示例#1
0
void CPedRPCs::SetPedRotation ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
    SPedRotationSync rotation;
    unsigned char ucTimeContext;
    if ( bitStream.Read ( &rotation ) &&
         bitStream.Read ( ucTimeContext ) )
    {
        uchar ucNewWay = 0;
        if ( bitStream.GetNumberOfBytesUsed () > 0 )
            bitStream.Read ( ucNewWay );

        CClientPed* pPed = m_pPedManager->Get ( pSource->GetID (), true );
        if ( pPed )
        {
            if ( ucNewWay == 1 )
                pPed->SetCurrentRotationNew ( rotation.data.fRotation );
            else
                pPed->SetCurrentRotation ( rotation.data.fRotation );

            if ( !IS_PLAYER ( pPed ) )
                pPed->SetCameraRotation ( rotation.data.fRotation );
            pPed->SetSyncTimeContext ( ucTimeContext );
        }
    }
}
void CClientPacketRecorder::RecordPacket(unsigned char ucPacketID, NetBitStreamInterface& bitStream)
{
    if (m_bRecording && m_szFilename)
    {
        // Open our file
        FILE* pFile = fopen(m_szFilename, "ab+");
        if (pFile)
        {
            // Write our timestamp
            if (m_bFrameBased)
            {
                long lFrameStamp = m_lFrames - m_lRelative;
                fwrite(&lFrameStamp, sizeof(long), 1, pFile);
            }
            else
            {
                long lTimeStamp = CClientTime::GetTime() - m_lRelative;
                fwrite(&lTimeStamp, sizeof(long), 1, pFile);
            }
            //          fwrite ( &ulTimeStamp, sizeof ( unsigned long), 1, pFile );

            // Write the packet ID
            fputc(ucPacketID, pFile);

            // Write the size of the bitstream
            unsigned long ulSize = static_cast<unsigned long>(bitStream.GetNumberOfBytesUsed());
            fwrite(&ulSize, sizeof(unsigned long), 1, pFile);

            // Write the content of the bitstream to the file
            char c = 0;
            for (unsigned long i = 0; i < ulSize; i++)
            {
                bitStream.Read(c);
                fputc(c, pFile);
            }

            // Reset the readpointer so the client can use it
            bitStream.ResetReadPointer();

            // Close the file
            fclose(pFile);
        }
    }
}
bool CConnectManager::StaticProcessPacket ( unsigned char ucPacketID, NetBitStreamInterface& BitStream )
{
    // We're working on connecting?
    if ( g_pConnectManager->m_bIsConnecting )
    {
        // The packet we're expecting?
        if ( ucPacketID == PACKET_ID_MOD_NAME )
        {
            // Read out the mod to load
            char* szModName = new char [ BitStream.GetNumberOfBytesUsed () + 1 ];
            memset ( szModName, 0, BitStream.GetNumberOfBytesUsed () + 1 );
            if ( BitStream.Read ( szModName, BitStream.GetNumberOfBytesUsed () ) )
            {
                // Backward compatibly examine the bytes following the mod name
                BitStream.ResetReadPointer ();
                BitStream.Read ( szModName, strlen ( szModName ) );
                char cPad;
                BitStream.Read ( cPad );
                unsigned short usServerBitStreamVersion = 0x01;
                BitStream.Read ( usServerBitStreamVersion );    // This will silently fail for < 1.0.2 and leave the bitstream version at 0x01
                CCore::GetSingleton ().GetNetwork ()->SetServerBitStreamVersion ( usServerBitStreamVersion );

                // Limit the nick length for servers that have a problem with max length nicks
                if ( usServerBitStreamVersion < 0x06 )
                    g_pConnectManager->m_strNick = g_pConnectManager->m_strNick.substr ( 0, MAX_PLAYER_NICK_LENGTH - 1 );

                // Populate the arguments to pass it (-c host port nick)
                SString strArguments ( "%s %s", g_pConnectManager->m_strNick.c_str(), g_pConnectManager->m_strPassword.c_str() );

