Position VisiblePosition::deepEquivalent(const Position &pos) { NodeImpl *node = pos.node(); long offset = pos.offset(); if (!node) return Position(); if (isAtomicNode(node)) return pos; if (offset >= (long)node->childNodeCount()) { do { NodeImpl *child = node->lastChild(); if (!child) break; node = child; } while (!isAtomicNode(node)); return Position(node, node->caretMaxOffset()); } node = node->childNode(offset); ASSERT(node); while (!isAtomicNode(node)) { NodeImpl *child = node->firstChild(); if (!child) break; node = child; } return Position(node, 0); }
DOMString HTMLDocument::title() const { if(!impl) return 0; NodeImpl *e = static_cast<HTMLDocumentImpl *>(impl)->findElement(ID_TITLE); if(!e) return 0; NodeImpl *t = e->firstChild(); if(!t) return 0; // ### join all text nodes within <TITLE> return static_cast<TextImpl *>(t)->data(); }
long HTMLTableRowElementImpl::rowIndex() const { int rIndex = 0; NodeImpl *table = parentNode(); if ( !table ) return -1; table = table->parentNode(); if ( !table || table->id() != ID_TABLE ) return -1; HTMLTableSectionElementImpl *head = static_cast<HTMLTableElementImpl *>(table)->tHead(); HTMLTableSectionElementImpl *foot = static_cast<HTMLTableElementImpl *>(table)->tFoot(); if ( head ) { const NodeImpl *row = head->firstChild(); while ( row ) { if ( row == this ) return rIndex; rIndex++; row = row->nextSibling(); } } NodeImpl *node = table->firstChild(); while ( node ) { if ( node != foot && node != head && (node->id() == ID_THEAD || node->id() == ID_TFOOT || node->id() == ID_TBODY) ) { HTMLTableSectionElementImpl* section = static_cast<HTMLTableSectionElementImpl *>(node); const NodeImpl *row = section->firstChild(); while ( row ) { if ( row == this ) return rIndex; rIndex++; row = row->nextSibling(); } } node = node->nextSibling(); } const NodeImpl *row = foot->firstChild(); while ( row ) { if ( row == this ) return rIndex; rIndex++; row = row->nextSibling(); } // should never happen return -1; }
HTMLElementImpl *HTMLDocumentImpl::body() { NodeImpl *de = documentElement(); if (!de) return 0; // try to prefer a FRAMESET element over BODY NodeImpl* body = 0; for (NodeImpl* i = de->firstChild(); i; i = i->nextSibling()) { if (i->id() == ID_FRAMESET) return static_cast<HTMLElementImpl*>(i); if (i->id() == ID_BODY) body = i; } return static_cast<HTMLElementImpl *>(body); }
static QString nodePositionRelativeToRoot(NodeImpl *node, NodeImpl *root) { QString result; NodeImpl *n = node; while (1) { NodeImpl *p = n->parentNode(); if (!p || n == root) { result += " of root {" + getTagName(n) + "}"; break; } if (n != node) result += " of "; int count = 1; for (NodeImpl *search = p->firstChild(); search != n; search = search->nextSibling()) count++; result += "child " + QString::number(count) + " {" + getTagName(n) + "}"; n = p; } return result; }
Position Position::downstream(EStayInBlock stayInBlock) const { Position start = equivalentDeepPosition(); NodeImpl *startNode = start.node(); if (!startNode) return Position(); NodeImpl *block = startNode->enclosingBlockFlowOrTableElement(); Position lastVisible; PositionIterator it(start); for (; !it.atEnd(); it.next()) { NodeImpl *currentNode = it.current().node(); if (stayInBlock) { NodeImpl *currentBlock = currentNode->enclosingBlockFlowOrTableElement(); if (block != currentBlock) return it.previous(); } RenderObject *renderer = currentNode->renderer(); if (!renderer) continue; if (renderer->style()->visibility() != VISIBLE) continue; lastVisible = it.current(); if (currentNode != startNode && renderer->isBlockFlow()) { if (it.current().offset() == 0) { // If no first child, or first visible child is a not a block, return; otherwise continue. if (!currentNode->firstChild()) return Position(currentNode, 0); for (NodeImpl *child = currentNode->firstChild(); child; child = child->nextSibling()) { RenderObject *r = child->renderer(); if (r && r->style()->visibility() == VISIBLE) { if (r->isBlockFlow()) break; // break causes continue code below to run. else return Position(child, 0); } } continue; } } if (renderer->isReplaced() || renderer->isBR()) { if (it.current().offset() <= renderer->caretMinOffset()) return Position(currentNode, renderer->caretMinOffset()); else continue; } if (renderer->isText() && static_cast<RenderText *>(renderer)->firstTextBox()) { if (currentNode != start.node()) return Position(currentNode, renderer->caretMinOffset()); if (it.current().offset() < 0) continue; uint textOffset = it.current().offset(); RenderText *textRenderer = static_cast<RenderText *>(renderer); for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (textOffset >= box->start() && textOffset <= box->end()) return it.current(); else if (box != textRenderer->lastTextBox() && !box->nextOnLine() && textOffset == box->start() + box->len()) return it.current(); } } } return lastVisible.isNotNull() ? lastVisible : *this; }
