示例#1
0
void EnergyTurret::Deactivate() 
{
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = 10;
	shipEff.when = Win32TimeNow();
	shipEff.start = 0;
	shipEff.active = 0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(10));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = 1584;
	shipEff.repeat = new PyInt(0);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyList* events = new PyList;
	events->AddItem(shipEff.Encode());

	Notify_OnMultiEvent multi;
	multi.events = events;

	PyTuple* tmp = multi.Encode();

	m_Ship->GetOperator()->SendDogmaNotification("OnMultiEvent", "clientID", &tmp);
}
示例#2
0
void Webifier::StopCycle(bool abort)
{
    double timeLeft = m_AMPC->GetRemainingCycleTimeMS();
    timeLeft /= 100;

    // Create Special Effect:
    m_Ship->GetPilot()->GetShipSE()->DestinyMgr()->SendSpecialEffect
    (
        m_Ship,
        m_Item->itemID(),
        m_Item->typeID(),
        m_targetID,
        0,
        "effect.decreaseTargetSpeed",
        0,
        0,
        0,
        timeLeft,
        0
     );

    // Create Destiny Updates:
    GodmaOther go;
        go.shipID = m_Ship->itemID();
        go.slotID = m_Item->flag();
        go.chargeTypeID = 0;

    GodmaEnvironment ge;
        ge.selfID = m_Item->itemID();
        ge.charID = m_Ship->ownerID();
        ge.shipID = go.shipID;
        ge.targetID = m_targetID;
        ge.other = go.Encode();
        ge.area = new PyList;
        ge.effectID = effectDecreaseTargetSpeed;

    Notify_OnGodmaShipEffect shipEff;
        shipEff.itemID = ge.selfID;
        shipEff.effectID = ge.effectID;
        shipEff.timeNow = Win32TimeNow();
        shipEff.start = 0;
        shipEff.active = 0;
        shipEff.environment = ge.Encode();
        shipEff.startTime = (shipEff.timeNow - (timeLeft * Win32Time_Second));
        shipEff.duration = timeLeft;
        shipEff.repeat = 0;
        shipEff.error = new PyNone;

    PyList* events = new PyList;
        events->AddItem(shipEff.Encode());

    Notify_OnMultiEvent multi;
        multi.events = events;

    PyTuple* tmp2 = multi.Encode();

    m_Ship->GetPilot()->SendNotification("OnMultiEvent", "clientID", &tmp2);
}
示例#3
0
void HybridTurret::_ShowCycle()
{
	//m_Item->SetActive(true, effectProjectileFired, m_Item->GetAttribute(AttrSpeed).get_float(), true);

	// Create Destiny Updates:
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = effectProjectileFired;		// From EVEEffectID::
	shipEff.when = Win32TimeNow();
	shipEff.start = 1;
	shipEff.active = 1;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = m_Item->GetAttribute(AttrSpeed).get_float();
	shipEff.repeat = new PyInt(1000);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyTuple* tmp = new PyTuple(3);
	//tmp->SetItem(1, dmgMsg.Encode());
	tmp->SetItem(2, shipEff.Encode());

	std::vector<PyTuple*> events;
	//events.push_back(dmgMsg.Encode());
	events.push_back(shipEff.Encode());

	std::vector<PyTuple*> updates;
	//updates.push_back(dmgChange.Encode());

	m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, events, false);

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
	(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		m_targetID,
		m_chargeRef->typeID(),
		"effects.HybridFired",
		1,
		1,
		1,
		m_Item->GetAttribute(AttrSpeed).get_float(),
		1000
	);
}
示例#4
0
void MissileLauncher::StopCycle(bool abort)
{
	// Do one last cycle:
	DoCycle();

	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = effectMissileLaunching;
	shipEff.when = Win32TimeNow();
	shipEff.start = 0;
	shipEff.active = 0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = 1.0;		//m_ActiveModuleProc->GetRemainingCycleTimeMS();		// At least, I'm assuming this is the remaining time left in the cycle
	shipEff.repeat = new PyInt(0);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyList* events = new PyList;
	events->AddItem(shipEff.Encode());

	Notify_OnMultiEvent multi;
	multi.events = events;

	PyTuple* tmp = multi.Encode();

	m_Ship->GetOperator()->SendDogmaNotification("OnMultiEvent", "clientID", &tmp);

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
	(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		m_targetID,
		m_chargeRef->itemID(),
		"effects.MissileDeployment",
		1,
		0,
		0,
		1.0,
		0
	);

	m_ActiveModuleProc->DeactivateCycle();
}
void ShieldHardener::_ShowCycle()
{
    // Create Special Effect:
    m_Ship->GetPilot()->GetShipSE()->DestinyMgr()->SendSpecialEffect
    (
        m_Ship,
     m_Item->itemID(),
     m_Item->typeID(),
     0,
     0,
     "effects.ModifyShieldResonance",
     0,
     1,
     1,
     _GetDuration(),
     1
    );

    // Create Destiny Updates:
    GodmaOther go;
    go.shipID = m_Ship->itemID();
    go.slotID = m_Item->flag();
    go.chargeTypeID = 0;