                // Hide the messagebox we're currently showing
                CCore::GetSingleton ().RemoveMessageBox ();

                // If we connected from quick-connect, get rid of it
                CQuickConnect * pQuickConnect = CCore::GetSingleton ().GetLocalGUI ()->GetMainMenu ()->GetQuickConnectWindow ();
                if ( pQuickConnect->IsVisible () )
                    pQuickConnect->SetVisible ( false );

                // Save the connection details into the config
                CVARS_SET ( "host",     g_pConnectManager->m_strHost );
                CVARS_SET ( "port",     g_pConnectManager->m_usPort );
                CVARS_SET ( "password", g_pConnectManager->m_strPassword );

                //Conver the Address to an unsigned long
                unsigned long ulAddr = inet_addr( g_pConnectManager->m_strHost.c_str() );

                //Create an instance of the in_addr structure to store the address
                in_addr Address;
                //Set the address to the unsigned long we just created
                Address.S_un.S_addr = ulAddr;
                //Set the current server info and Add the ASE Offset to the Query port)
                CCore::GetSingleton().SetCurrentServer ( Address, g_pConnectManager->m_usPort + 123 );

                // Kevuwk: Forced the config to save here so that the IP/Port isn't lost on crash
                CCore::GetSingleton ().SaveConfig ();

                // Reset our variables
                g_pConnectManager->m_strNick = "";
                g_pConnectManager->m_strHost = "";
                g_pConnectManager->m_strPassword = "";

                g_pConnectManager->m_usPort = 0;
                g_pConnectManager->m_bIsConnecting = false;
                g_pConnectManager->m_tConnectStarted = 0;

                // Load the mod
                if ( !CModManager::GetSingleton ().Load ( szModName, strArguments ) )
                {
                    // Failed loading the mod
                    strArguments.Format ( "No such mod installed (%s)", szModName );
                    CCore::GetSingleton ().ShowMessageBox ( "Error", strArguments, MB_BUTTON_OK | MB_ICON_ERROR );
                    g_pConnectManager->Abort ();
                }
            }
            else
            {
                // Show failed message and abort the attempt
                CCore::GetSingleton ().ShowMessageBox ( "Error", "Bad server response (2)", MB_BUTTON_OK | MB_ICON_ERROR );
                g_pConnectManager->Abort ();
            }

            delete [] szModName;
        }
        else
        {
            // Not the player joined packet?
            if ( ucPacketID != PACKET_ID_SERVER_JOIN && ucPacketID != PACKET_ID_SERVER_JOIN_DATA )
            {
                // Show failed message and abort the attempt
                CCore::GetSingleton ().ShowMessageBox ( "Error", "Bad server response (1)", MB_BUTTON_OK | MB_ICON_ERROR );
                g_pConnectManager->Abort ();
            }
        }

        return true;
    }

    return false;
}
示例#4
0
///////////////////////////////////////////////////////////////
//
// CLatentSendQueue::DoPulse
//
// Send next part of the active transfer
//
///////////////////////////////////////////////////////////////
void CLatentSendQueue::DoPulse ( int iTimeMsBetweenCalls )
{
    if ( m_TxQueue.empty () )
    {
        m_iBytesOwing = 0;
        return;
    }

    // Check if previous tx has completed
    if ( m_TxQueue.front ().uiReadPosition == m_TxQueue.front ().bufferRef->GetSize () && m_TxQueue.front ().bSendFinishing )
    {
        m_TxQueue.pop_front ();
        PostQueueRemove ();
        if ( m_TxQueue.empty () )
        {
            m_iBytesOwing = 0;
            return;
        }
    }

    m_uiCurrentRate = Max < uint > ( MIN_SEND_RATE, m_uiCurrentRate );

    // How many bytes to send this pulse
    int iBytesToSendThisPulse = iTimeMsBetweenCalls * m_uiCurrentRate / 1000;

