示例#1
0
 ErrorCode leaf( EntityHandle node ) {
   OrientedBox box;
   ErrorCode rval = mTool->box( node, box );
   if (MB_SUCCESS !=rval) return rval;
   EntityHandle h;
   rval = box.make_hex( h, mOut );
   if (MB_SUCCESS !=rval) return rval;
   int i = hash_handle( node );
   return mOut->tag_set_data( mTag, &h, 1, &i );
 }
示例#2
0
// a visit to a node, will create an OrientedBox object for that node, get a hex from that box and tag it with 
// an integer tag representing it's depth in the tree, and add it to the list of *hexes* for this tree
ErrorCode OBBHexWriter::visit( EntityHandle node,
			   int depth, 
			   bool& descend)
{
  
 ErrorCode rval;
  
  //create a new tag for the tree depth of the obb
  std::string depth_tag_name = "TREE_DEPTH";
  rval = mbi2->tag_get_handle( depth_tag_name.c_str(),  1, MB_TYPE_INTEGER, depth_tag, 
			       MB_TAG_DENSE|MB_TAG_CREAT);
  assert( MB_SUCCESS == rval );
  if( MB_SUCCESS != rval ) return rval; 

  OrientedBox box;
  rval = tool->box( node, box );
  assert(MB_SUCCESS == rval );
  if ( MB_SUCCESS != rval ) return rval; 
  
  rval = box.make_hex( new_hex, mbi2 );
  assert( MB_SUCCESS == rval );
  if( MB_SUCCESS != rval ) return rval; 
  
  void *ptr = &depth;
  rval = mbi2-> tag_set_data( depth_tag, &new_hex, 1, ptr);
  assert( MB_SUCCESS == rval );
  if( MB_SUCCESS != rval ) return rval; 

  if(w_tris)
    {
    //get the triangles contained by this node
    std::vector<EntityHandle> tris; 
    
    rval = tool->get_moab_instance()->get_entities_by_type( node, MBTRI, tris);
    assert(MB_SUCCESS == rval );
    if ( MB_SUCCESS != rval ) return rval; 
    
    rval = transfer_tri_inst( tool->get_moab_instance(), mbi2, tris);
    assert( MB_SUCCESS == rval );
  
    //add the data to the class attributes
    tri_map[new_hex] = tris;
    }
  
  //add the hex and go to the next tree depth
  hexes.push_back(new_hex);
  descend = true;    
  
  return MB_SUCCESS;
}