    GodmaEnvironment ge;
    ge.selfID = m_Item->itemID();
    ge.charID = m_Ship->ownerID();
    ge.shipID = go.shipID;
    ge.targetID = 0;
    ge.other = go.Encode();
    ge.area = new PyList;
    ge.effectID = effectModifyActiveShieldResonanceAndNullifyPassiveResonance;

    Notify_OnGodmaShipEffect shipEff;
    shipEff.itemID = ge.selfID;
    shipEff.effectID = ge.effectID;
    shipEff.timeNow = Win32TimeNow();
    shipEff.start = 1;
    shipEff.active = 1;
    shipEff.environment = ge.Encode();
    shipEff.startTime = shipEff.timeNow;
    shipEff.duration = _GetDuration();
    shipEff.repeat = 1000;  /* boolean of repeatable cycles without pilot activation */
    shipEff.error = new PyNone;

    std::vector<PyTuple*> events;
    events.push_back(shipEff.Encode());

    std::vector<PyTuple*> updates;

    m_Ship->GetPilot()->GetShipSE()->DestinyMgr()->SendDestinyUpdate(updates, events, false);
}
void ShieldTransporter::_ShowCycle()
{
    // Create Special Effect:
    m_Ship->GetPilot()->GetShipSE()->DestinyMgr()->SendSpecialEffect
    (
     m_Ship,
     m_Item->itemID(),
     m_Item->typeID(),
     m_targetID,
     0,
     "effects.ShieldTransfer",
     0,
     1,
     1,
     _GetDuration(),
     1
    );

    // Create Destiny Updates:

    GodmaEnvironment ge;
    ge.selfID = m_Item->itemID();
    ge.charID = m_Ship->ownerID();
    ge.shipID = m_Ship->itemID();;
    ge.targetID = m_targetID;
    ge.other = new PyNone;
    ge.area = new PyList;
    ge.effectID = effectShieldTransfer;

    Notify_OnGodmaShipEffect shipEff;
    shipEff.itemID = ge.selfID;
    shipEff.effectID = ge.effectID;
    shipEff.timeNow = Win32TimeNow();
    shipEff.start = 1;
    shipEff.active = 1;
    shipEff.environment = ge.Encode();
    shipEff.startTime = shipEff.timeNow;
    shipEff.duration = _GetDuration();
    shipEff.repeat = 0;  /* boolean of repeatable cycles without pilot activation */
    shipEff.error = new PyNone;

    std::vector<PyTuple*> events;
    events.push_back(shipEff.Encode());

    std::vector<PyTuple*> updates;

    m_Ship->GetPilot()->GetShipSE()->DestinyMgr()->SendDestinyUpdate(updates, events, false);
}
void ShieldHardener::StopCycle(bool abort)
{
    // Create Destiny Updates:
    GodmaOther go;
        go.shipID = m_Ship->itemID();
        go.slotID = m_Item->flag();
        go.chargeTypeID = 0;

    GodmaEnvironment ge;
        ge.selfID = m_Item->itemID();
        ge.charID = m_Ship->ownerID();
        ge.shipID = go.shipID;
        ge.targetID = 0;
        ge.other = go.Encode();
        ge.area = new PyList;
        ge.effectID = effectModifyActiveShieldResonanceAndNullifyPassiveResonance;

    uint32 timeLeft = m_AMPC->GetRemainingCycleTimeMS();
    timeLeft /= 100;

    Notify_OnGodmaShipEffect shipEff;
        shipEff.itemID = ge.selfID;
        shipEff.effectID = ge.effectID;
        shipEff.timeNow = Win32TimeNow();
        shipEff.start = 0;
        shipEff.active = 0;
        shipEff.environment = ge.Encode();
        shipEff.startTime = (shipEff.timeNow - (timeLeft * Win32Time_Second));
        shipEff.duration = timeLeft;
        shipEff.repeat = 0;
        shipEff.error = new PyNone;

    PyList* events = new PyList;
        events->AddItem(shipEff.Encode());

    Notify_OnMultiEvent multi;
        multi.events = events;

    PyTuple* tmp = multi.Encode();

    m_Ship->GetPilot()->SendNotification("OnMultiEvent", "clientID", &tmp);
}
示例#8
0
void InventoryItem::SetOnline(bool newval) {

    SetAttribute(AttrIsOnline, int(newval));

    Client *c = sEntityList.FindCharacter(m_ownerID);
    if(c == NULL)
    {
        sLog.Error("InventoryItem", "unable to set ourselfs online//offline because we can't find the client");
        return;
    }

    Notify_OnGodmaShipEffect ogf;
    ogf.itemID = m_itemID;
    ogf.effectID = effectOnline;
    ogf.when = Win32TimeNow();
    ogf.start = newval?1:0;
    ogf.active = newval?1:0;
	//list start
    ogf.env_itemID = ogf.itemID;
    ogf.env_charID = m_ownerID; //??
    ogf.env_shipID = m_locationID;
    ogf.env_target = m_locationID;
    ogf.env_effectID = ogf.effectID;
    ogf.startTime = ogf.when;
	ogf.duration = ogf.duration; //INT_MAX; //I think this should be infinity (0x07 may be infinity?)
    //list end
	if(newval)
		ogf.repeat = new PyInt(1000);
    else
        ogf.repeat = new PyInt(0);
    ogf.randomSeed = new PyNone();
    ogf.error = new PyNone();
	ogf.env_other = new PyNone();
	ogf.env_area = new PyList();

