Position VisiblePosition::deepEquivalent(const Position &pos)
{
    NodeImpl *node = pos.node();
    long offset = pos.offset();

    if (!node)
        return Position();

    if (isAtomicNode(node))
        return pos;

    if (offset >= (long)node->childNodeCount()) {
        do {
            NodeImpl *child = node->lastChild();
            if (!child)
                break;
            node = child;
        } while (!isAtomicNode(node));
        return Position(node, node->caretMaxOffset());
    }

    node = node->childNode(offset);
    ASSERT(node);
    while (!isAtomicNode(node)) {
        NodeImpl *child = node->firstChild();
        if (!child)
            break;
        node = child;
    }
    return Position(node, 0);
}
DOMString HTMLDocument::title() const
{
    if(!impl) return 0;

    NodeImpl *e = static_cast<HTMLDocumentImpl *>(impl)->findElement(ID_TITLE);
    if(!e) return 0;

    NodeImpl *t = e->firstChild();
    if(!t) return 0;

    // ### join all text nodes within <TITLE>
    return static_cast<TextImpl *>(t)->data();
}
示例#3
0
long HTMLTableRowElementImpl::rowIndex() const
{
    int rIndex = 0;

    NodeImpl *table = parentNode();
    if ( !table )
	return -1;
    table = table->parentNode();
    if ( !table || table->id() != ID_TABLE )
	return -1;

    HTMLTableSectionElementImpl *head = static_cast<HTMLTableElementImpl *>(table)->tHead();
    HTMLTableSectionElementImpl *foot = static_cast<HTMLTableElementImpl *>(table)->tFoot();

    if ( head ) {
        const NodeImpl *row = head->firstChild();
        while ( row ) {
            if ( row == this )
                return rIndex;
            rIndex++;
            row = row->nextSibling();
        }
    }

    NodeImpl *node = table->firstChild();
    while ( node ) {
        if ( node != foot && node != head && (node->id() == ID_THEAD || node->id() == ID_TFOOT || node->id() == ID_TBODY) ) {
	    HTMLTableSectionElementImpl* section = static_cast<HTMLTableSectionElementImpl *>(node);
	    const NodeImpl *row = section->firstChild();
	    while ( row ) {
		if ( row == this )
		    return rIndex;
		rIndex++;
		row = row->nextSibling();
	    }
	}
	node = node->nextSibling();
    }
    const NodeImpl *row = foot->firstChild();
    while ( row ) {
	if ( row == this )
	    return rIndex;
	rIndex++;
	row = row->nextSibling();
    }
    // should never happen
    return -1;
}
HTMLElementImpl *HTMLDocumentImpl::body()
{
    NodeImpl *de = documentElement();
    if (!de)
        return 0;

    // try to prefer a FRAMESET element over BODY
    NodeImpl* body = 0;
    for (NodeImpl* i = de->firstChild(); i; i = i->nextSibling()) {
        if (i->id() == ID_FRAMESET)
            return static_cast<HTMLElementImpl*>(i);

        if (i->id() == ID_BODY)
            body = i;
    }
    return static_cast<HTMLElementImpl *>(body);
}
static QString nodePositionRelativeToRoot(NodeImpl *node, NodeImpl *root)
{
    QString result;

    NodeImpl *n = node;
    while (1) {
        NodeImpl *p = n->parentNode();
        if (!p || n == root) {
            result += " of root {" + getTagName(n) + "}";
            break;
        }
        if (n != node)
            result +=  " of ";
        int count = 1;
        for (NodeImpl *search = p->firstChild(); search != n; search = search->nextSibling())
            count++;
        result +=  "child " + QString::number(count) + " {" + getTagName(n) + "}";
        n = p;
    }
    
    return result;
}
Position Position::downstream(EStayInBlock stayInBlock) const
{
    Position start = equivalentDeepPosition();
    NodeImpl *startNode = start.node();
    if (!startNode)
        return Position();

    NodeImpl *block = startNode->enclosingBlockFlowOrTableElement();
    Position lastVisible;
    
    PositionIterator it(start);            
    for (; !it.atEnd(); it.next()) {   
        NodeImpl *currentNode = it.current().node();

        if (stayInBlock) {
            NodeImpl *currentBlock = currentNode->enclosingBlockFlowOrTableElement();
            if (block != currentBlock)
                return it.previous();
        }