void KHTMLParser::handleResidualStyleCloseTagAcrossBlocks(HTMLStackElem* elem) { // Find the element that crosses over to a higher level. For now, if there is more than // one, we will just give up and not attempt any sort of correction. It's highly unlikely that // there will be more than one, since <p> tags aren't allowed to be nested. int exceptionCode = 0; HTMLStackElem* curr = blockStack; HTMLStackElem* maxElem = 0; HTMLStackElem* prev = 0; HTMLStackElem* prevMaxElem = 0; while (curr && curr != elem) { if (curr->level > elem->level) { if (maxElem) return; maxElem = curr; prevMaxElem = prev; } prev = curr; curr = curr->next; } if (!curr || !maxElem || !isAffectedByResidualStyle(maxElem->id)) return; NodeImpl* residualElem = prev->node; NodeImpl* blockElem = prevMaxElem ? prevMaxElem->node : current; NodeImpl* parentElem = elem->node; // Check to see if the reparenting that is going to occur is allowed according to the DOM. // FIXME: We should either always allow it or perform an additional fixup instead of // just bailing here. // Example: <p><font><center>blah</font></center></p> isn't doing a fixup right now. if (!parentElem->childAllowed(blockElem)) return; if (maxElem->node->parentNode() != elem->node) { // Walk the stack and remove any elements that aren't residual style tags. These // are basically just being closed up. Example: // <font><span>Moo<p>Goo</font></p>. // In the above example, the <span> doesn't need to be reopened. It can just close. HTMLStackElem* currElem = maxElem->next; HTMLStackElem* prevElem = maxElem; while (currElem != elem) { HTMLStackElem* nextElem = currElem->next; if (!isResidualStyleTag(currElem->id)) { prevElem->next = nextElem; prevElem->node = currElem->node; delete currElem; } else prevElem = currElem; currElem = nextElem; } // We have to reopen residual tags in between maxElem and elem. An example of this case is: // <font><i>Moo<p>Foo</font>. // In this case, we need to transform the part before the <p> into: // <font><i>Moo</i></font><i> // so that the <i> will remain open. This involves the modification of elements // in the block stack. // This will also affect how we ultimately reparent the block, since we want it to end up // under the reopened residual tags (e.g., the <i> in the above example.) NodeImpl* prevNode = 0; NodeImpl* currNode = 0; currElem = maxElem; while (currElem->node != residualElem) { if (isResidualStyleTag(currElem->node->id())) { // Create a clone of this element. currNode = currElem->node->cloneNode(false); // Change the stack element's node to point to the clone. currElem->node = currNode; // Attach the previous node as a child of this new node. if (prevNode) currNode->appendChild(prevNode, exceptionCode); else // The new parent for the block element is going to be the innermost clone. parentElem = currNode; prevNode = currNode; } currElem = currElem->next; } // Now append the chain of new residual style elements if one exists. if (prevNode) elem->node->appendChild(prevNode, exceptionCode); } // We need to make a clone of |residualElem| and place it just inside |blockElem|. // All content of |blockElem| is reparented to be under this clone. We then // reparent |blockElem| using real DOM calls so that attachment/detachment will // be performed to fix up the rendering tree. // So for this example: <b>...<p>Foo</b>Goo</p> // The end result will be: <b>...</b><p><b>Foo</b>Goo</p> // // Step 1: Remove |blockElem| from its parent, doing a batch detach of all the kids. blockElem->parentNode()->removeChild(blockElem, exceptionCode); // Step 2: Clone |residualElem|. NodeImpl* newNode = residualElem->cloneNode(false); // Shallow clone. We don't pick up the same kids. // Step 3: Place |blockElem|'s children under |newNode|. Remove all of the children of |blockElem| // before we've put |newElem| into the document. That way we'll only do one attachment of all // the new content (instead of a bunch of individual attachments). NodeImpl* currNode = blockElem->firstChild(); while (currNode) { NodeImpl* nextNode = currNode->nextSibling(); blockElem->removeChild(currNode, exceptionCode); newNode->appendChild(currNode, exceptionCode); currNode = nextNode; } // Step 4: Place |newNode| under |blockElem|. |blockElem| is still out of the document, so no // attachment can occur yet. blockElem->appendChild(newNode, exceptionCode); // Step 5: Reparent |blockElem|. Now the full attachment of the fixed up tree takes place. parentElem->appendChild(blockElem, exceptionCode); // Step 6: Elide |elem|, since it is effectively no longer open. Also update // the node associated with the previous stack element so that when it gets popped, // it doesn't make the residual element the next current node. HTMLStackElem* currElem = maxElem; HTMLStackElem* prevElem = 0; while (currElem != elem) { prevElem = currElem; currElem = currElem->next; } prevElem->next = elem->next; prevElem->node = elem->node; delete elem; // Step 7: Reopen intermediate inlines, e.g., <b><p><i>Foo</b>Goo</p>. // In the above example, Goo should stay italic. curr = blockStack; HTMLStackElem* residualStyleStack = 0; while (curr && curr != maxElem) { // We will actually schedule this tag for reopening // after we complete the close of this entire block. NodeImpl* currNode = current; if (isResidualStyleTag(curr->id)) { // We've overloaded the use of stack elements and are just reusing the // struct with a slightly different meaning to the variables. Instead of chaining // from innermost to outermost, we build up a list of all the tags we need to reopen // from the outermost to the innermost, i.e., residualStyleStack will end up pointing // to the outermost tag we need to reopen. // We also set curr->node to be the actual element that corresponds to the ID stored in // curr->id rather than the node that you should pop to when the element gets pulled off // the stack. popOneBlock(false); curr->node = currNode; curr->next = residualStyleStack; residualStyleStack = curr; } else popOneBlock(); curr = blockStack; } reopenResidualStyleTags(residualStyleStack, 0); // FIXME: Deal with stray table content some day // if it becomes necessary to do so. }