示例#1
0
bool 
OrderedTask::Insert(const OrderedTaskPoint &new_tp, const unsigned position)
{
  if (position >= task_points.size())
    return Append(new_tp);

  if (/* is the new_tp allowed in this context? */
      (position > 0 && !new_tp.IsPredecessorAllowed()) ||
      !new_tp.IsSuccessorAllowed() ||
      /* can a tp be inserted at this position? */
      (position > 0 && !task_points[position - 1]->IsSuccessorAllowed()) ||
      !task_points[position]->IsPredecessorAllowed())
    return false;

  if (active_task_point >= position)
    active_task_point++;

  task_points.insert(task_points.begin() + position,
                     new_tp.Clone(task_behaviour, ordered_behaviour));

  if (position)
    SetNeighbours(position - 1);

  SetNeighbours(position);
  SetNeighbours(position + 1);

  UpdateGeometry();
  return true;
}
示例#2
0
bool 
OrderedTask::Replace(const OrderedTaskPoint &new_tp, const unsigned position)
{
  if (position >= task_points.size())
    return false;

  if (task_points[position]->Equals(new_tp))
    // nothing to do
    return true;

  /* is the new_tp allowed in this context? */
  if ((position > 0 && !new_tp.IsPredecessorAllowed()) ||
      (position + 1 < task_points.size() && !new_tp.IsSuccessorAllowed()))
    return false;

  delete task_points[position];
  task_points[position] = new_tp.Clone(task_behaviour, ordered_behaviour);

  if (position)
    SetNeighbours(position - 1);

  SetNeighbours(position);
  if (position + 1 < task_points.size())
    SetNeighbours(position + 1);

  UpdateGeometry();
  return true;
}
示例#3
0
bool
OrderedTask::Append(const OrderedTaskPoint &new_tp)
{
  if (/* is the new_tp allowed in this context? */
      (!task_points.empty() && !new_tp.IsPredecessorAllowed()) ||
      /* can a tp be appended after the last one? */
      (task_points.size() >= 1 &&
       !task_points[task_points.size() - 1]->IsSuccessorAllowed()))
    return false;

  task_points.push_back(new_tp.Clone(task_behaviour, ordered_settings));
  if (task_points.size() > 1)
    SetNeighbours(task_points.size() - 2);
  else {
    // give it a value when we have one tp so it is not uninitialised
    last_min_location = new_tp.GetLocation();
  }

  SetNeighbours(task_points.size() - 1);
  return true;
}