示例#1
0
	INT CombatCore_T::FireDamage(Obj_Character& rMe,Obj_Character& rTar, INT nAdditionalAttack, INT nAdditionalResist)
	{
		INT nDamage;
		INT nAttack = Attr_VerifyTraitAttack(rMe.GetAttackFire()+nAdditionalAttack);
		INT nResist = Attr_VerifyResist(rTar.GetDefenceFire()+nAdditionalResist);
		nDamage = AttrDamage(rMe, nResist, nAttack, IATTRIBUTE_SHIELD_FIRE);

		INT nIgnoreRate = 0;
		if(Obj::OBJ_TYPE_HUMAN==rTar.GetObjType())
		{
			nIgnoreRate= (INT)(rTar.ItemValue(IATTRIBUTE_RATE_FIREATT_REDUCE).m_Value);
		}
		nDamage = nDamage*(100.0-((double)nIgnoreRate))/100.0f;

		return nDamage;
	}
示例#2
0
	INT CombatCore_T::FireDamage(Obj_Character& rMe,Obj_Character& rTar, INT nAdditionalAttack, INT nAdditionalResist)
	{
		INT nDamage;
		INT nAttack = Attr_VerifyTraitAttack(rMe.GetAttackFire()+nAdditionalAttack);
		INT nResist = Attr_VerifyResist(rTar.GetDefenceFire()+nAdditionalResist);
		if(MAX_EFFECTIVE_RESIST<nResist)
		{
			nResist = MAX_EFFECTIVE_RESIST;
		}
		if(-MAX_EFFECTIVE_RESIST>nResist)
		{
			nResist = -MAX_EFFECTIVE_RESIST;
		}
		nDamage = Float2Int(nAttack*(100-nResist)/100);
		0>nDamage?nDamage=0:NULL;
		return nDamage;
	}