示例#1
0
void Bezier<POINT>::PVec( const float t, POINT &point) const
{
    XTRACE();
    float t2 = 2*t;
    float tt3 = 3*t*t;

    if( point.dimension() != 2) return;

    //vector perpendicular to tangent at t
    // x/y -> -(y/x)
    point.set(1,  pd[0][1] + t2*pd[0][2] + tt3*pd[0][3]);
    point.set(0,-(pd[1][1] + t2*pd[1][2] + tt3*pd[1][3]));
}
示例#2
0
void Bezier<POINT>::TVec( const float t, POINT &point) const
{
    XTRACE();
    float t2 = 2*t;
    float tt3 = 3*t*t;

    for( int d=0; d<point.dimension(); d++)
    {
	point.set(d, pd[d][1] + t2*pd[d][2] + tt3*pd[d][3]);
    }
}
示例#3
0
void Bezier<POINT>::Pos( const float t, POINT &point) const
{
    XTRACE();
    float tt = t*t;
    float ttt = t*tt;

    for( int d=0; d<point.dimension(); d++)
    {
	point.set(d, pd[d][0] + t*pd[d][1] + tt*pd[d][2] + ttt*pd[d][3]);
    }
}