int main() { MyGame game; game.setXS(15); game.setYS(15); game.run(); return (0); }
int main() { Menu menu; MyGame game; menu.run(); game.run(); return (EXIT_SUCCESS); }
int main(int argc, char *argv[], char *envp[]) { (void)argc; (void)argv; if (envp == NULL || getenv("PATH") == NULL) { std::cerr << "[ERROR] : Environment variable `PATH` missing." << std::endl; } else { MyGame game; srand(time(NULL)); game.run(); } return (EXIT_SUCCESS); }
int main(int argc, char** argv) { cpp3ds::Console::enable(cpp3ds::BottomScreen); // Console for reading stdout MyGame game; game.run(); return 0; }
int main() { Disp::Menu *main_menu = new Disp::Menu; Disp::MenuLabel *menu_label = new Disp::MenuLabel(-25, -15, 50, 20); MyGame *game = new MyGame; map::map *map = new map::map(20, 20, 2); Bloc::Wall *wall = new Bloc::Wall(*map); Bloc::Box *box = new Bloc::Box(*map); Bloc::Blank *blank = new Bloc::Blank(*map); Bloc::Morebomb *Morebomb = new Bloc::Morebomb(*map); Bloc::Lessbomb *Lessbomb = new Bloc::Lessbomb(*map); Bloc::Morepower *Morepower = new Bloc::Morepower(*map); Bloc::Lesspower *Lesspower = new Bloc::Lesspower(*map); Fire *fire = new Fire(map, 0,0,1); Bombe *bomb = new Bombe(0,0,1,fire); Setting1 config1; Setting2 config2; Character *Character1 = new Character(map, &config1, 2, bomb); Character *Character2 = new Character(map, &config2, 5, bomb); while(2) { game->setMap(map); game->add_object(wall); game->add_object(box); game->add_object(blank); game->add_object(Morebomb); game->add_object(Lessbomb); game->add_object(fire); game->add_object(bomb); game->add_object(Morepower); game->add_object(Lesspower); game->setCharacter1(Character1); game->setCharacter2(Character2); game->add_object(Character1); game->add_object(Character2); main_menu->add_object(menu_label); main_menu->lbl_ = menu_label; main_menu->run(); if (menu_label->MenuDecide == true) { switch (menu_label->MenuCurr) { case 1: menu_label->MenuDecide = false; game->run(); break; case 2: //load return 0; break; case 3: //save return 0; break; case 4: return 0; break; } } } }
int main(int argc, char** argv) { MyGame* mygame = new MyGame(); return mygame->run(); }