        RenderObject *renderer = currentNode->renderer();
        if (!renderer)
            continue;

        if (renderer->style()->visibility() != VISIBLE)
            continue;

        lastVisible = it.current();

        if (currentNode != startNode && renderer->isBlockFlow()) {
            if (it.current().offset() == 0) {
                // If no first child, or first visible child is a not a block, return; otherwise continue.
                if (!currentNode->firstChild())
                    return Position(currentNode, 0);
                for (NodeImpl *child = currentNode->firstChild(); child; child = child->nextSibling()) {
                    RenderObject *r = child->renderer();
                    if (r && r->style()->visibility() == VISIBLE) {
                         if (r->isBlockFlow())
                            break; // break causes continue code below to run.
                         else
                            return Position(child, 0);
                    }
                }
                continue;
            }
        }

        if (renderer->isReplaced() || renderer->isBR()) {
            if (it.current().offset() <= renderer->caretMinOffset())
                return Position(currentNode, renderer->caretMinOffset());
            else
                continue;
        }

        if (renderer->isText() && static_cast<RenderText *>(renderer)->firstTextBox()) {
            if (currentNode != start.node())
                return Position(currentNode, renderer->caretMinOffset());

            if (it.current().offset() < 0)
                continue;
            uint textOffset = it.current().offset();

            RenderText *textRenderer = static_cast<RenderText *>(renderer);
            for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                if (textOffset >= box->start() && textOffset <= box->end())
                    return it.current();
                else if (box != textRenderer->lastTextBox() && 
                         !box->nextOnLine() && 
                         textOffset == box->start() + box->len())
                    return it.current();
            }
        }
    }
    
    return lastVisible.isNotNull() ? lastVisible : *this;
}
void KHTMLParser::handleResidualStyleCloseTagAcrossBlocks(HTMLStackElem* elem)
{
    // Find the element that crosses over to a higher level.   For now, if there is more than
    // one, we will just give up and not attempt any sort of correction.  It's highly unlikely that
    // there will be more than one, since <p> tags aren't allowed to be nested.
    int exceptionCode = 0;
    HTMLStackElem* curr = blockStack;
    HTMLStackElem* maxElem = 0;
    HTMLStackElem* prev = 0;
    HTMLStackElem* prevMaxElem = 0;
    while (curr && curr != elem) {
        if (curr->level > elem->level) {
            if (maxElem)
                return;
            maxElem = curr;
            prevMaxElem = prev;
        }

        prev = curr;
        curr = curr->next;
    }

    if (!curr || !maxElem || !isAffectedByResidualStyle(maxElem->id)) return;

    NodeImpl* residualElem = prev->node;
    NodeImpl* blockElem = prevMaxElem ? prevMaxElem->node : current;
    NodeImpl* parentElem = elem->node;

    // Check to see if the reparenting that is going to occur is allowed according to the DOM.
    // FIXME: We should either always allow it or perform an additional fixup instead of
    // just bailing here.
    // Example: <p><font><center>blah</font></center></p> isn't doing a fixup right now.
    if (!parentElem->childAllowed(blockElem))
        return;

    if (maxElem->node->parentNode() != elem->node) {
        // Walk the stack and remove any elements that aren't residual style tags.  These
        // are basically just being closed up.  Example:
        // <font><span>Moo<p>Goo</font></p>.
        // In the above example, the <span> doesn't need to be reopened.  It can just close.
        HTMLStackElem* currElem = maxElem->next;
        HTMLStackElem* prevElem = maxElem;
        while (currElem != elem) {
            HTMLStackElem* nextElem = currElem->next;
            if (!isResidualStyleTag(currElem->id)) {
                prevElem->next = nextElem;
                prevElem->node = currElem->node;
                delete currElem;
            }
            else
                prevElem = currElem;
            currElem = nextElem;
        }

