//----------------------------------------------------------------------------- int APIENTRY WinMain(HINSTANCE /*hCurrentInst*/, HINSTANCE /*hPreviousInst*/, LPSTR lpszCmdLine, int /*nCmdShow*/) { /* parse command line arguments */ int test = 0; String cmd = lpszCmdLine; std::vector<String> parms; cmd.split(' ', parms); std::string test_str; if (parms.size()>=1) { test = parms[0].toInt(); test_str = parms[0].toStdString(); } /* setup the OpenGL context format */ OpenGLContextFormat format; format.setDoubleBuffer(true); format.setRGBABits( 8, 8, 8, 0 ); format.setDepthBufferBits(24); format.setStencilBufferBits(8); format.setFullscreen(false); /*format.setMultisampleSamples(8); format.setMultisample(true);*/ TestBatteryWin32 test_battery; test_battery.run(test, test_str, format); return 0; }
int main(int argc, char *argv[]) { QApplication app(argc, argv); /* init Visualization Library */ VisualizationLibrary::init(); /* setup the OpenGL context format */ OpenGLContextFormat format; format.setDoubleBuffer(true); format.setRGBABits( 8,8,8,8 ); format.setDepthBufferBits(24); format.setStencilBufferBits(8); format.setFullscreen(false); //format.setMultisampleSamples(16); //format.setMultisample(true); /* create the applet to be run */ ref<Applet> applet = new App_RotatingCube; applet->initialize(); /* create a native Qt4 window */ ref<vlQt4::Qt4Widget> qt4_window = new vlQt4::Qt4Widget; /* bind the applet so it receives all the GUI events related to the OpenGLContext */ qt4_window->addEventListener(applet.get()); /* target the window so we can render on it */ applet->rendering()->as<Rendering>()->renderer()->setFramebuffer( qt4_window->framebuffer() ); /* black background */ applet->rendering()->as<Rendering>()->camera()->viewport()->setClearColor( black ); /* define the camera position and orientation */ vec3 eye = vec3(0,10,35); // camera position vec3 center = vec3(0,0,0); // point the camera is looking at vec3 up = vec3(0,1,0); // up direction mat4 view_mat = mat4::getLookAt(eye, center, up); applet->rendering()->as<Rendering>()->camera()->setViewMatrix( view_mat ); /* Initialize the OpenGL context and window properties */ int x = 10; int y = 10; int width = 512; int height= 512; qt4_window->initQt4Widget( "Visualization Library on Qt4 - Rotating Cube", format, NULL, x, y, width, height ); /* show the window */ qt4_window->show(); /* run the Win32 message loop */ int val = app.exec(); /* deallocate the window with all the OpenGL resources before shutting down Visualization Library */ qt4_window = NULL; /* shutdown Visualization Library */ VisualizationLibrary::shutdown(); return val; }
int APIENTRY WinMain(HINSTANCE /*hCurrentInst*/, HINSTANCE /*hPreviousInst*/, LPSTR /*lpszCmdLine*/, int /*nCmdShow*/) { /* open a console so we can see the applet's output on stdout */ showWin32Console(); /* init Visualization Library */ VisualizationLibrary::init(); /* setup the OpenGL context format */ OpenGLContextFormat format; format.setDoubleBuffer(true); format.setRGBABits( 8,8,8,0 ); format.setDepthBufferBits(24); format.setStencilBufferBits(8); format.setFullscreen(false); format.setMultisampleSamples(16); format.setMultisample(false); /* create the applet to be run */ ref<Applet> applet = new App_RotatingCube; applet->initialize(); /* create a native Win32 window */ ref<vlWin32::Win32Window> win32_window = new vlWin32::Win32Window; /* bind the applet so it receives all the GUI events related to the OpenGLContext */ win32_window->addEventListener(applet.get()); /* target the window so we can render on it */ applet->rendering()->as<Rendering>()->renderer()->setFramebuffer( win32_window->framebuffer() ); /* black background */ applet->rendering()->as<Rendering>()->camera()->viewport()->setClearColor( black ); /* define the camera position and orientation */ vec3 eye = vec3(0,10,35); // camera position vec3 center = vec3(0,0,0); // point the camera is looking at vec3 up = vec3(0,1,0); // up direction mat4 view_mat = mat4::getLookAt(eye, center, up); applet->rendering()->as<Rendering>()->camera()->setViewMatrix( view_mat ); /* Initialize the OpenGL context and window properties */ int x = 0; int y = 0; int width = 512; int height= 512; win32_window->initWin32GLWindow(NULL, NULL, "Visualization Library on Win32 - Rotating Cube", format, x, y, width, height ); /* show the window */ win32_window->show(); /* run the Win32 message loop */ int res = vlWin32::messageLoop(); /* deallocate the window with all the OpenGL resources before shutting down Visualization Library */ win32_window = NULL; /* shutdown Visualization Library */ VisualizationLibrary::shutdown(); return res; }