//---------------------------------------------------------------------------- void KeyframeController::Save (OutStream& target) const { WM5_BEGIN_DEBUG_STREAM_SAVE(target); TransformController::Save(target); target.Write(mNumCommonTimes); if (mNumCommonTimes > 0) { target.WriteN(mNumCommonTimes, mCommonTimes); target.WriteAggregateW(mNumTranslations, mTranslations); target.WriteAggregateW(mNumRotations, mRotations); target.WriteW(mNumScales, mScales); } else { target.WriteW(mNumTranslations, mTranslationTimes); target.WriteAggregateN(mNumTranslations, mTranslations); target.WriteW(mNumRotations, mRotationTimes); target.WriteAggregateN(mNumRotations, mRotations); target.WriteW(mNumScales, mScaleTimes); target.WriteN(mNumScales, mScales); } WM5_END_DEBUG_STREAM_SAVE(KeyframeController, target); }
//---------------------------------------------------------------------------- void Float2Array::Save (OutStream& target) const { WM5_BEGIN_DEBUG_STREAM_SAVE(target); Object::Save(target); target.WriteAggregateW(mNumElements, mElements); WM5_END_DEBUG_STREAM_SAVE(Float2Array, target); }
//---------------------------------------------------------------------------- void PlanarShadowEffect::Save (OutStream& target) const { WM5_BEGIN_DEBUG_STREAM_SAVE(target); GlobalEffect::Save(target); target.WriteAggregateW(mNumPlanes, mShadowColors); target.WritePointerN(mNumPlanes, mPlanes); target.WritePointerN(mNumPlanes, mProjectors); target.WritePointer(mShadowCaster); WM5_END_DEBUG_STREAM_SAVE(PlanarShadowEffect, target); }