示例#1
0
RH_C_FUNCTION ON_Brep* ON_BrepFace_BrepExtrudeFace(const ON_Brep* pConstBrep, int face_index, const ON_Curve* pConstCurve, bool bCap)
{
  ON_Brep* rc = NULL;
  if( pConstBrep && pConstCurve )
  {
    if( face_index >= 0 && face_index < pConstBrep->m_F.Count() )
    {
      ON_Brep* pNewBrep = ON_Brep::New( *pConstBrep );
      if( pNewBrep )
      {
        pNewBrep->DestroyMesh( ON::any_mesh );
        int result = ON_BrepExtrudeFace( *pNewBrep, face_index, *pConstCurve, bCap );
        // 0 == failure, 1 or 2 == success
        if( 0 == result )
          delete pNewBrep;
        else
          rc = pNewBrep;
      }
    }
  }
  return rc;
}
CRhinoCommand::result CCommandSampleBrepBoxWithMesh::RunCommand( const CRhinoCommandContext& context )
{
    // Get the corners of the box
    CArgsRhinoGetBox args;
    ON_3dPoint corners[8];
    CRhinoCommand::result rc = RhinoGetBox( args, corners );
    if( rc != CRhinoCommand::success )
        return rc;

    // Create a brep from the corners.
    // Note, we are responsible for this memory.
    ON_Brep* brep = ON_BrepBox( corners );
    if( 0 == brep )
    {
        ON_Plane plane( corners[0], corners[1], corners[3] );
        if( ON_ZERO_TOLERANCE > plane.plane_equation.ValueAt(corners[7]) )
            RhinoApp().Print( L"Box must have a height.\n" );
        return CRhinoCommand::failure;
    }

    // Meshing parameters to use when creating a render mesh.
    const ON_MeshParameters& mp = context.m_doc.Properties().RenderMeshParameters();

    // Calculates polygon mesh approximation of the brep.
    // Note, we are responsible for this memory.
    ON_SimpleArray<ON_Mesh*> meshes( brep->m_F.Count() );
    int mesh_count = brep->CreateMesh( mp, meshes );
    if( mesh_count == brep->m_F.Count() )
    {
        // Remove an previous values of this type of mesh.
        // Note, not necessary with new ON_Brep objects.
        brep->DestroyMesh( ON::render_mesh, true );

        // Transfer meshes from meshes[] array to brep->m_F[].
        // Note, brep will delete meshes.
        for( int i = 0; i < mesh_count; i++ )
        {
            if( meshes[i] )
            {
                ON_BrepFace& face = brep->m_F[i];
                // Again, not necessary with new ON_Brep objects
                face.DestroyMesh( ON::render_mesh, true );
                face.SetMesh( ON::render_mesh, meshes[i] );
            }
        }

        // Create the runtime brep object
        CRhinoBrepObject* brep_obj = new CRhinoBrepObject();

        // Attach the brep.
        // Note, object will delete brep.
        brep_obj->SetBrep( brep );

        // Add object to the doucment
        if( !context.m_doc.AddObject(brep_obj) )
        {
            delete brep_obj; // Don't leak...
            return CRhinoCommand::failure;
        }
    }

    context.m_doc.Redraw();

    return CRhinoCommand::success;
}