    Notify_OnMultiEvent multi;
    multi.events = new PyList;
    multi.events->AddItem( ogf.Encode() );

    PyTuple* tmp = multi.Encode();   //this is consumed below
    c->SendNotification("OnMultiEvent", "clientID", &tmp);
}
示例#9
0
void InventoryItem::SetOnline(bool online) {

    SetAttribute(AttrIsOnline, int(online));

    Client *c = sEntityList.FindCharacter(m_ownerID);
    if(c == NULL)
    {
        sLog.Error("InventoryItem", "unable to set ourselfs online//offline because we can't find the client");
        return;
    }

    Notify_OnGodmaShipEffect ogf;
    ogf.itemID = m_itemID;
    ogf.effectID = effectOnline;
    ogf.when = Win32TimeNow();
    ogf.start = online?1:0;
    ogf.active = online?1:0;

	PyList *environment = new PyList;
	environment->AddItem(new PyInt(ogf.itemID));
	environment->AddItem(new PyInt(m_ownerID));
	environment->AddItem(new PyInt(m_locationID));
	environment->AddItem(new PyNone);
	environment->AddItem(new PyNone);
	environment->AddItem(new PyNone);
	environment->AddItem(new PyInt(ogf.effectID));
	
	ogf.environment = environment;
	ogf.startTime = ogf.when;
	ogf.duration = 10000;
	ogf.repeat = online?new PyInt(1000):new PyInt(0);
    ogf.randomSeed = new PyNone();
    ogf.error = new PyNone();

    Notify_OnMultiEvent multi;
    multi.events = new PyList;
    multi.events->AddItem( ogf.Encode() );

    PyTuple* tmp = multi.Encode();   //this is consumed below
    c->SendNotification("OnMultiEvent", "clientID", &tmp);
}
示例#10
0
void InventoryItem::SetActive(bool active, uint32 effectID, double duration, bool repeat)
{
	Client* c = sEntityList.FindCharacter(m_ownerID);
    if(c == NULL)
    {
        sLog.Error("InventoryItem", "unable to set ourselfs online//offline because we can't find the client");
        return;
    }

	Notify_OnGodmaShipEffect shipEffect;

	shipEffect.itemID = m_itemID;
	shipEffect.effectID = effectID;
	shipEffect.when = Win32TimeNow();
	shipEffect.start = active?1:0;
	shipEffect.active = active?1:0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(m_itemID));
	env->AddItem(new PyInt(ownerID()));
	env->AddItem(new PyInt(m_locationID));
	env->AddItem(new PyNone);				//targetID
	env->AddItem(new PyNone);				//otherID
	env->AddItem(new PyNone);				//area
	env->AddItem(new PyInt(effectID));

	shipEffect.environment = env;
	shipEffect.startTime = shipEffect.when;
	shipEffect.duration = duration;
	shipEffect.repeat = repeat?new PyInt(1000):new PyInt(0);
	shipEffect.randomSeed = new PyNone;
	shipEffect.error = new PyNone;

	Notify_OnMultiEvent multi;
    multi.events = new PyList;
    multi.events->AddItem(shipEffect.Encode());

    PyTuple* tmp = multi.Encode();   //this is consumed below
    c->SendNotification("OnMultiEvent", "clientID", &tmp);
}
示例#11
0
void EnergyTurret::Deactivate() 
{
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = effectTargetAttack;
	shipEff.when = Win32TimeNow();
	shipEff.start = 0;
	shipEff.active = 0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetEntity->GetID()));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(10));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = m_ActiveModuleProc->GetRemainingCycleTimeMS();		// At least, I'm assuming this is the remaining time left in the cycle
	shipEff.repeat = new PyInt(0);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyList* events = new PyList;
	events->AddItem(shipEff.Encode());

	Notify_OnMultiEvent multi;
	multi.events = events;

	PyTuple* tmp = multi.Encode();

	m_Ship->GetOperator()->SendDogmaNotification("OnMultiEvent", "clientID", &tmp);

	m_ActiveModuleProc->DeactivateCycle();
}
示例#12
0
void EnergyTurret::DoCycle()
{
	if( m_ActiveModuleProc->ShouldProcessActiveCycle() )
	{
		// Check to see if our target is still in this bubble or has left or been destroyed:
		if( !(m_Ship->GetOperator()->GetSystemEntity()->Bubble()->GetEntity(m_targetID)) )
		{
			// Target has left our bubble or been destroyed, deactivate this module:
			Deactivate();
			return;
		}

		// Create Destiny Updates:
		DoDestiny_OnDamageStateChange dmgChange;
		dmgChange.entityID = m_targetEntity->GetID();

		PyList *states = new PyList;
		states->AddItem(new PyFloat(0));
		states->AddItem(new PyFloat(0));
		states->AddItem(new PyFloat(0.99));
		dmgChange.state = states;

