示例#1
0
/** \brief Return the first MythUIType which accepts focus found at the given
 *         coordinates
 *
 *  \param p QPoint coordinates
 *  \param recursive Whether to perform a recursive search
 *
 *  \return The widget at these coordinates
 */
MythUIType *MythUIType::GetChildAt(const QPoint &p, bool recursive,
                                   bool focusable) const
{
    if (GetArea().contains(p))
    {
        if (!IsVisible() || !IsEnabled())
            return NULL;

        if (m_ChildrenList.isEmpty())
            return NULL;

        /* check all children */
        QList<MythUIType *>::const_iterator it;

        for (it = m_ChildrenList.end() - 1; it != m_ChildrenList.begin() - 1; --it)
        {
            if (!(*it))
                continue;

            // If this point doesn't fall within the child's area then move on
            // This requires that the area is actually accurate and in some
            // cases this still isn't true
            if (!(*it)->GetArea().contains(p - GetArea().topLeft()))
                continue;


            MythUIType *child = *it;

            if (recursive && (focusable && !child->CanTakeFocus()))
                child = child->GetChildAt(p - GetArea().topLeft(), recursive,
                                          focusable);

            if (child)
            {
                // NOTE: Assumes no selectible ui type will contain another
                // selectible ui type.
                if (focusable && !child->CanTakeFocus())
                    continue;

                return child;
            }
        }
    }

    return NULL;
}
示例#2
0
/** \brief Return the first MythUIType which accepts focus found at the given
 *         coordinates
 *
 *  \param p QPoint coordinates
 *  \param recursive Whether to perform a recursive search
 *
 *  \return The widget at these coordinates
 */
MythUIType *MythUIType::GetChildAt(const QPoint &p, bool recursive,
                                   bool focusable) const
{
    if (GetArea().contains(p))
    {
        if (!IsVisible() || !IsEnabled())
            return NULL;

        if (m_ChildrenList.isEmpty())
            return NULL;

        /* check all children */
        QList<MythUIType *>::const_iterator it;

        for (it = m_ChildrenList.end() - 1; it != m_ChildrenList.begin() - 1; --it)
        {
            if (!(*it))
                continue;

            MythUIType *child = NULL;


            if ((*it)->GetArea().contains(p - GetArea().topLeft()))
                child = *it;

            if (!child && recursive)
                child = (*it)->GetChildAt(p - GetArea().topLeft(), recursive,
                                          focusable);

            if (child)
            {
                // NOTE: Assumes no selectible ui type will contain another
                // selectible ui type.
                if (focusable && !child->CanTakeFocus())
                    continue;

                return child;
            }
        }
    }

    return NULL;
}
示例#3
0
bool MythScreenType::SetFocusWidget(MythUIType *widget)
{ 
    if (!widget || !widget->IsVisible())
    {
        QMap<int, MythUIType *>::iterator it = m_FocusWidgetList.begin();
        MythUIType *current;

        while (it != m_FocusWidgetList.end())
        {
            current = *it;

            if (current->CanTakeFocus() && current->IsVisible())
            {
                widget = current;
                break;
            }
            ++it;
        }
    }

    if (!widget)
        return false;

    if (m_CurrentFocusWidget == widget)
        return true;
    
    MythUIText *helpText = dynamic_cast<MythUIText *>(GetChild("helptext"));
    if (helpText)
        helpText->Reset();

    if (m_CurrentFocusWidget)
        m_CurrentFocusWidget->LoseFocus();
    m_CurrentFocusWidget = widget;
    m_CurrentFocusWidget->TakeFocus();

    if (helpText && !widget->GetHelpText().isEmpty())
        helpText->SetText(widget->GetHelpText());

    return true;
}