/*! \brief Add item to container \author Endymion \param pItem the item to add \param xx the x location or INVALID if use rand pos \param yy the y location or INVALID if use rand pos */ LOGICAL cItem::AddItem(P_ITEM pItem, short xx, short yy) { VALIDATEPIR(pItem,false); NxwSocketWrapper sw; sw.fillOnline( pItem ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); if (xx!=-1) // use the given position { pItem->setContSerial( getSerial32() ); pItem->setPosition(xx, yy, 9); } else // no pos given { if( !ContainerPileItem(pItem) ) { // try to pile pItem->SetRandPosInCont(this); // not piled, random pos pItem->setContSerial( getSerial32() ); } else return true; //Luxor: we cannot do a refresh because item was piled } pItem->Refresh(); return true; }
static bool ItemDroppedOnSelf(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi) { if (ps == NULL) return false; VALIDATEPIR(pi, false); // NXWSOCKET s=ps->toInt(); // CHARACTER cc=ps->currCharIdx(); P_CHAR pc = ps->currChar(); // MAKE_CHAR_REF(cc); VALIDATEPCR(pc, false); Location charpos = pc->getPosition(); if (pi->getId() >= 0x4000 ) // crashfix , prevents putting multi-objects ni your backback { ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client !")); pi->MoveTo( charpos ); pi->Refresh();//AntiChrist return true; } // if (pi->glow>0) // glowing items // { // pc->addHalo(pi); // pc->glowHalo(pi); // } P_ITEM pack = pc->getBackpack(); if (pack==NULL) // if player has no pack, put it at its feet { pi->MoveTo( charpos ); pi->Refresh(); } else { pack->AddItem(pi); // player has a pack, put it in there weights::NewCalc(pc);//AntiChrist bugfixes statwindow(pc,pc); pc->playSFX( itemsfx(pi->getId()) ); } return true; }
/*! \brief Steal random \author Unknow, updated by Endymion \param ps the client \todo add string because it's locked contanier into translate */ void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief=ps->currChar(); VALIDATEPC(thief); P_CHAR victim = pointers::findCharBySerial( t->getClicked() ); VALIDATEPC(victim); if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32()) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if (victim->IsGMorCounselor() ) { thief->sysmsg( TRANSLATE("You can't steal from gods.")); return; } P_ITEM pack= victim->getBackpack(); if ( !ISVALIDPI(pack)) { thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack")); return; } char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() ); thief->sysmsg(temp); if ( char_inRange(thief,victim,1) ) { P_ITEM pi = NULL; NxwItemWrapper si; si.fillItemsInContainer( pack, false ); if( si.size()>0 ) { int ra=rand()%si.size(); int c=0; for( si.rewind(); !si.isEmpty(); si++ ) { c++; if( c==ra ) { pi=si.getItem(); break; } } } if( pi==NULL ) { thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions")); return; } //Endy can't be not valid after this -^ loop, else error VALIDATEPI(pi); if( pi->isNewbie() ) {//newbie thief->sysmsg(TRANSLATE("... and fail because it is of no value to you.")); return; } if(pi->isSecureContainer()) { thief->sysmsg(TRANSLATE("... and fail because it's a locked container.")); return; } if ( thief->checkSkill( STEALING,0,999) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal)) thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else { if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s); if (g_bByPass==true) return; */ P_ITEM thiefpack = thief->getBackpack(); VALIDATEPI(thiefpack); pi->setContSerial( thiefpack->getSerial32() ); thief->sysmsg(TRANSLATE("... and you succeed.")); pi->Refresh(); //all_items(s); } } else thief->sysmsg(TRANSLATE(".. and fail because you're not good enough.")); if ( thief->skill[STEALING] < rand()%1001 ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma( ServerScp::g_nStealKarmaLoss); thief->modifyFame( ServerScp::g_nStealFameLoss); if (victim->IsInnocent() && thief->attackerserial!=victim->getSerial32() && Guilds->Compare(thief,victim)==0)//AntiChrist setCrimGrey(thief, ServerScp::g_nStealWillCriminal);//Blue and not attacker and not guild std::string itmname = ""; if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D // // NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if( ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) sysmessage(ps_i->toInt(),temp2); } } } else { thief->sysmsg( TRANSLATE("... and realise you're too far away.")); } }