		Notify_OnDamageMessage dmgMsg;
		dmgMsg.messageID = "";		// Can be left blank as Damage.cpp fills this in.  This can be one in this set {"AttackHit1", "AttackHit2", "AttackHit3", "AttackHit4", "AttackHit5", "AttackHit6"}
		dmgMsg.weapon = m_Item->itemID();
		dmgMsg.splash = "";
		dmgMsg.target = m_targetEntity->GetID();
		dmgMsg.damage = (m_Item->GetAttribute(AttrDamageMultiplier).get_float() * 48.0);

		Notify_OnGodmaShipEffect shipEff;
		shipEff.itemID = m_Item->itemID();
		shipEff.effectID = effectTargetAttack;		// From EVEEffectID::
		shipEff.when = Win32TimeNow();
		shipEff.start = 1;
		shipEff.active = 1;

		PyList* env = new PyList;
		env->AddItem(new PyInt(shipEff.itemID));
		env->AddItem(new PyInt(m_Ship->ownerID()));
		env->AddItem(new PyInt(m_Ship->itemID()));
		env->AddItem(new PyInt(m_targetEntity->GetID()));
		env->AddItem(new PyNone);
		env->AddItem(new PyNone);
		env->AddItem(new PyInt(10));

		shipEff.environment = env;
		shipEff.startTime = shipEff.when;
		shipEff.duration = m_Item->GetAttribute(AttrSpeed).get_float();
		shipEff.repeat = new PyInt(1000);
		shipEff.randomSeed = new PyNone;
		shipEff.error = new PyNone;

		PyTuple* tmp = new PyTuple(3);
		tmp->SetItem(1, dmgMsg.Encode());
		tmp->SetItem(2, shipEff.Encode());

		std::vector<PyTuple*> events;
		events.push_back(dmgMsg.Encode());
		events.push_back(shipEff.Encode());

		std::vector<PyTuple*> updates;
		updates.push_back(dmgChange.Encode());

		m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, events, true);

		// Create Special Effect:
		m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
		(
			m_Ship,
			m_Item->itemID(),
			m_Item->typeID(),
			m_targetID,
			m_chargeRef->itemID(),
			"effects.Laser",
			1,
			1,
			m_Item->GetAttribute(AttrSpeed).get_float(),
			1
		);

		// Create Damage action:
		//Damage( SystemEntity *_source,
        //    InventoryItemRef _weapon,
        //    double _kinetic,
        //    double _thermal,
        //    double _em,
        //    double _explosive,
        //    EVEEffectID _effect );
		double kinetic_damage = 0.0;
		double thermal_damage = 0.0;
		double em_damage = 0.0;
		double explosive_damage = 0.0;

		// This still somehow needs skill, ship, module, and implant bonuses to be applied:
		// This still somehow needs to have optimal range and falloff attributes applied as a damage modification factor:
		if( m_chargeRef->HasAttribute(AttrKineticDamage) )
			kinetic_damage = (m_Item->GetAttribute(AttrDamageMultiplier) * m_chargeRef->GetAttribute(AttrKineticDamage)).get_float();
		if( m_chargeRef->HasAttribute(AttrThermalDamage) )
			thermal_damage = (m_Item->GetAttribute(AttrDamageMultiplier) * m_chargeRef->GetAttribute(AttrThermalDamage)).get_float();
		if( m_chargeRef->HasAttribute(AttrEmDamage) )
			em_damage = (m_Item->GetAttribute(AttrDamageMultiplier) * m_chargeRef->GetAttribute(AttrEmDamage)).get_float();
		if( m_chargeRef->HasAttribute(AttrExplosiveDamage) )
			explosive_damage = (m_Item->GetAttribute(AttrDamageMultiplier) * m_chargeRef->GetAttribute(AttrExplosiveDamage)).get_float();

		Damage damageDealt
		(
			m_Ship->GetOperator()->GetSystemEntity(),
			m_Item,
			kinetic_damage,			// kinetic damage
			thermal_damage,			// thermal damage
			em_damage,				// em damage
			explosive_damage,		// explosive damage
			effectTargetAttack		// from EVEEffectID::
		);
		
		m_targetEntity->ApplyDamage( damageDealt );
	}
}
示例#13
0
void MissileLauncher::_ShowCycle()
{
	// Create Destiny Updates:
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = effectMissileLaunching;		// From EVEEffectID::
	shipEff.when = Win32TimeNow();
	shipEff.start = 1;
	shipEff.active = 1;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = m_Item->GetAttribute(AttrSpeed).get_float();
	shipEff.repeat = new PyInt(1000);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyTuple* tmp = new PyTuple(3);
	//tmp->SetItem(1, dmgMsg.Encode());
	tmp->SetItem(2, shipEff.Encode());

	std::vector<PyTuple*> events;
	//events.push_back(dmgMsg.Encode());
	events.push_back(shipEff.Encode());

	std::vector<PyTuple*> updates;
	//updates.push_back(dmgChange.Encode());

	m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, events, false);

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
	(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		m_targetID,
		m_chargeRef->typeID(),
		"effects.MissileDeployment",
		1,
		1,
		1,
		m_Item->GetAttribute(AttrSpeed).get_float(),
		1000
	);

	// Actually Launch a missile, creating a new Destiny object for it, but we don't know how to do this yet...

