWidget* ui = CUISystem::getInstance().hitTest( msg.getPos() ); if ( ui != this ) { if ( ui ) { CPlayButton* playbutton = dynamic_cast< CPlayButton* >( ui ) ; if ( playbutton ) playbutton->onInputItem( this ); } else { if ( m_cbType == CBT_FAST_PLAY_BAR ) setFunction( NULL , NULL ); } // skip OnClick return false; } } if ( msg.isLeftDown() && msg.isDraging() ) { if ( sDragIcon->isShow() ) { Vec2i const& size = getSize(); MouseMsg const& msg = CUISystem::getInstance().getLastMouseMsg(); sDragIcon->setWorldPosition( Vec3D( msg.x() - size.x/2 , msg.y() - size.y/2 , -8000 ) ); } } CButtonUI::onMouseMsg( msg ); return false; }
bool Game::onMouse( MouseMsg const& msg ) { mMousePos = msg.getPos(); if ( !GUISystem::getInstance().mManager.procMouseMsg( msg ) ) { if ( !msg.onMoving() ) return true; } mStageStack.back()->onMouse( msg ); return true; }
bool TestStage::onMouse( MouseMsg const& msg ) { if ( !BaseClass::onMouse( msg ) ) return false; GameWindow& window = Global::getDrawEngine()->getWindow(); if ( msg.onLeftDown() ) { Light light; light.pos = Vec2f( msg.getPos().x , window.getHeight() - msg.getPos().y ); light.color = Color( float( ::Global::Random() ) / RAND_MAX , float( ::Global::Random() ) / RAND_MAX , float( ::Global::Random() ) / RAND_MAX ); lights.push_back( light ); } else if ( msg.onRightDown() ) { Block block; block.setBox( Vec2f( msg.getPos().x , window.getHeight() - msg.getPos().y ) , Vec2f( 50 , 50 ) ); blocks.push_back( block ); } else if ( msg.onMoving() ) { if ( !lights.empty() ) { lights.back().pos = Vec2f( msg.getPos().x , window.getHeight() - msg.getPos().y ); } } return true; }