示例#1
0
文件: where.cpp 项目: wh5a/xgill
void WherePostcondition::PrintUI(OutStream &out) const
{
  PEdge *edge = m_frame->CFG()->GetSingleOutgoingEdge(m_point);
  Location *loc = m_frame->CFG()->GetPointLocation(m_point);

  if (edge->IsLoop()) {
    const char *loop_name = edge->AsLoop()->GetLoopId()->LoopName();
    out << "LoopInvariant [" << loop_name << "]";
  }
  else {
    out << "Postcondition [";

    PEdgeCall *nedge = edge->AsCall();
    Exp *function = nedge->GetFunction();
    function->PrintUI(out, true);

    out << ":" << loc->Line() << "]";
  }

  if (m_bit) {
    Bit *new_bit = BitConvertExitClobber(m_bit);

    out << " :: ";
    new_bit->PrintUI(out, true);
    new_bit->DecRef();
  }
}
示例#2
0
void WherePostcondition::PrintHook(OutStream &out) const
{
  BlockId *id = m_frame->CFG()->GetId();
  Variable *func_var = id->BaseVar();

  PEdge *edge = m_frame->CFG()->GetSingleOutgoingEdge(m_point);

  if (edge->IsLoop()) {
    PEdgeLoop *nedge = edge->AsLoop();
    out << nedge->GetLoopId()->Loop()->Value() << " "
        << func_var->GetName()->Value();
  }
  else {
    PEdgeCall *nedge = edge->AsCall();

    if (Variable *callee = nedge->GetDirectFunction()) {
      // direct call, just one hook function.
      out << "post " << callee->GetName()->Value();
    }
    else {
      // indirect call, one hook function for each callee.
      CallEdgeSet *callees = CalleeCache.Lookup(func_var);
      bool found_callee = false;

      if (callees) {
        for (size_t eind = 0; eind < callees->GetEdgeCount(); eind++) {
          const CallEdge &edge = callees->GetEdge(eind);
          if (edge.where.id == id && edge.where.point == m_point) {
            if (found_callee)
              out << "$";  // add the separator
            found_callee = true;

            out << "post " << edge.callee->GetName()->Value();
          }
        }
      }

      CalleeCache.Release(func_var);
    }
  }
}
示例#3
0
文件: checker.cpp 项目: wh5a/xgill
bool CheckFrame(CheckerState *state, CheckerFrame *frame,
                CheckerPropagate *propagate)
{
  Assert(!state->GetReportKind());

  BlockMemory *mcfg = frame->Memory();
  BlockCFG *cfg = mcfg->GetCFG();
  BlockId *id = cfg->GetId();

  if (checker_verbose.IsSpecified()) {
    logout << "CHECK: " << frame << ": Entering " << id << endl;
    if (propagate)
      propagate->Print();
  }

  Where *where = propagate ? propagate->m_where : NULL;

  // check if we should terminate the search at this point (with or without
  // generating a report).
  if (where && where->IsNone()) {
    WhereNone *nwhere = where->AsNone();
    ReportKind kind = nwhere->GetReportKind();

    if (kind == RK_None) {
      if (checker_verbose.IsSpecified())
        logout << "CHECK: " << frame << ": Ignoring" << endl;
      return false;
    }
    else {
      if (checker_verbose.IsSpecified())
        logout << "CHECK: " << frame << ": Propagation failed" << endl;
      state->SetReport(kind);
      return true;
    }
  }

  // check for other propagations on the stack with frames for the same block,
  // and block the recursion if we exceed the checker's depth. we assume that
  // if we're ever going to terminate in the presence of recursion, we will
  // do so quickly.

  if (propagate) {
    if (uint32_t depth = checker_depth.UIntValue()) {
      Vector<CheckerFrame*> recurse_frames;

      for (size_t ind = 0; ind < state->m_stack.Size(); ind++) {
        CheckerFrame *other_frame = state->m_stack[ind]->m_frame;
        if (other_frame != frame && other_frame->Memory() == mcfg &&
            !recurse_frames.Contains(other_frame))
          recurse_frames.PushBack(other_frame);
      }

      if (recurse_frames.Size() >= depth) {
        state->SetReport(RK_Recursion);
        return true;
      }
    }
  }

