示例#1
0
/**
 *  \brief Assign a set of MythImages to the widget for animation.
 *         Use is strongly discouraged, use SetFilepattern() instead.
 *
 */
void MythUIImage::SetImages(QVector<MythImage *> *images)
{
    Clear();

    QWriteLocker updateLocker(&d->m_UpdateLock);
    QSize aSize = GetFullArea().size();

    m_imageProperties.isThemeImage = false;

    QVector<MythImage *>::iterator it;

    for (it = images->begin(); it != images->end(); ++it)
    {
        MythImage *im = (*it);

        if (!im)
        {
            QMutexLocker locker(&m_ImagesLock);
            m_Images[m_Images.size()] = im;
            continue;
        }

        im->IncrRef();


        QSize forceSize = m_imageProperties.forceSize;
        if (!forceSize.isNull())
        {
            int w = (forceSize.width() <= 0) ? im->width() : forceSize.width();
            int h = (forceSize.height() <= 0) ? im->height() : forceSize.height();
            im->Resize(QSize(w, h), m_imageProperties.preserveAspect);
        }

        if (m_imageProperties.isReflected && !im->IsReflected())
            im->Reflect(m_imageProperties.reflectAxis,
                        m_imageProperties.reflectShear,
                        m_imageProperties.reflectScale,
                        m_imageProperties.reflectLength,
                        m_imageProperties.reflectSpacing);

        if (m_imageProperties.isGreyscale && !im->isGrayscale())
            im->ToGreyscale();

        if (m_imageProperties.isOriented && !im->IsOriented() &&
            (m_imageProperties.orientation >= 1 &&
             m_imageProperties.orientation <= 8))
            im->Orientation(m_imageProperties.orientation);

        m_ImagesLock.lock();
        m_Images[m_Images.size()] = im;
        m_ImagesLock.unlock();

        aSize = aSize.expandedTo(im->size());
    }

    SetImageCount(1, m_Images.size());

    if (m_imageProperties.forceSize.isNull())
        SetSize(aSize);

    MythRect rect(GetFullArea());
    rect.setSize(aSize);
    SetMinArea(rect);

    m_CurPos = 0;
    m_animatedImage = true;
    m_Initiator = m_EnableInitiator;
    SetRedraw();
}