bool physics_file_is_m1(void) { bool m1_physics = false; // check for M1 physics OpenedFile PhysicsFile; short SavedType, SavedError = get_game_error(&SavedType); if (PhysicsFileSpec.Open(PhysicsFile)) { uint32 tag = SDL_ReadBE32(PhysicsFile.GetRWops()); switch (tag) { case M1_MONSTER_PHYSICS_TAG: case M1_EFFECTS_PHYSICS_TAG: case M1_PROJECTILE_PHYSICS_TAG: case M1_PHYSICS_PHYSICS_TAG: case M1_WEAPONS_PHYSICS_TAG: m1_physics = true; break; default: break; } PhysicsFile.Close(); } set_game_error(SavedType, SavedError); return m1_physics; }
SDL_Surface *WadImageCache::image_from_name(std::string& name) const { FileSpecifier file; file.SetToImageCacheDir(); file.AddPart(name); OpenedFile of; if (!file.Open(of)) return NULL; #ifdef HAVE_SDL_IMAGE SDL_Surface *img = IMG_Load_RW(of.GetRWops(), 0); #else SDL_Surface *img = SDL_LoadBMP_RW(of.GetRWops(), 0); #endif return img; }
// Determine file type Typecode FileSpecifier::GetType() { // if there's an extension, assume it's correct const char *extension = strrchr(GetPath(), '.'); if (extension) { extension_mapping *mapping = extensions; while (mapping->extension) { if (( mapping->case_sensitive && (strcmp(extension + 1, mapping->extension) == 0)) || (!mapping->case_sensitive && (strcasecmp(extension + 1, mapping->extension) == 0))) { return mapping->typecode; } ++mapping; } } // Open file OpenedFile f; if (!Open(f)) return _typecode_unknown; SDL_RWops *p = f.GetRWops(); int32 file_length = 0; f.GetLength(file_length); // Check for Sounds file { f.SetPosition(0); uint32 version = SDL_ReadBE32(p); uint32 tag = SDL_ReadBE32(p); if ((version == 0 || version == 1) && tag == FOUR_CHARS_TO_INT('s', 'n', 'd', '2')) return _typecode_sounds; } // Check for Map/Physics file { f.SetPosition(0); int version = SDL_ReadBE16(p); int data_version = SDL_ReadBE16(p); if ((version == 0 || version == 1 || version == 2 || version == 4) && (data_version == 0 || data_version == 1 || data_version == 2)) { SDL_RWseek(p, 68, SEEK_CUR); int32 directory_offset = SDL_ReadBE32(p); if (directory_offset >= file_length) goto not_map; f.SetPosition(128); uint32 tag = SDL_ReadBE32(p); // ghs: I do not believe this list is comprehensive // I think it's just what we've seen so far? switch (tag) { case LINE_TAG: case POINT_TAG: case SIDE_TAG: return _typecode_scenario; break; case MONSTER_PHYSICS_TAG: return _typecode_physics; break; } } not_map: ; } // Check for Shapes file { f.SetPosition(0); for (int i=0; i<32; i++) { uint32 status_flags = SDL_ReadBE32(p); int32 offset = SDL_ReadBE32(p); int32 length = SDL_ReadBE32(p); int32 offset16 = SDL_ReadBE32(p); int32 length16 = SDL_ReadBE32(p); if (status_flags != 0 || (offset != NONE && (offset >= file_length || offset + length > file_length)) || (offset16 != NONE && (offset16 >= file_length || offset16 + length16 > file_length))) goto not_shapes; SDL_RWseek(p, 12, SEEK_CUR); } return _typecode_shapes; not_shapes: ; } // Not identified return _typecode_unknown; }