    // Add bytes owing from last pulse
    iBytesToSendThisPulse += m_iBytesOwing;

    // Calc packet size depending on rate
    uint uiMaxPacketSize = Lerp ( MIN_PACKET_SIZE, UnlerpClamped ( MIN_PACKET_SIZE * 10, m_uiCurrentRate, MAX_PACKET_SIZE * 15 ), MAX_PACKET_SIZE );

    // Calc how many packets to do this pulse
    uint uiNumPackets = iBytesToSendThisPulse / uiMaxPacketSize;

    // Update carry over
    m_iBytesOwing = iBytesToSendThisPulse % uiMaxPacketSize;

    // Process item at front of queue
    SSendItem& activeTx = m_TxQueue.front ();
    for ( uint i = 0 ; i < uiNumPackets && !activeTx.bSendFinishing ; i++ )
    {
        // Send next part of data    
        NetBitStreamInterface* pBitStream = DoAllocateNetBitStream ( m_RemoteId, m_usBitStreamVersion );
        pBitStream->WriteBits ( &activeTx.uiId, 15 );

        // Next bit indicates if it has a special flag
        if ( activeTx.uiReadPosition == 0 )
        {
            // Head
            pBitStream->WriteBit ( 1 );
            pBitStream->Write ( (uchar)FLAG_HEAD );
            pBitStream->Write ( activeTx.usCategory );
            pBitStream->Write ( activeTx.bufferRef->GetSize () );
            pBitStream->Write ( activeTx.uiRate );
            if ( pBitStream->Version () >= 0x31 )
                pBitStream->Write ( activeTx.usResourceNetId );
            activeTx.bSendStarted = true;
        }
        else
        if ( activeTx.bufferRef->GetSize () == activeTx.uiReadPosition )
        {
            // Tail
            pBitStream->WriteBit ( 1 );
            pBitStream->Write ( (uchar)FLAG_TAIL );
            activeTx.bSendFinishing = true;
        }
        else
        {
            // Body
            pBitStream->WriteBit ( 0 );
        }

        // Align to next boundary
        pBitStream->AlignWriteToByteBoundary ();
        uint uiMaxDataSize = Max < int > ( 10, uiMaxPacketSize - pBitStream->GetNumberOfBytesUsed () );

        // Calc how much data to send
        uint uiDataOffset = activeTx.uiReadPosition;
        uint uiSizeToSend = Min ( uiMaxDataSize, activeTx.bufferRef->GetSize () - activeTx.uiReadPosition );
        activeTx.uiReadPosition += uiSizeToSend;

        pBitStream->Write ( (ushort)uiSizeToSend );
        pBitStream->Write ( activeTx.bufferRef->GetData () + uiDataOffset, uiSizeToSend );

        // Send
        DoSendPacket ( PACKET_ID_LATENT_TRANSFER, m_RemoteId, pBitStream, PACKET_PRIORITY_LOW, PACKET_RELIABILITY_RELIABLE_ORDERED, PACKET_ORDERING_DATA_TRANSFER );
        DoDeallocateNetBitStream ( pBitStream );
    }
}
bool CConnectManager::StaticProcessPacket ( unsigned char ucPacketID, NetBitStreamInterface& BitStream )
{
    // We're working on connecting?
    if ( g_pConnectManager->m_bIsConnecting )
    {
        // The packet we're expecting?
        if ( ucPacketID == PACKET_ID_MOD_NAME )
        {
            // Read out the mod to load
            char* szModName = new char [ BitStream.GetNumberOfBytesUsed () + 1 ];
            memset ( szModName, 0, BitStream.GetNumberOfBytesUsed () + 1 );
            if ( BitStream.Read ( szModName, BitStream.GetNumberOfBytesUsed () ) )
            {
                // Backward compatibly examine the bytes following the mod name
                BitStream.ResetReadPointer ();
                BitStream.Read ( szModName, strlen ( szModName ) );
                char cPad;
                BitStream.Read ( cPad );
                unsigned short usServerBitStreamVersion = 0x01;
                BitStream.Read ( usServerBitStreamVersion );    // This will silently fail for < 1.0.2 and leave the bitstream version at 0x01
                CCore::GetSingleton ().GetNetwork ()->SetServerBitStreamVersion ( usServerBitStreamVersion );

