示例#1
0
bool MythUIStateType::AddObject(StateType type, MythUIType *object)
{
    if (m_ObjectsByState.contains((int)type) || !object)
        return false;

    object->SetVisible(false);
    m_ObjectsByState[(int)type] = object;

    MythRect objectArea = object->GetArea();
    objectArea.CalculateArea(m_ParentArea);

    ExpandArea(objectArea);

    return true;
}
示例#2
0
bool MythUIStateType::AddObject(const QString &name, MythUIType *object)
{
    QString key = name.toLower();

    if (m_ObjectsByName.contains(key) || !object)
        return false;

    object->SetVisible(false);
    m_ObjectsByName[key] = object;

    MythRect objectArea = object->GetArea();
    objectArea.CalculateArea(m_ParentArea);

    ExpandArea(objectArea);

    return true;
}