void NDMask::MaskSection(const std::vector<size_t>& sectionOffset, const NDShape& sectionShape) { // TODO: Implement batching of masking operation for masks residing on GPUs to avoid making // GPU invocations for each MaskSection call. if (sectionOffset.size() > m_maskShape.NumAxes()) LogicError("NDMask::MaskSection: The sectionOffset cannot have dimensionality higher than the number of axes of 'this' mask"); if (sectionShape.NumAxes() > m_maskShape.NumAxes()) LogicError("NDMask::MaskSection: The section shape cannot have an axes count higher than the number of axes of 'this' mask"); std::vector<size_t> offset(m_maskShape.NumAxes(), 0); for (size_t i = 0; i < sectionOffset.size(); ++i) offset[i] = sectionOffset[i]; NDShape shape = sectionShape.AppendShape(NDShape(m_maskShape.NumAxes() - sectionShape.NumAxes(), NDShape::InferredDimension)); auto maskMatrix = GetMatrix(); size_t rowOffset = offset[0]; size_t colOffset = offset[1]; size_t sliceRowLength = (shape[0] != NDShape::InferredDimension) ? shape[0] : (maskMatrix->GetNumRows() - rowOffset); size_t sliceColLength = (shape[1] != NDShape::InferredDimension) ? shape[1] : (maskMatrix->GetNumCols() - colOffset); if ((rowOffset == 0) && (sliceRowLength == maskMatrix->GetNumRows())) maskMatrix->ColumnSlice(colOffset, sliceColLength).SetValue(0); else { // Since Matrix does not support strides in the row dimension, we will need to create separate slices for each column for (size_t i = colOffset; i < (colOffset + sliceColLength); ++i) { auto column = maskMatrix->ColumnSlice(i, 1); column.Reshape(1, maskMatrix->GetNumRows()); column.ColumnSlice(rowOffset, sliceRowLength).SetValue(0); } } }
NDMask::NDMask(const NDShape& shape, const DeviceDescriptor& device/* = DeviceDescriptor::DefaultDevice()*/) : NDMask(shape, AllocateMatrix(shape, device)) { if (shape.NumAxes() > 2) LogicError("NDMask instances with more than 2 axes are currently unsupported"); Clear(); }