                // Populate the arguments to pass it (-c host port nick)
                SString strArguments ( "%s %s", g_pConnectManager->m_strNick.c_str(), g_pConnectManager->m_strPassword.c_str() );

                // Hide the messagebox we're currently showing
                CCore::GetSingleton ().RemoveMessageBox ();

                // If we connected from quick-connect, get rid of it
                CQuickConnect * pQuickConnect = CCore::GetSingleton ().GetLocalGUI ()->GetMainMenu ()->GetQuickConnectWindow ();
                if ( pQuickConnect->IsVisible () )
                    pQuickConnect->SetVisible ( false );

                // Save the connection details into the config
                CVARS_SET ( "host",     g_pConnectManager->m_strHost );
                CVARS_SET ( "port",     g_pConnectManager->m_usPort );
                CVARS_SET ( "password", g_pConnectManager->m_strPassword );


                // Save the connection details into the recently played servers list
                in_addr Address;
                if ( CServerListItem::Parse ( g_pConnectManager->m_strHost.c_str (), Address ) )
                {
                    CServerBrowser* pServerBrowser = CCore::GetSingleton ().GetLocalGUI ()->GetMainMenu ()->GetServerBrowser ();
                    CServerList* pRecentList = pServerBrowser->GetRecentList ();
                    CServerListItem RecentServer ( Address, g_pConnectManager->m_usPort + SERVER_LIST_QUERY_PORT_OFFSET );
                    if ( !pRecentList->Exists ( RecentServer ) )
                    {
                        pRecentList->Add ( RecentServer );
                    }

                    // Set as our current server for xfire
                    if ( XfireIsLoaded () )
                    {
                        const char *szKey[2], *szValue[2];
                        szKey[0] = "Gamemode";
                        szValue[0] = RecentServer.strType.c_str();

                        szKey[1] = "Map";
                        szValue[1] = RecentServer.strMap.c_str();

                        XfireSetCustomGameData ( 2, szKey, szValue ); 
                    }
                }

                // Kevuwk: Forced the config to save here so that the IP/Port isn't lost on crash
                CCore::GetSingleton ().SaveConfig ();

                // Reset our variables
                g_pConnectManager->m_strNick = "";
                g_pConnectManager->m_strHost = "";
                g_pConnectManager->m_strPassword = "";

                g_pConnectManager->m_usPort = 0;
                g_pConnectManager->m_bIsConnecting = false;
                g_pConnectManager->m_tConnectStarted = 0;

                // Load the mod
                if ( !CModManager::GetSingleton ().Load ( szModName, strArguments ) )
                {
                    // Failed loading the mod
                    strArguments.Format ( "No such mod installed (%s)", szModName );
                    CCore::GetSingleton ().ShowMessageBox ( "Error", strArguments, MB_BUTTON_OK | MB_ICON_ERROR );
					g_pConnectManager->Abort ();
                }
            }
            else
            {
                // Show failed message and abort the attempt
                CCore::GetSingleton ().ShowMessageBox ( "Error", "Bad server response (2)", MB_BUTTON_OK | MB_ICON_ERROR );
                g_pConnectManager->Abort ();
            }

            delete [] szModName;
        }
        else
        {
            // Not the player joined packet?
            if ( ucPacketID != PACKET_ID_SERVER_JOIN && ucPacketID != PACKET_ID_SERVER_JOIN_DATA )
            {
                // Show failed message and abort the attempt
                CCore::GetSingleton ().ShowMessageBox ( "Error", "Bad server response (1)", MB_BUTTON_OK | MB_ICON_ERROR );
                g_pConnectManager->Abort ();
            }
        }

        return true;
    }

    return false;
}