int NFCGameScene::OnPlayerMoveEvent(const int nEventID, const NFIDataList& varDataList) { const NFGUID &self = varDataList.Object(0); Sprite *pPlayer = m_Players.GetElement(self); const NFVector3 &toPos = varDataList.Vector3(2); pPlayer->stopAllActions(); pPlayer->runAction(CCMoveTo::create(1.0f, Vec2(toPos.X(), toPos.Y()))); return 0; }