	// TODO - RESEARCH
	// (packets sent by server upon missile launch)
	/*
	Packet #1
[PyObjectData Name: macho.Notification]
  [PyTuple 7 items]
    [PyInt 12]
    [PyObjectData Name: macho.MachoAddress]
      [PyTuple 4 items]
        [PyInt 1]
        [PyInt 790408]
        [PyNone]
        [PyNone]
    [PyObjectData Name: macho.MachoAddress]
      [PyTuple 4 items]
        [PyInt 4]
        [PyString "DoDestinyUpdate"]
        [PyList 0 items]
        [PyString "clientID"]
    [PyInt 5894042]
    [PyTuple 1 items]
      [PyTuple 2 items]
        [PyInt 0]
        [PySubStream 888 bytes]
          [PyTuple 2 items]
            [PyInt 0]
            [PyTuple 2 items]
              [PyInt 1]
              [PyTuple 3 items]
                [PyList 3 items]
                  [PyTuple 2 items]
                    [PyInt 62665]
                    [PyTuple 2 items]
                      [PyString "PackagedAction"]
                      [PySubStream 270 bytes]
                        [PyList 1 items]
                          [PyTuple 2 items]
                            [PyInt 62665]
                            [PyTuple 2 items]
                              [PyString "AddBalls2"]
                              [PyTuple 1 items]
                                [PyTuple 2 items]
                                  [PyString "??  ?+??Pl?|  ?C????8?B)??u3??As"?E??B     ??@ ????????7)a[?? ?E                          zD  ???"]
                                  [PyList 1 items]
                                    [PyDict 11 kvp]
                                      [PyString "itemID"]
                                      [PyIntegerVar missileEntityID]
                                      [PyString "typeID"]
                                      [PyInt 203]
                                      [PyString "name"]
                                      [PyString "Cruise Missile"]
                                      [PyString "sourceModuleID"]
                                      [PyIntegerVar moduleID]		- the missile launcher module
                                      [PyString "corpID"]
                                      [PyInt corpID]
                                      [PyString "allianceID"]
                                      [PyInt allianceID]
                                      [PyString "warFactionID"]
                                      [PyNone]						- would by PyInt with warFactionID
                                      [PyString "securityStatus"]
                                      [PyFloat 2.65811580082965]
                                      [PyString "ownerID"]
                                      [PyInt ownerID]				- this is probably characterID
                                      [PyString "numLaunchers"]
                                      [PyInt 1]
                                      [PyString "nameID"]
                                      [PyInt 63844]
                  [PyTuple 2 items]
                    [PyInt 62665]
                    [PyTuple 2 items]
                      [PyString "OnDamageStateChange"]
                      [PyTuple 2 items]
                        [PyIntegerVar xxxxxx]
                        [PyList 3 items]
                          [PyTuple 3 items]
                            [PyFloat 0.570742342960805]
                            [PyFloat 200000]
                            [PyIntegerVar xxxxxx]
                          [PyFloat 1]
                          [PyFloat 1]
                  [PyTuple 2 items]
                    [PyInt 62665]
                    [PyTuple 2 items]
                      [PyString "OnDamageStateChange"]
                      [PyTuple 2 items]
                        [PyIntegerVar xxxxxx]
                        [PyList 3 items]
                          [PyTuple 3 items]
                            [PyFloat 6.93745520230552E-06]
                            [PyFloat 425000]
                            [PyIntegerVar timeStamp]
                          [PyFloat 0.810598232437212]
                          [PyFloat 1]
                [PyBool True]
                [PyList 10 items]
                  [PyTuple 7 items]
                    [PyString "OnModuleAttributeChange"]
                    [PyInt xxxxxx]
                    [PyIntegerVar xxxxxx]
                    [PyInt 266]
                    [PyIntegerVar xxxxxx]
                    [PyFloat 3320.81907103188]
                    [PyFloat 3640.81907103188]
                  [PyTuple 7 items]
                    [PyString "OnModuleAttributeChange"]
                    [PyInt xxxxxx]
                    [PyIntegerVar xxxxxx]
                    [PyInt 18]
                    [PyIntegerVar timeStamp]
                    [PyFloat 4077.04701492647]
                    [PyList 4 items]
                      [PyFloat 4077.04701492647]
                      [PyIntegerVar timeStamp]
                      [PyFloat 104400]
                      [PyFloat 4860]
                  [PyTuple 5 items]
                    [PyString "OnEffectHit"]
                    [PyIntegerVar xxxxxx]
                    [PyInt 10]
                    [PyIntegerVar xxxxxx]
                    [PyFloat 42.3334296258933]
                  [PyList 3 items]
                    [PyString "OnDamageMessage"]
                    [PyString "AttackHit2"]
                    [PyDict 4 kvp]
                      [PyString "weapon"]
                      [PyInt 21638]
                      [PyString "splash"]
                      [PyString ""]
                      [PyString "target"]
                      [PyIntegerVar xxxxxx]
                      [PyString "damage"]
                      [PyFloat 42.3334296258933]
                  [PyTuple 5 items]
                    [PyString "OnEffectHit"]
                    [PyIntegerVar xxxxxx]
                    [PyInt 10]
                    [PyIntegerVar xxxxxx]
                    [PyFloat 59.3261381082436]
                  [PyList 3 items]
                    [PyString "OnDamageMessage"]
                    [PyString "AttackHit3"]
                    [PyDict 4 kvp]
                      [PyString "weapon"]
                      [PyInt 21638]
                      [PyString "splash"]
                      [PyString ""]
                      [PyString "target"]
                      [PyIntegerVar xxxxxx]
                      [PyString "damage"]
                      [PyFloat 59.3261381082436]
                  [PyTuple 5 items]
                    [PyString "OnEffectHit"]
                    [PyIntegerVar xxxxxx]
                    [PyInt 10]
                    [PyIntegerVar xxxxxx]
                    [PyFloat 69.8373107175934]
                  [PyList 3 items]
                    [PyString "OnDamageMessage"]
                    [PyString "AttackHit4"]
                    [PyDict 4 kvp]
                      [PyString "weapon"]
                      [PyInt 21638]
                      [PyString "splash"]
                      [PyString ""]
                      [PyString "target"]
                      [PyIntegerVar xxxxxx]
                      [PyString "damage"]
                      [PyFloat 69.8373107175934]
                  [PyTuple 7 items]
                    [PyString "OnModuleAttributeChange"]
                    [PyInt 649670823]
                    [PyTuple 3 items]
                      [PyIntegerVar xxxxxx]
                      [PyInt 31]
                      [PyInt 203]
                    [PyInt 805]
                    [PyIntegerVar timeStamp]
                    [PyInt 23]
                    [PyInt 24]
                  [PyTuple 12 items]
                    [PyString "OnGodmaShipEffect"]
                    [PyIntegerVar xxxxxx]
                    [PyInt 101]
                    [PyIntegerVar timeStamp]
                    [PyInt 1]
                    [PyInt 1]
                    [PyList 7 items]
                      [PyIntegerVar xxxxxx]
                      [PyIntegerVar xxxxxx]
                      [PyIntegerVar xxxxxx]
                      [PyIntegerVar xxxxxx]
                      [PyTuple 3 items]
                        [PyIntegerVar xxxxxx]
                        [PyInt 31]
                        [PyInt 203]
                      [PyList 0 items]
                      [PyInt 101]
                    [PyIntegerVar timeStamp]
                    [PyFloat 10454.4]
                    [PyInt 1000]
                    [PyNone]
                    [PyNone]
    [PyNone]
    [PyNone]


