int main(int argc, char **argv) { // initialize sdl and ttf if (SDL_Init(SDL_INIT_EVERYTHING) == -1) return EXIT_FAILURE; if (TTF_Init() == -1) return EXIT_FAILURE; if (Mix_OpenAudio(AUDIO_RATE, AUDIO_S16, AUDIO_CHANNELS, AUDIO_BUFFERS) == -1) { return EXIT_FAILURE; } // deprecated openGL fns //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); //SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); //SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); //SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); //glClearColor(0, 0, FIELD_COLOR, 1); // RGBA //glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);// viewable part of the window //glShadeModel(GL_SMOOTH); // add a gradient //glMatrixMode(GL_PROJECTION); // 2D drawing //glLoadIdentity(); // save state //glDisable(GL_DEPTH_TEST); // disable 3D drawing // open and close window MyWindow *w = new MyWindow(); w->run(); delete w; Mix_CloseAudio(); TTF_Quit(); SDL_Quit(); return EXIT_SUCCESS; }
int main() { printf("-------------------------------------\n"); printf("\tLEFT: TASTA A\n"); printf("\tRIGHT: TASTA D\n"); printf("\tUP: TASTA W\n"); printf("\tDOWN: TASTA S\n"); printf("\tSHOOT: TASTA SPACE\n"); printf("\tSHOOT ROCKET: TASTA ENTER\n"); printf("-------------------------------------\n"); _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); srand((unsigned int)time(NULL)); if (!glfwInit ()) { fprintf (stderr, "ERROR: could not start GLFW3\n"); return 1; } glfwSetErrorCallback(glfw_error_callback); MyWindow *win = new MyWindow("Space Invaders", WWIDTH, WHEIGHT); assert(win); /* glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); glDebugMessageCallback(openglDebugCallback, NULL); glEnable(GL_DEBUG_OUTPUT); */ win->run(); delete win; glfwTerminate(); return 0; }