示例#1
0
文件: file_io.cpp 项目: UG4/ugcore
bool SaveGridHierarchyTransformed(MultiGrid& mg, ISubsetHandler& sh,
								  const char* filename, number offset)
{
	PROFILE_FUNC_GROUP("grid");
	APosition aPos;
//	uses auto-attach
	Grid::AttachmentAccessor<Vertex, APosition> aaPos(mg, aPos, true);

//	copy the existing position to aPos. We take care of dimension differences.
//	Note:	if the method was implemented for domains, this could be implemented
//			in a nicer way.
	if(mg.has_vertex_attachment(aPosition))
		ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition, aPos);
	else if(mg.has_vertex_attachment(aPosition2))
		ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition2, aPos);
	else if(mg.has_vertex_attachment(aPosition1))
		ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition1, aPos);

//	iterate through all vertices and apply an offset depending on their level.
	for(size_t lvl = 0; lvl < mg.num_levels(); ++lvl){
		for(VertexIterator iter = mg.begin<Vertex>(lvl);
			iter != mg.end<Vertex>(lvl); ++iter)
		{
			aaPos[*iter].z() += (number)lvl * offset;
		}
	}

//	finally save the grid
	bool writeSuccess = SaveGridToFile(mg, sh, filename, aPos);

//	clean up
	mg.detach_from_vertices(aPos);

	return writeSuccess;
}
示例#2
0
文件: file_io.cpp 项目: UG4/ugcore
bool SaveSurfaceViewTransformed(MultiGrid& mg, const SurfaceView& sv,
								const char* filename, number offset)
{
	PROFILE_FUNC_GROUP("grid");

	APosition aPos;
//	uses auto-attach
	Grid::AttachmentAccessor<Vertex, APosition> aaPos(mg, aPos, true);

//	copy the existing position to aPos. We take care of dimension differences.
//	Note:	if the method was implemented for domains, this could be implemented
//			in a nicer way.
	if(mg.has_vertex_attachment(aPosition))
		ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition, aPos);
	else if(mg.has_vertex_attachment(aPosition2))
		ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition2, aPos);
	else if(mg.has_vertex_attachment(aPosition1))
		ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition1, aPos);

//	iterate through all vertices and apply an offset depending on their level.
	for(size_t lvl = 0; lvl < mg.num_levels(); ++lvl){
		for(VertexIterator iter = mg.begin<Vertex>(lvl);
			iter != mg.end<Vertex>(lvl); ++iter)
		{
			aaPos[*iter].z() += (number)lvl * offset;
		}
	}

//	create a subset handler which holds different subsets for the different interface types
	SubsetHandler sh(mg);

	AssignSubsetsBySurfaceViewState<Vertex>(sh, sv, mg);
	AssignSubsetsBySurfaceViewState<Edge>(sh, sv, mg);
	AssignSubsetsBySurfaceViewState<Face>(sh, sv, mg);
	AssignSubsetsBySurfaceViewState<Volume>(sh, sv, mg);

	AssignSubsetColors(sh);
	EraseEmptySubsets(sh);

//	finally save the grid
	bool writeSuccess = SaveGridToFile(mg, sh, filename, aPos);

//	clean up
	mg.detach_from_vertices(aPos);

	return writeSuccess;
}