        // We have to reopen residual tags in between maxElem and elem.  An example of this case is:
        // <font><i>Moo<p>Foo</font>.
        // In this case, we need to transform the part before the <p> into:
        // <font><i>Moo</i></font><i>
        // so that the <i> will remain open.  This involves the modification of elements
        // in the block stack.
        // This will also affect how we ultimately reparent the block, since we want it to end up
        // under the reopened residual tags (e.g., the <i> in the above example.)
        NodeImpl* prevNode = 0;
        NodeImpl* currNode = 0;
        currElem = maxElem;
        while (currElem->node != residualElem) {
            if (isResidualStyleTag(currElem->node->id())) {
                // Create a clone of this element.
                currNode = currElem->node->cloneNode(false);

                // Change the stack element's node to point to the clone.
                currElem->node = currNode;

                // Attach the previous node as a child of this new node.
                if (prevNode)
                    currNode->appendChild(prevNode, exceptionCode);
                else // The new parent for the block element is going to be the innermost clone.
                    parentElem = currNode;

                prevNode = currNode;
            }

            currElem = currElem->next;
        }

        // Now append the chain of new residual style elements if one exists.
        if (prevNode)
            elem->node->appendChild(prevNode, exceptionCode);
    }

    // We need to make a clone of |residualElem| and place it just inside |blockElem|.
    // All content of |blockElem| is reparented to be under this clone.  We then
    // reparent |blockElem| using real DOM calls so that attachment/detachment will
    // be performed to fix up the rendering tree.
    // So for this example: <b>...<p>Foo</b>Goo</p>
    // The end result will be: <b>...</b><p><b>Foo</b>Goo</p>
    //
    // Step 1: Remove |blockElem| from its parent, doing a batch detach of all the kids.
    blockElem->parentNode()->removeChild(blockElem, exceptionCode);

    // Step 2: Clone |residualElem|.
    NodeImpl* newNode = residualElem->cloneNode(false); // Shallow clone. We don't pick up the same kids.

    // Step 3: Place |blockElem|'s children under |newNode|.  Remove all of the children of |blockElem|
    // before we've put |newElem| into the document.  That way we'll only do one attachment of all
    // the new content (instead of a bunch of individual attachments).
    NodeImpl* currNode = blockElem->firstChild();
    while (currNode) {
        NodeImpl* nextNode = currNode->nextSibling();
        blockElem->removeChild(currNode, exceptionCode);
        newNode->appendChild(currNode, exceptionCode);
        currNode = nextNode;
    }

    // Step 4: Place |newNode| under |blockElem|.  |blockElem| is still out of the document, so no
    // attachment can occur yet.
    blockElem->appendChild(newNode, exceptionCode);

    // Step 5: Reparent |blockElem|.  Now the full attachment of the fixed up tree takes place.
    parentElem->appendChild(blockElem, exceptionCode);

    // Step 6: Elide |elem|, since it is effectively no longer open.  Also update
    // the node associated with the previous stack element so that when it gets popped,
    // it doesn't make the residual element the next current node.
    HTMLStackElem* currElem = maxElem;
    HTMLStackElem* prevElem = 0;
    while (currElem != elem) {
        prevElem = currElem;
        currElem = currElem->next;
    }
    prevElem->next = elem->next;
    prevElem->node = elem->node;
    delete elem;

    // Step 7: Reopen intermediate inlines, e.g., <b><p><i>Foo</b>Goo</p>.
    // In the above example, Goo should stay italic.
    curr = blockStack;
    HTMLStackElem* residualStyleStack = 0;
    while (curr && curr != maxElem) {
        // We will actually schedule this tag for reopening
        // after we complete the close of this entire block.
        NodeImpl* currNode = current;
        if (isResidualStyleTag(curr->id)) {
            // We've overloaded the use of stack elements and are just reusing the
            // struct with a slightly different meaning to the variables.  Instead of chaining
            // from innermost to outermost, we build up a list of all the tags we need to reopen
            // from the outermost to the innermost, i.e., residualStyleStack will end up pointing
            // to the outermost tag we need to reopen.
            // We also set curr->node to be the actual element that corresponds to the ID stored in
            // curr->id rather than the node that you should pop to when the element gets pulled off
            // the stack.
            popOneBlock(false);
            curr->node = currNode;
            curr->next = residualStyleStack;
            residualStyleStack = curr;
        }
        else
            popOneBlock();

        curr = blockStack;
    }

    reopenResidualStyleTags(residualStyleStack, 0); // FIXME: Deal with stray table content some day
    // if it becomes necessary to do so.
}