Lav_PUBLIC_FUNCTION LavError Lav_environmentNodePlayAsync(LavHandle nodeHandle, LavHandle bufferHandle, float x, float y, float z) { PUB_BEGIN auto e = incomingObject<EnvironmentNode>(nodeHandle); auto b = incomingObject<Buffer>(bufferHandle); LOCK(*e); e->playAsync(b, x, y, z); PUB_END }