示例#1
0
float D3DCore_Impl::Channel_GetPos(HCHANNEL chn)
{
	if(!m_pADevice) return -1.0f;

	OutputStream* OStream = (OutputStream*)chn;
	for( Channel* I = channels; I != NULL; I = I->next )
	{
		if( I->Handler == chn )
		{			
			return float(OStream->getPosition());
		}
	}

	//Recorrer los stream
	for( CStreamList* I = streams; I != NULL; I = I->next )
	{
		if( I->hstream == chn )
		{			
			return float(OStream->getPosition());
		}
	}

	return -1.0f;
}
示例#2
0
static int wrap_getPosition(lua_State* L) {
  lua_settop(L, 1);
  OutputStream* self = luaAudiere_checkOutputStream(L, 1);
  lua_pushinteger(L, self->getPosition());
  return 1;
}