  // check if we are propagating into some callee.
  if (where && where->IsPostcondition()) {
    WherePostcondition *nwhere = where->AsPostcondition();

    // expand the callee at the specified point.
    PPoint point = nwhere->GetPoint();
    PEdge *edge = cfg->GetSingleOutgoingEdge(point);

    if (edge->IsLoop()) {
      // expanding data from a loop. first try the case that the loop
      // does not execute at all.

      if (checker_verbose.IsSpecified())
        logout << "CHECK: " << frame
               << ": Trying to skip loop at " << point << endl;

      state->PushContext();

      if (CheckSkipLoop(state, frame, point, nwhere))
        return true;

      state->PopContext();
    }

    if (BlockId *callee = edge->GetDirectCallee()) {
      // easy case, there is only a single callee.

      if (checker_verbose.IsSpecified())
        logout << "CHECK: " << frame
               << ": Expanding single callee at " << point
               << ": " << callee << endl;

      state->PushContext();

      if (CheckSingleCallee(state, frame, point, nwhere, callee, true))
        return true;

      state->PopContext();
    }
    else {
      // iterate through all the possible callees

      Variable *function = id->BaseVar();
      CallEdgeSet *callees = CalleeCache.Lookup(function);

      Vector<Variable*> callee_vars;

      if (callees) {
        for (size_t eind = 0; eind < callees->GetEdgeCount(); eind++) {
          const CallEdge &edge = callees->GetEdge(eind);
          if (edge.where.id == id && edge.where.point == point)
            callee_vars.PushBack(edge.callee);
        }
      }

      SortVector<Variable*,Variable>(&callee_vars);

      for (size_t cind = 0; cind < callee_vars.Size(); cind++) {
        Variable *callee = callee_vars[cind];

        if (checker_verbose.IsSpecified())
          logout << "CHECK: " << frame
                 << ": Expanding indirect callee at " << point
                 << ": " << callee << endl;

        callee->IncRef();
        BlockId *callee_id = BlockId::Make(B_Function, callee);

        state->PushContext();

        if (CheckSingleCallee(state, frame, point,
                              nwhere, callee_id, false)) {
          CalleeCache.Release(function);
          return true;
        }

        state->PopContext();
      }

      if (callee_vars.Empty()) {
        if (checker_verbose.IsSpecified())
          logout << "CHECK: " << frame
                 << ": No callees to expand at " << point << endl;
      }

      CalleeCache.Release(function);
    }

    return false;
  }

  // any precondition we have to propagate up to the callers.
  WherePrecondition *precondition = NULL;
  if (where)
    precondition = where->IfPrecondition();

  // whether we will be reconnecting to the caller without any
  // propagation information.
  bool reconnect_caller = false;

  if (precondition) {
    Bit *bit = precondition->GetBit();
    WherePrecondition *dupe_precondition = new WherePrecondition(mcfg, bit);
    state->m_precondition_list.PushBack(dupe_precondition);
  }
  else {
    // we will propagate to the caller regardless if there is already a caller
    // hooked up or if we are inside a loop body.

    if (frame->GetCaller().id != NULL)
      reconnect_caller = true;

    if (frame->Kind() == B_Loop)
      reconnect_caller = true;
  }

  if (propagate && reconnect_caller) {
    // check to see if we are delaying any heap propagation.
    if (where->IsInvariant()) {
      Assert(state->m_delayed_propagate_heap == NULL);
      state->m_delayed_propagate_heap = propagate;
    }
  }
  else if (!precondition && !reconnect_caller) {
    // check to see if we are performing heap propagation.

    if (state->m_delayed_propagate_heap) {
      Assert(propagate == NULL);
      CheckerPropagate *heap_propagate = state->m_delayed_propagate_heap;
      state->m_delayed_propagate_heap = NULL;

