示例#1
0
OverlayContainer* MenuSheet::createOverlay(int id, const std::string& text, int x, int y, int w, int h) {
    std::string ovname = mName + "/" + Ogre::StringConverter::toString(id);

    OverlayContainer* ov;

    if (text.empty())
        ov = static_cast<OverlayContainer*>(OverlayManager::getSingleton().createOverlayElement("Panel", ovname));
    else
        ov = static_cast<OverlayContainer*>(OverlayManager::getSingleton().createOverlayElement("TextArea", ovname));

    ov->setMetricsMode(GMM_PIXELS);

    // text area centered around X point, so we create it with w/2 surplus
    if (text.empty())
        ov->setPosition(x, y);
    else
        ov->setPosition(x + w/2, y);

    ov->setDimensions(w, h);

    ov->setCaption(text);
    ov->setParameter("font_name", mFont);
    ov->setParameter("char_height", StringConverter::toString(mFontSize));

    ov->setParameter("alignment", "center");

    ov->show();

    mOverlay->add2D(ov);

    return ov;
}
示例#2
0
void HUD::multiplayer()
{
	OverlayManager& overlayManager = OverlayManager::getSingleton();

	// Create a panel
	OverlayContainer* panel = static_cast<OverlayContainer*>(
	overlayManager.createOverlayElement("Panel", "MultiplayerPanel"));
	panel->setMetricsMode(Ogre::GMM_PIXELS);
	panel->setPosition(20, 20);
	panel->setDimensions(200, 250);
	panel->setMaterialName("PanelAchtergrondImage"); // Optional background material

	// Create a text area
	m_textMessages = static_cast<TextAreaOverlayElement*>(
	overlayManager.createOverlayElement("TextArea", "MultiplayerTextArea"));

	m_textMessages->setMetricsMode(Ogre::GMM_PIXELS);
	m_textMessages->setPosition(10, 50);
	m_textMessages->setDimensions(150, 100);
	m_textMessages->setCaption("GoClient 0.1");
	m_textMessages->setCharHeight(16);
	m_textMessages->setFontName("ArialFont");
	m_textMessages->setColourBottom(ColourValue(0.6, 0.6, 0.6));
	m_textMessages->setColourTop(ColourValue(1, 1, 1));

	// Create an overlay, and add the panel
	m_overlay = overlayManager.create("MultiplayerOverlay");
	m_overlay->add2D(panel);

	// Add the text area to the panel
	panel->addChild(m_textMessages);

	// Show the overlay
	m_overlay->show();
}
示例#3
0
void Splash::createScene()
{
	log("[Loading] Creating the splash screen...");
	// Loading picture
	overlayManager = &OverlayManager::getSingleton();
	overlay = overlayManager->create("LoadingOverlay");
	((MaterialPtr)MaterialManager::getSingleton().create("LoadingMaterial","splash"))->getTechnique(0)->getPass(0)->createTextureUnitState("loading.png");
	OverlayContainer* panel = static_cast<OverlayContainer*>(overlayManager->createOverlayElement("Panel","LoadingPanel"));
	panel->setMaterialName("LoadingMaterial");
	panel->setDimensions(1,0.96f);

	// Progess bar
	OverlayContainer* progressBar = static_cast<OverlayContainer*>(overlayManager->createOverlayElement("Panel","ProgressBar"));
	progressBar->setDimensions(1,0.04f);
	progressBar->setPosition(0,0.96f);
	MaterialPtr progressBGMat = MaterialManager::getSingleton().create("progressBG","splash");
	progressBGMat->getTechnique(0)->getPass(0)->createTextureUnitState()->setColourOperationEx(LBX_SOURCE1,LBS_MANUAL,LBS_CURRENT,ColourValue(0.9f, 0.9f, 0.9f));;
	MaterialPtr progressFGMat = MaterialManager::getSingleton().create("progressFG","splash");
	progressFGMat->getTechnique(0)->getPass(0)->createTextureUnitState()->setColourOperationEx(LBX_SOURCE1,LBS_MANUAL,LBS_CURRENT,ColourValue(0.23f, 0.88f, 0.5f));;
	progressBG = static_cast<OverlayContainer*>(overlayManager->createOverlayElement("Panel","ProgressBarBG"));
	progressBG->setMaterialName("progressBG");
	progressBG->setDimensions(1,1);
	progressFG = static_cast<OverlayContainer*>(overlayManager->createOverlayElement("Panel","ProgressBarFG"));
	progressFG->setMaterialName("progressFG");
	progressFG->setDimensions(0,1);

	// Loading text
	FontManager::getSingleton().getByName("BlueHighway")->load(); // HACK: Workaround for bug #324 in Ogre
	progressText = static_cast<TextAreaOverlayElement*>(overlayManager->createOverlayElement("TextArea", "text"));
	progressText->setMetricsMode(GuiMetricsMode::GMM_RELATIVE);
	progressText->setLeft(0.01f);
	progressText->setTop(0.01f);
	progressText->setHorizontalAlignment(GHA_LEFT);
	progressText->setVerticalAlignment(GVA_TOP);
	progressText->setFontName("BlueHighway");
	progressText->setCharHeight(0.03f);
	progressText->setColour(Ogre::ColourValue(0,0,0));

	progressBar->addChild(progressBG);
	progressBar->addChild(progressFG);
	progressBar->addChild(progressText);
	overlay->add2D(panel);
	overlay->add2D(progressBar);
	overlay->show();
}