	Packet #2
		[PyObjectData Name: macho.Notification]
		  [PyTuple 7 items]
			[PyInt 12]
			[PyObjectData Name: macho.MachoAddress]
			  [PyTuple 4 items]
				[PyInt 1]
				[PyInt 790408]
				[PyNone]
				[PyNone]
			[PyObjectData Name: macho.MachoAddress]
			  [PyTuple 4 items]
				[PyInt 4]
				[PyString "DoDestinyUpdate"]
				[PyList 0 items]
				[PyString "clientID"]
			[PyInt 5894042]
			[PyTuple 1 items]
			  [PyTuple 2 items]
				[PyInt 0]
				[PySubStream 145 bytes]
				  [PyTuple 2 items]
					[PyInt 0]
					[PyTuple 2 items]
					  [PyInt 1]
					  [PyTuple 2 items]
						[PyList 2 items]
						  [PyTuple 2 items]
							[PyInt 62665]
							[PyTuple 2 items]
							  [PyString "OnSpecialFX"]
							  [PyTuple 14 items]
								[PyIntegerVar shipID]
								[PyIntegerVar moduleID]
								[PyInt 16519]
								[PyIntegerVar targetID]
								[PyInt 203]
								[PyList 0 items]
								[PyString "effects.MissileDeployment"]
								[PyBool True]
								[PyInt 1]
								[PyInt 1]
								[PyFloat 10454.4]
								[PyInt 1000]
								[PyIntegerVar timeStamp]
								[PyNone]
						  [PyTuple 2 items]
							[PyInt 62665]
							[PyTuple 2 items]
							  [PyString "LaunchMissile"]
							  [PyTuple 5 items]
								[PyIntegerVar missileEntityID]
								[PyIntegerVar targetID]
								[PyIntegerVar shipID]
								[PyInt 1]
								[PyInt 1]
						[PyBool False]
			[PyNone]
			[PyNone]
	*/
}
示例#14
0
void EnergyTurret::Activate(uint32 targetID)
{

	DoDestiny_OnDamageStateChange dmgChange;
	dmgChange.entityID = targetID;

	PyList *states = new PyList;
	states->AddItem(new PyFloat(0));
	states->AddItem(new PyFloat(0));
	states->AddItem(new PyFloat(0.99));
	dmgChange.state = states;

	m_Ship->SetAttribute(AttrCharge, 139);
	
	Notify_OnEffectHit effHit;
	effHit.itemID = m_Item->itemID();
	effHit.effectID = 10;
	effHit.targetID = targetID;
	effHit.damage = 5;

	Notify_OnDamageMessage dmgMsg;
	dmgMsg.messageID = "AttackHit3";
	dmgMsg.weapon = 3634;
	dmgMsg.splash = "";
	dmgMsg.target = targetID;
	dmgMsg.damage = 5;

