INT CombatCore_T::FireDamage(Obj_Character& rMe,Obj_Character& rTar, INT nAdditionalAttack, INT nAdditionalResist) { INT nDamage; INT nAttack = Attr_VerifyTraitAttack(rMe.GetAttackFire()+nAdditionalAttack); INT nResist = Attr_VerifyResist(rTar.GetDefenceFire()+nAdditionalResist); nDamage = AttrDamage(rMe, nResist, nAttack, IATTRIBUTE_SHIELD_FIRE); INT nIgnoreRate = 0; if(Obj::OBJ_TYPE_HUMAN==rTar.GetObjType()) { nIgnoreRate= (INT)(rTar.ItemValue(IATTRIBUTE_RATE_FIREATT_REDUCE).m_Value); } nDamage = nDamage*(100.0-((double)nIgnoreRate))/100.0f; return nDamage; }
INT CombatCore_T::FireDamage(Obj_Character& rMe,Obj_Character& rTar, INT nAdditionalAttack, INT nAdditionalResist) { INT nDamage; INT nAttack = Attr_VerifyTraitAttack(rMe.GetAttackFire()+nAdditionalAttack); INT nResist = Attr_VerifyResist(rTar.GetDefenceFire()+nAdditionalResist); if(MAX_EFFECTIVE_RESIST<nResist) { nResist = MAX_EFFECTIVE_RESIST; } if(-MAX_EFFECTIVE_RESIST>nResist) { nResist = -MAX_EFFECTIVE_RESIST; } nDamage = Float2Int(nAttack*(100-nResist)/100); 0>nDamage?nDamage=0:NULL; return nDamage; }