      WhereInvariant *invariant = heap_propagate->m_where->AsInvariant();

      if (CheckHeapWrites(state, frame, heap_propagate->m_frame, invariant))
        return true;

      state->m_delayed_propagate_heap = heap_propagate;
      return false;
    }
    else if (where && where->IsInvariant()) {
      return CheckHeapWrites(state, frame, frame, where->AsInvariant());
    }

    Assert(propagate);

    // don't need to expand the callers or anything else.
    // we can finally terminate propagation with an error report.

    if (checker_verbose.IsSpecified())
      logout << "CHECK: " << frame
             << ": Nothing to expand, finishing" << endl;

    state->SetReport(RK_Finished);
    return true;
  }

  if (frame->GetCaller().id != NULL) {
    // just propagate to the existing caller.

    if (checker_verbose.IsSpecified())
      logout << "CHECK: " << frame
             << ": Returning to caller" << endl;

    state->PushContext();

    if (CheckSingleCaller(state, frame, precondition, frame->GetCaller()))
      return true;

    state->PopContext();
  }
  else if (id->Kind() == B_Function) {
    // propagate to all callers to the function.

    Variable *function = id->BaseVar();
    CallEdgeSet *callers = CallerCache.Lookup(function);

    Vector<BlockPPoint> caller_points;

    for (size_t eind = 0; callers && eind < callers->GetEdgeCount(); eind++) {
      const CallEdge &edge = callers->GetEdge(eind);
      Assert(edge.callee == function);

      caller_points.PushBack(edge.where);
    }

    SortVector<BlockPPoint,BlockPPoint>(&caller_points);

    for (size_t cind = 0; cind < caller_points.Size(); cind++) {
      BlockPPoint caller = caller_points[cind];

      if (checker_verbose.IsSpecified())
        logout << "CHECK: " << frame
               << ": Checking caller: " << caller << endl;

      state->PushContext();

      if (CheckSingleCaller(state, frame, precondition, caller)) {
        CallerCache.Release(function);
        return true;
      }

      state->PopContext();
    }

    if (caller_points.Empty()) {
      if (checker_verbose.IsSpecified())
        logout << "CHECK: " << frame << ": No callers to expand" << endl;
    }

    CallerCache.Release(function);
  }
  else if (id->Kind() == B_Loop) {
    // check all possible callers of the loop. unroll an iteration before
    // checking the parents so that if we can't figure out a sufficient
    // condition for the loop we will stop exploration quickly.

    // unroll another iteration of the loop.

    if (checker_verbose.IsSpecified())
      logout << "CHECK: " << frame
             << ": Unrolling loop iteration" << endl;

    state->PushContext();

    BlockPPoint recursive_caller(id, cfg->GetExitPoint());
    if (CheckSingleCaller(state, frame, precondition, recursive_caller))
      return true;

    state->PopContext();

    // check the parents which can initially invoke this loop.

    if (frame->GetLoopParent().id != NULL) {
      if (checker_verbose.IsSpecified())
        logout << "CHECK: " << frame
               << ": Checking existing loop parent: "
               << frame->GetLoopParent() << endl;

      state->PushContext();

      if (CheckSingleCaller(state, frame, precondition,
                            frame->GetLoopParent()))
        return true;

      state->PopContext();
    }
    else {
      for (size_t pind = 0; pind < cfg->GetLoopParentCount(); pind++) {
        BlockPPoint where = cfg->GetLoopParent(pind);

        if (checker_verbose.IsSpecified())
          logout << "CHECK: " << frame
                 << ": Checking loop parent: " << where << endl;

        state->PushContext();

        if (CheckSingleCaller(state, frame, precondition, where))
          return true;

        state->PopContext();
      }
    }
  }
  else if (id->Kind() == B_Initializer) {
    // initializers don't have callers, can just ignore this.
    // TODO: should address why this code is being reached in the first place.
    if (checker_verbose.IsSpecified())
      logout << "CHECK: " << frame << ": Initializer has no callers" << endl;
    return false;
  }
  else {
    // unknown type of block.
    Assert(false);
  }

  // if we set the state's delayed heap propagation then unset it.
  if (propagate && state->m_delayed_propagate_heap == propagate)
    state->m_delayed_propagate_heap = NULL;

  return false;
}