	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = 10;
	shipEff.when = Win32TimeNow();
	shipEff.start = 1;
	shipEff.active = 1;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(10));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = 1584;
	shipEff.repeat = new PyInt(1000);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyTuple* tmp = new PyTuple(3);
	tmp->SetItem(0, effHit.Encode());
	tmp->SetItem(1, dmgMsg.Encode());
	tmp->SetItem(2, shipEff.Encode());

	std::vector<PyTuple*> events;
	events.push_back(effHit.Encode());
	events.push_back(dmgMsg.Encode());
	events.push_back(shipEff.Encode());

	std::vector<PyTuple*> updates;
	updates.push_back(dmgChange.Encode());

	m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, events, true);
}
示例#15
0
void Afterburner::_ShowCycle()
{
	//m_Item->SetActive(true, 1253, m_Item->GetAttribute(AttrDuration).get_float(), true);

	double implantBonuses = 1.0;	// TODO: gather and accumulate all implant bonuses for MWDs/Afterburners
	double accelerationControlSkillLevel = 0.0;	// TODO: Figure out how to get access to skills list of character running this ship and get this value
	double boostSpeed = m_Ship->GetAttribute(AttrMaxVelocity).get_float() * (1.0 + (m_Item->GetAttribute(AttrSpeedFactor).get_float() / 100.0 * (1 + accelerationControlSkillLevel * 0.05) * (implantBonuses) * (m_Item->GetAttribute(AttrSpeedBoostFactor).get_float() / (m_Ship->GetAttribute(AttrMass).get_float()))));

	// Tell Destiny Manager about our new speed so it properly tracks ship movement:
	m_Ship->GetOperator()->GetDestiny()->SetMaxVelocity(boostSpeed);
	m_Ship->GetOperator()->GetDestiny()->SetSpeedFraction(1.0);

	DoDestiny_SetBallMass mass;
	mass.entityID = m_Ship->itemID();
	mass.mass = m_Ship->GetAttribute(AttrMass).get_float();

	DoDestiny_SetMaxSpeed speed;
	speed.entityID = m_Ship->itemID();
	speed.speedValue = boostSpeed;

	std::vector<PyTuple *> updates;
	updates.push_back(mass.Encode());
	updates.push_back(speed.Encode());

	//m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, false);

	// Create Destiny Updates:
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = 1254;		// From EVEEffectID::
	shipEff.when = Win32TimeNow();
	shipEff.start = 1;
	shipEff.active = 1;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = m_Item->GetAttribute(AttrDuration).get_float();
	shipEff.repeat = new PyInt(1000);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyTuple* tmp = new PyTuple(3);
	//tmp->SetItem(1, dmgMsg.Encode());
	tmp->SetItem(2, shipEff.Encode());

	std::vector<PyTuple*> events;
	//events.push_back(dmgMsg.Encode());
	events.push_back(shipEff.Encode());

	//std::vector<PyTuple*> updates;
	//updates.push_back(dmgChange.Encode());

	m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, events, false);

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
		(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		0,
		0,
		"effects.SpeedBoost",
		0,
		1,
		1,
		m_Item->GetAttribute(AttrDuration).get_float(),
		1000
		);
}
示例#16
0
void SuperWeapon::_ShowCycle()
{
	std::string effectString;
	switch (m_Item->typeID())
	{
	case 24550:
		effectString = "effects.SuperWeaponAmarr";
		m_effectID = effectSuperWeaponAmarr;
		break;

	case 24552:
		effectString = "effects.SuperWeaponCaldari";
		m_effectID = effectSuperWeaponCaldari;
		break;

	case 24554:
		effectString = "effects.SuperWeaponGallente";
		m_effectID = effectSuperWeaponGallente;
		break;

	case 23674:
		effectString = "effects.SuperWeaponMinmatar";
		m_effectID = effectSuperWeaponMinmatar;
		break;

	default:
		effectString = "";
		m_effectID = 0;
		break;
	}

	// Create Destiny Updates:
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = m_effectID;		// From EVEEffectID::
	shipEff.when = Win32TimeNow();
	shipEff.start = 1;
	shipEff.active = 1;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = m_Item->GetAttribute(AttrDuration).get_float();
	shipEff.repeat = new PyInt(1000);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyTuple* tmp = new PyTuple(3);
	//tmp->SetItem(1, dmgMsg.Encode());
	tmp->SetItem(2, shipEff.Encode());

	std::vector<PyTuple*> events;
	//events.push_back(dmgMsg.Encode());
	events.push_back(shipEff.Encode());

	std::vector<PyTuple*> updates;
	//updates.push_back(dmgChange.Encode());

	m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, events, false);

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
		(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		m_targetID,
		0,
		effectString,
		1,
		1,
		1,
		m_Item->GetAttribute(AttrDuration).get_float(),
		1000
		);
}
示例#17
0
void SuperWeapon::StopCycle(bool abort)
{
	// TODO:
	// 1. Enable warping and jump drive

	std::string effectString;
	switch (m_Item->typeID())
	{
		case 24550:
			effectString = "effects.SuperWeaponAmarr";
			m_effectID = effectSuperWeaponAmarr;
			break;

		case 24552:
			effectString = "effects.SuperWeaponCaldari";
			m_effectID = effectSuperWeaponCaldari;
			break;

		case 24554:
			effectString = "effects.SuperWeaponGallente";
			m_effectID = effectSuperWeaponGallente;
			break;

		case 23674:
			effectString = "effects.SuperWeaponMinmatar";
			m_effectID = effectSuperWeaponMinmatar;
			break;

		default:
			effectString = "";
			m_effectID = 0;
			break;
	}

	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = m_effectID;
	shipEff.when = Win32TimeNow();
	shipEff.start = 0;
	shipEff.active = 0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = 1.0;		//m_ActiveModuleProc->GetRemainingCycleTimeMS();		// At least, I'm assuming this is the remaining time left in the cycle
	shipEff.repeat = new PyInt(0);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyList* events = new PyList;
	events->AddItem(shipEff.Encode());

