示例#1
0
void __UtilityShutdown()
{
	saveDialog.Shutdown(true);
	msgDialog.Shutdown(true);
	oskDialog.Shutdown(true);
	netDialog.Shutdown(true);
	screenshotDialog.Shutdown(true);
}
示例#2
0
void __UtilityDoState(PointerWrap &p)
{
	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	p.Do(currentlyLoadedModules);
	p.DoMarker("sceUtility");
}
示例#3
0
void __UtilityShutdown()
{
	saveDialog.Shutdown();
	msgDialog.Shutdown();
	oskDialog.Shutdown();
	netDialog.Shutdown();
}
示例#4
0
void __UtilityDoState(PointerWrap &p)
{
	auto s = p.Section("sceUtility", 1);
	if (!s)
		return;

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);
	p.Do(currentlyLoadedModules);
}
示例#5
0
void __UtilityDoState(PointerWrap &p)
{
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	p.DoMarker("sceUtility");
}
示例#6
0
u32 sceUtilityScreenshotUpdate(u32 unknown)
{
	if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(HLE, "sceUtilityScreenshotUpdate(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	ERROR_LOG(HLE, "UNIMPL sceUtilityScreenshotUpdate(%d)", unknown);
	return screenshotDialog.Update();
}
示例#7
0
u32 sceUtilityScreenshotShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(HLE, "sceUtilityScreenshotShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogActive = false;

	WARN_LOG(HLE, "UNTESTED sceUtilityScreenshotShutdownStart()");
	return screenshotDialog.Shutdown();
}
示例#8
0
int sceUtilityScreenshotGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		DEBUG_LOG(SCEUTILITY, "sceUtilityScreenshotGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	u32 status = screenshotDialog.GetStatus(); 
	WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotGetStatus()", status);
	return status;
}
示例#9
0
u32 sceUtilityScreenshotUpdate(u32 animSpeed)
{
	if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityScreenshotUpdate(%i): wrong dialog type", animSpeed);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	int ret = screenshotDialog.Update(animSpeed);
	WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotUpdate(%i)", ret, animSpeed);
	return ret;
}
示例#10
0
int sceUtilityScreenshotGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		DEBUG_LOG(HLE, "sceUtilityScreenshotGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	u32 retval = screenshotDialog.GetStatus(); 
	WARN_LOG(HLE, "UNIMPL %i=sceUtilityScreenshotGetStatus()", retval);
	return retval;
}
示例#11
0
u32 sceUtilityScreenshotContStart(u32 paramAddr)
{
	if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityScreenshotContStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	u32 ret = screenshotDialog.ContStart();
	WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotContStart(%08x)", ret, paramAddr);
	return ret;
}
示例#12
0
u32 sceUtilityScreenshotShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityScreenshotShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogActive = false;
	int ret  = screenshotDialog.Shutdown();
	WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotShutdownStart()", ret);
	return ret;
}
示例#13
0
//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 unknown1, u32 unknown2, u32 unknown3, u32 unknown4, u32 unknown5, u32 unknown6)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(HLE, "sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x): wrong dialog type", unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogType = UTILITY_DIALOG_SCREENSHOT;
	currentDialogActive = true;

	u32 retval = screenshotDialog.Init();
	WARN_LOG_REPORT(HLE, "UNIMPL %i=sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x)", retval, unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
	return retval;
}
示例#14
0
//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 paramAddr)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityScreenshotInitStart(%08x): wrong dialog type", paramAddr);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogType = UTILITY_DIALOG_SCREENSHOT;
	currentDialogActive = true;
	u32 retval = screenshotDialog.Init();
	WARN_LOG_REPORT(SCEUTILITY, "%08x=sceUtilityScreenshotInitStart(%08x)", retval, paramAddr);
	return retval;
}
示例#15
0
int sceUtilityScreenshotGetStatus()
{
	u32 retval = screenshotDialog.GetStatus(); 
	WARN_LOG(HLE, "UNIMPL %i=sceUtilityScreenshotGetStatus()", retval);
	return retval;
}
示例#16
0
int sceUtilityNetconfShutdownStart(unsigned int unknown)
{
	DEBUG_LOG(HLE,"FAKE sceUtilityNetconfShutdownStart(%i)", unknown);
	return netDialog.Shutdown();
}
示例#17
0
int sceUtilityNetconfGetStatus()
{
	ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfGetStatus()");
	return netDialog.GetStatus();
}
示例#18
0
int sceUtilityNetconfUpdate(int animSpeed)
{
	DEBUG_LOG(HLE,"FAKE sceUtilityNetconfUpdate(%i)", animSpeed);
	return netDialog.Update();
}
示例#19
0
int sceUtilityNetconfShutdownStart(unsigned int unknown)
{
	ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfShutdownStart(%i)", unknown);
	return netDialog.Shutdown();
}
示例#20
0
int sceUtilityNetconfGetStatus()
{
	DEBUG_LOG(HLE,"sceUtilityNetconfGetStatus()");
	return netDialog.GetStatus();
}
示例#21
0
int sceUtilityNetconfInitStart(u32 structAddr)
{
	ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfInitStart(%08x)", structAddr);
	return netDialog.Init();
}
示例#22
0
//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 unknown1, u32 unknown2, u32 unknown3, u32 unknown4, u32 unknown5, u32 unknown6)
{
	u32 retval = screenshotDialog.Init();
	WARN_LOG(HLE, "UNIMPL %i=sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x)", retval, unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
	return retval;
}
示例#23
0
int sceUtilityNetconfUpdate(int animSpeed)
{
	ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfUpdate(%i)", animSpeed);
	return netDialog.Update();
}
示例#24
0
u32 sceUtilityScreenshotShutdownStart()
{
	WARN_LOG(HLE, "UNTESTED sceUtilityScreenshotShutdownStart()");
	return screenshotDialog.Shutdown();
}
示例#25
0
u32 sceUtilityScreenshotUpdate(u32 unknown)
{
	ERROR_LOG(HLE, "UNIMPL sceUtilityScreenshotUpdate(%d)", unknown);
	return screenshotDialog.Update();
}
示例#26
0
int sceUtilityNetconfInitStart(u32 structAddr)
{
	DEBUG_LOG(HLE,"FAKE sceUtilityNetconfInitStart(%08x)", structAddr);
	return netDialog.Init();
}