// // I_SelectDefaultGamePad // // Select the gamepad configured in the configuration file, if it can be // found. Otherwise, nothing will happen and activePad will remain NULL. // bool I_SelectDefaultGamePad() { HALGamePad *pad = NULL; // Deselect any active device first. if(activePad) { activePad->deselect(); activePad = NULL; } if(i_joysticknum >= 0) { // search through the master directory for a pad with this number PODCollection<HALGamePad *>::iterator itr = masterGamePadList.begin(); for(; itr != masterGamePadList.end(); itr++) { if((*itr)->num == i_joysticknum) { pad = *itr; // found it. break; } } } // Select the device if it was found. if(pad) { if(pad->select()) activePad = pad; } return (activePad != NULL); }