ObstacleObject::ObstacleObject(Ogre::SceneManager * sceneMgr, Obstacles p):
    Object::Object( sceneMgr, 100, p.getId())
{
    float r;
    float g;
    float b;
    p.getColor(&r,&g,&b);
    initObstacle(p.getId(), Ogre::Vector3(p.getX(),p.getY(),p.getZ()), Ogre::Vector3(p.getWidth(),p.getHeight(),p.getLength()), Ogre::ColourValue(r,g,b));
}