	Notify_OnMultiEvent multi;
	multi.events = events;

	PyTuple* tmp = multi.Encode();

	m_Ship->GetOperator()->SendDogmaNotification("OnMultiEvent", "clientID", &tmp);

	m_ActiveModuleProc->DeactivateCycle();

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
		(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		m_targetID,
		0,
		effectString,
		1,
		0,
		0,
		1.0,
		0
		);
}
示例#18
0
void Afterburner::StopCycle(bool abort)
{
	//m_Item->SetActive(false, 1253, 0.0, false);

	// Tell Destiny Manager about our new speed so it properly tracks ship movement:
	m_Ship->GetOperator()->GetDestiny()->SetMaxVelocity(m_Ship->GetDefaultAttribute(AttrMaxVelocity).get_float());
	m_Ship->GetOperator()->GetDestiny()->SetSpeedFraction(1.0);

	DoDestiny_SetMaxSpeed speed;
	speed.entityID = m_Ship->itemID();
	speed.speedValue = m_Ship->GetDefaultAttribute(AttrMaxVelocity).get_float();

	DoDestiny_SetBallMass mass;
	mass.entityID = m_Ship->itemID();
	mass.mass = m_Ship->GetAttribute(AttrMass).get_float();

	std::vector<PyTuple *> updates;
	updates.push_back(speed.Encode());
	updates.push_back(mass.Encode());

	m_ActiveModuleProc->DeactivateCycle();

	m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, false);

	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = 1254;
	shipEff.when = Win32TimeNow();
	shipEff.start = 0;
	shipEff.active = 0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = 1.0;		//m_ActiveModuleProc->GetRemainingCycleTimeMS();		// At least, I'm assuming this is the remaining time left in the cycle
	shipEff.repeat = new PyInt(0);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyList* events = new PyList;
	events->AddItem(shipEff.Encode());

	Notify_OnMultiEvent multi;
	multi.events = events;

	PyTuple* tmp = multi.Encode();

	m_Ship->GetOperator()->SendDogmaNotification("OnMultiEvent", "clientID", &tmp);

	m_ActiveModuleProc->DeactivateCycle();

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
		(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		0,
		0,
		"effects.SpeedBoost",
		0,
		0,
		0,
		1.0,
		0
		);
}
示例#19
0
void Webifier::_ShowCycle()
{
    /*
                  [PyTuple 2 items]
                    [PyInt 13627]
                    [PyTuple 2 items]
                      [PyString "OnSpecialFX"]
                      [PyTuple 14 items]
                        [PyIntegerVar 9000000000000163286]
                        [PyIntegerVar 9000000000000163286]
                        [PyInt 18072]
                        [PyIntegerVar 1006531110340]
                        [PyNone]
                        [PyList 0 items]
                        [PyString "effects.ModifyTargetSpeed"]
                        [PyBool True]
                        [PyInt 0]
                        [PyInt 0]
                        [PyFloat 5000]
                        [PyBool False]
                        [PyIntegerVar 129813154083845616]
                        [PyNone]
                        */
    // Create Special Effect:
    m_Ship->GetPilot()->GetShipSE()->DestinyMgr()->SendSpecialEffect
    (
        m_Ship,
        m_Item->itemID(),
        m_Item->typeID(),
        m_targetID,
        0,
        "effect.decreaseTargetSpeed",
        1,
        1,
        1,
        _GetDuration(),
        1
     );

    // Create Destiny Updates:
    GodmaOther go;
        go.shipID = m_Ship->itemID();
        go.slotID = m_Item->flag();
        go.chargeTypeID = 0;

    GodmaEnvironment ge;
        ge.selfID = m_Item->itemID();
        ge.charID = m_Ship->ownerID();
        ge.shipID = go.shipID;
        ge.targetID = m_targetID;
        ge.other = go.Encode();
        ge.area = new PyList;
        ge.effectID = effectDecreaseTargetSpeed;

    Notify_OnGodmaShipEffect shipEff;
        shipEff.itemID = ge.selfID;
        shipEff.effectID = ge.effectID;
        shipEff.timeNow = Win32TimeNow();
        shipEff.start = 1;
        shipEff.active = 1;
        shipEff.environment = ge.Encode();
        shipEff.startTime = shipEff.timeNow;
        shipEff.duration = _GetDuration();
        shipEff.repeat = 1000;  /* boolean of repeatable cycles without pilot activation */
        shipEff.error = new PyNone;

    std::vector<PyTuple*> events;
        events.push_back(shipEff.Encode());

    std::vector<PyTuple*> updates;

    m_Ship->GetPilot()->GetShipSE()->DestinyMgr()->SendDestinyUpdate(updates, events, false);
}