bool SaveGridHierarchyTransformed(MultiGrid& mg, ISubsetHandler& sh, const char* filename, number offset) { PROFILE_FUNC_GROUP("grid"); APosition aPos; // uses auto-attach Grid::AttachmentAccessor<Vertex, APosition> aaPos(mg, aPos, true); // copy the existing position to aPos. We take care of dimension differences. // Note: if the method was implemented for domains, this could be implemented // in a nicer way. if(mg.has_vertex_attachment(aPosition)) ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition, aPos); else if(mg.has_vertex_attachment(aPosition2)) ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition2, aPos); else if(mg.has_vertex_attachment(aPosition1)) ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition1, aPos); // iterate through all vertices and apply an offset depending on their level. for(size_t lvl = 0; lvl < mg.num_levels(); ++lvl){ for(VertexIterator iter = mg.begin<Vertex>(lvl); iter != mg.end<Vertex>(lvl); ++iter) { aaPos[*iter].z() += (number)lvl * offset; } } // finally save the grid bool writeSuccess = SaveGridToFile(mg, sh, filename, aPos); // clean up mg.detach_from_vertices(aPos); return writeSuccess; }
bool SaveSurfaceViewTransformed(MultiGrid& mg, const SurfaceView& sv, const char* filename, number offset) { PROFILE_FUNC_GROUP("grid"); APosition aPos; // uses auto-attach Grid::AttachmentAccessor<Vertex, APosition> aaPos(mg, aPos, true); // copy the existing position to aPos. We take care of dimension differences. // Note: if the method was implemented for domains, this could be implemented // in a nicer way. if(mg.has_vertex_attachment(aPosition)) ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition, aPos); else if(mg.has_vertex_attachment(aPosition2)) ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition2, aPos); else if(mg.has_vertex_attachment(aPosition1)) ConvertMathVectorAttachmentValues<Vertex>(mg, aPosition1, aPos); // iterate through all vertices and apply an offset depending on their level. for(size_t lvl = 0; lvl < mg.num_levels(); ++lvl){ for(VertexIterator iter = mg.begin<Vertex>(lvl); iter != mg.end<Vertex>(lvl); ++iter) { aaPos[*iter].z() += (number)lvl * offset; } } // create a subset handler which holds different subsets for the different interface types SubsetHandler sh(mg); AssignSubsetsBySurfaceViewState<Vertex>(sh, sv, mg); AssignSubsetsBySurfaceViewState<Edge>(sh, sv, mg); AssignSubsetsBySurfaceViewState<Face>(sh, sv, mg); AssignSubsetsBySurfaceViewState<Volume>(sh, sv, mg); AssignSubsetColors(sh); EraseEmptySubsets(sh); // finally save the grid bool writeSuccess = SaveGridToFile(mg, sh, filename, aPos); // clean up mg.detach_from_vertices(aPos); return writeSuccess; }