/*! \brief Steal something \author Unknow, completly rewritten by Endymion \param ps the client */ void Skills::target_stealing( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief = ps->currChar(); VALIDATEPC(thief); SERIAL target_serial = t->getClicked(); AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE); //steal a char if ( isCharSerial(target_serial) ) { Skills::target_randomSteal(ps,t); return; } const P_ITEM pi = pointers::findItemBySerial( target_serial ); VALIDATEPI(pi); //steal a pickpocket, a steal training dummy if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C ) { Skills::PickPocketTarget(ps); return; } //no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed ! if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() ) { thief->sysmsg(TRANSLATE("You cannot steal that.")); return; } P_CHAR victim = pi->getPackOwner(); VALIDATEPC(victim); if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) ) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (thief->distFrom( victim ) == 1) { int result; R32 we = pi->getWeightActual(); int bonus= (int)( (1800 - we)/5 ); if ( thief->checkSkill( STEALING,0,(1000-bonus)) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( we > cansteal ) { thief->sysmsg(TRANSLATE("That is too heavy.")); return; } if (pi->amxevents[EVENT_IONSTOLEN]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32()); if (g_bByPass==true) return; } if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s ); if (g_bByPass==true) return; */ P_ITEM pack= thief->getBackpack(); VALIDATEPI(pack); pi->setContSerial( pack->getSerial32() ); thief->sysmsg(TRANSLATE("You successfully steal the item.")); pi->Refresh(); result=+200; //all_items(s); why all item? } else { thief->sysmsg( TRANSLATE("You failed to steal the item.")); result=-200; //Only onhide when player is caught! } if ( rand()%1000 > ( thief->skill[STEALING] + result ) ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss); thief->modifyFame(ServerScp::g_nStealFameLoss); if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0) setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild std::string itmname ( "" ); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc ) if( victim->HasHumanBody() ) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if(ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) pc_i->sysmsg(temp2); } } } else { thief->sysmsg(TRANSLATE("You are too far away to steal that item.")); } AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER); }
/*! \author Luxor \brief execute decay on the item \return true if decayed (so deleted), false else */ LOGICAL cItem::doDecay() { if ( !canDecay() ) return false; if ( magic == 4/* || magic == 2*/ ) return false; if ( !isInWorld() ) return false; if ( TIMEOUT( decaytime ) ) { if ( amxevents[EVENT_IONDECAY] !=NULL ) { g_bByPass = false; amxevents[EVENT_IONDECAY]->Call(getSerial32(), DELTYPE_DECAY); if ( g_bByPass == true ) return false; } /* g_bByPass = false; runAmxEvent( EVENT_IONDECAY, getSerial32(), DELTYPE_DECAY ); if ( g_bByPass == true ) return false; */ //Multis if ( !isFieldSpellItem() && !corpse ) { if ( getMultiSerial32() == INVALID ) { P_ITEM pi_multi = findmulti(getPosition()); if ( ISVALIDPI(pi_multi) ) { if ( pi_multi->more4 == 0 ) { setDecayTime(); SetMultiSerial(pi_multi->getSerial32()); return false; } } } else { setDecayTime(); return false; } } //End Multis if( type == ITYPE_CONTAINER || ( !SrvParms->lootdecayswithcorpse && corpse ) ) { NxwItemWrapper si; si.fillItemsInContainer( this, false ); for( si.rewind(); !si.isEmpty(); si++ ) { P_ITEM pj = si.getItem(); if( ISVALIDPI(pj) ) { pj->setContSerial(INVALID); pj->MoveTo( getPosition() ); pj->setDecayTime(); pj->Refresh(); } } } Delete(); return true; } else return false; }
/*! \brief Get an item \author Unknow, revamped by Endymion \param client the client */ void get_item( NXWCLIENT client ) // Client grabs an item { if ( client == NULL) return; P_CHAR pc_currchar = client->currChar(); VALIDATEPC( pc_currchar ); NXWSOCKET s = client->toInt(); P_ITEM pi = pointers::findItemBySerPtr(buffer[s]+1); VALIDATEPI(pi); //Luxor: not-movable items /*if (pi->magic == 2 || (isCharSerial(pi->getContSerial()) && pi->getContSerial() != pc_currchar->getSerial32()) ) { if (isCharSerial(pi->getContSerial())) { P_CHAR pc_i = pointers::findCharBySerial(pi->getContSerial()); if (ISVALIDPC(pc_i)) pc_i->sysmsg("Warning, backpack bug located!"); } if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; }*/ pc_currchar->disturbMed(); // Meditation tile_st item; data::seekTile( pi->getId(), item ); // Check if item is equiped if( pi->getContSerial() == pc_currchar->getSerial32() && pi->layer == item.quality ) { if( pc_currchar->UnEquip( pi, 1 ) == 1 ) // bypass called { if( client->isDragging() ) { UI08 cmd[1]= {0x29}; client->resetDragging(); Xsend(s, cmd, 1); UpdateStatusWindow(s,pi); //AoS/ Network->FlushBuffer(s); } return; } } P_CHAR owner=NULL; P_ITEM container=NULL; if ( !pi->isInWorld() ) { // Find character owning item if ( isCharSerial( pi->getContSerial())) { owner = pointers::findCharBySerial( pi->getContSerial()); } else // its an item { //Endymion Bugfix: //before check the container.. but if this cont is a subcont? //so get the outmostcont and check it else: //can loot without lose karma in subcont //can steal in trade ecc //not very good :P container = pi->getOutMostCont(); if( isCharSerial( container->getContSerial() ) ) owner=pointers::findCharBySerial( container->getContSerial() ); } if ( ISVALIDPC( owner ) && owner->getSerial32()!=pc_currchar->getSerial32() ) { if ( !pc_currchar->IsGM() && owner->getOwnerSerial32() != pc_currchar->getSerial32() ) {// Own serial stuff by Zippy -^ Pack aniamls and vendors. UI08 bounce[2]= { 0x27, 0x00 }; Xsend(s, bounce, 2); //AoS/ Network->FlushBuffer(s); if (client->isDragging()) { client->resetDragging(); pi->setContSerial(pi->getContSerial(),true,false); item_bounce3(pi); UpdateStatusWindow(s,pi); } return; } } } if ( ISVALIDPI( container ) ) { if ( container->layer == 0 && container->getId() == 0x1E5E) { // Trade window??? SERIAL serial = calcserial( pi->moreb1, pi->moreb2, pi->moreb3, pi->moreb4); if ( serial == INVALID ) return; P_ITEM piz = pointers::findItemBySerial(serial ); if ( ISVALIDPI( piz ) ) if ( piz->morez || container->morez ) { piz->morez = 0; container->morez = 0; sendtradestatus( piz, container ); } //<Luxor> if (pi->amxevents[EVENT_ITAKEFROMCONTAINER]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_ITAKEFROMCONTAINER]->Call( pi->getSerial32(), pi->getContSerial(), pc_currchar->getSerial32() ); if (g_bByPass) { Sndbounce5(s); if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } //</Luxor> /* //<Luxor> g_bByPass = false; pi->runAmxEvent( EVENT_ITAKEFROMCONTAINER, pi->getSerial32(), pi->getContSerial(), s ); if (g_bByPass) { Sndbounce5(s); if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } //</Luxor> */ if ( container->corpse ) { if ( container->getOwnerSerial32() != pc_currchar->getSerial32()) { //Looter :P pc_currchar->unHide(); bool bCanLoot = false; if( pc_currchar->party!=INVALID ) { P_CHAR dead = pointers::findCharBySerial( container->getOwnerSerial32() ) ; if( ISVALIDPC( dead ) && dead->party==pc_currchar->party ) { P_PARTY party = Partys.getParty( pc_currchar->party ); if( party!=NULL ) { P_PARTY_MEMBER member = party->getMember( pc_currchar->getSerial32() ); if( member!=NULL ) bCanLoot = member->canLoot; } } } if ( !bCanLoot && container->more2==1 ) { pc_currchar->IncreaseKarma(-5); setCrimGrey(pc_currchar, ServerScp::g_nLootingWillCriminal); pc_currchar->sysmsg( TRANSLATE("You are loosing karma!")); } } } // corpse stuff container->SetMultiSerial(INVALID); //at end reset decay of container container->setDecayTime(); } // end cont valid } if ( !pi->corpse ) { UpdateStatusWindow(s, pi); tile_st tile; data::seekTile( pi->getId(), tile); if (!pc_currchar->IsGM() && (( pi->magic == 2 || ((tile.weight == 255) && ( pi->magic != 1))) && !pc_currchar->canAllMove() ) || (( pi->magic == 3|| pi->magic == 4) && !pc_currchar->isOwnerOf( pi ))) { UI08 bounce[2]={ 0x27, 0x00 }; Xsend(s, bounce, 2); //AoS/ Network->FlushBuffer(s); if (client->isDragging()) // only restore item if it got draggged before !!! { client->resetDragging(); item_bounce4(s, pi ); } } // end of can't get else { // AntiChrist bugfix for the bad bouncing bug ( disappearing items when bouncing ) client->setDragging(); pi->setOldPosition( pi->getPosition() ); // first let's save the position pi->oldlayer = pi->layer; // then the layer pi->layer = 0; if (!pi->isInWorld()) pc_currchar->playSFX(0x0057); if (pi->amount>1) { UI16 amount = ShortFromCharPtr(buffer[s] +5); if (amount > pi->amount) amount = pi->amount; else if (amount < pi->amount) { //get not all but a part of item ( piled? ), but anyway make a new one item P_ITEM pin =archive::item::New(); (*pin)=(*pi); pin->amount = (UI16)( pi->amount - amount); pin->setContSerial(pi->getContSerial()); //Luxor pin->setPosition( pi->getPosition() ); /*if( !pin->isInWorld() && isItemSerial( pin->getContSerial() ) ) pin->SetRandPosInCont( (P_ITEM)pin->getContainer() );*/ if ( pin->getOwnerSerial32() != INVALID ) pin->setOwnerSerial32( pi->getOwnerSerial32() ); statwindow(pc_currchar,pc_currchar); pin->Refresh();//AntiChrist } if ( pi->getId() == ITEMID_GOLD) { P_ITEM pack= pc_currchar->getBackpack(); if (ISVALIDPI(pack)) // lb if ( pi->getContSerial() == pack->getSerial32()) statwindow(pc_currchar, pc_currchar); } pi->amount = amount; } // end if corpse #ifdef SPAR_I_LOCATION_MAP pointers::delFromLocationMap( pi ); #else mapRegions->remove( pi ); #endif pi->setPosition( 0, 0, 0 ); pi->setContSerial( INVALID, false ); } } int amt = 0, wgt; if ( container == NULL ) { wgt = (int)weights::LockeddownWeight( pi, &amt); pc_currchar->weight += wgt; statwindow(pc_currchar, pc_currchar); } }
void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container { if (ps == NULL) return; char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var int serial/*, serhash*/; tile_st tile; // bool abort=false; NXWSOCKET s=ps->toInt(); P_CHAR pc=ps->currChar(); VALIDATEPC(pc); Location charpos= pc->getPosition(); P_ITEM pack; P_ITEM pCont = pointers::findItemBySerial(pp->Tserial); VALIDATEPI(pCont); P_ITEM pItem = pointers::findItemBySerial(pp->Iserial); VALIDATEPI(pItem); if (pItem->getId() >= 0x4000) { // abort=true; // LB crashfix that prevents moving multi objcts in BP's ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!")); } //ndEndy recurse only a time P_ITEM contOutMost = pCont->getOutMostCont(); P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL; if( ISVALIDPC(contOwner) ) { //if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) ) if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor ps->sysmsg(TRANSLATE("This aint your backpack!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } } if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) { g_bByPass = false; pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { item_bounce6(ps,pItem); return; } } /* g_bByPass = false; pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { //AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } */ if (pCont->layer==0 && pCont->getId() == 0x1E5E && pCont->getContSerial()==pc->getSerial32()) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial==-1) return; P_ITEM pi_z = pointers::findItemBySerial(serial); if (ISVALIDPI(pi_z)) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus( pi_z, pCont ); } } if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER) { if ( pItem->getId() == ITEMID_GOLD ) {//if they're gold ok pc->playSFX( goldsfx(2) ); } else {//if they're not gold..bounce on ground ps->sysmsg(TRANSLATE("You can only put golds in this bank box!")); pItem->setContSerial(-1); pItem->MoveTo( charpos ); pItem->Refresh(); pc->playSFX( itemsfx(pItem->getId()) ); return; } } } // Xanathars's Bank Limit Code if (ServerScp::g_nBankLimit != 0) { if( ISVALIDPI( contOutMost ) && contOutMost->morex==MOREX_BANK ) { int n = contOutMost->CountItems( INVALID, INVALID, false); n -= contOutMost->CountItems( ITEMID_GOLD, INVALID, false); if( pItem->type == ITYPE_CONTAINER ) n += pItem->CountItems( INVALID, INVALID, false); else ++n; if( n > ServerScp::g_nBankLimit ) { ps->sysmsg(TRANSLATE("You exceeded the number of maximimum items in bank of %d"), ServerScp::g_nBankLimit); item_bounce6(ps,pItem); return; } } } //ndEndy this not needed because when is dragging cont serial is INVALID //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } data::seekTile(pItem->getId(), tile); if (( ( (pItem->magic==2) || ( (tile.weight==255) && (pItem->magic != 1 ) ) ) && !pc->canAllMove()) || ( (pItem->magic==3|| pItem->magic==4) && !(pItem->getOwnerSerial32()==pc->getSerial32()))) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } // - Trash container if( pCont->type==ITYPE_TRASH) { pItem->Delete(); ps->sysmsg(TRANSLATE("As you let go of the item it disappears.")); return; } // - Spell Book if (pCont->type==ITYPE_SPELLBOOK) { if (!pItem->IsSpellScroll72()) { ps->sysmsg(TRANSLATE("You can only place spell scrolls in a spellbook!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); } if (pCont->getId() >= 0x4000) senditem(s, pCont); return; } pack= pc->getBackpack(); if(ISVALIDPI(pack)) { if ((!(pCont->getContSerial()==pc->getSerial32())) && (!(pCont->getContSerial()==pack->getSerial32())) && (!(pc->CanSnoop()))) { ps->sysmsg(TRANSLATE("You cannot place spells in other peoples spellbooks.")); item_bounce6(ps,pItem); return; } if( strncmp(pItem->getCurrentNameC(), "#", 1) ) pItem->getName(temp2); else strcpy(temp2,pItem->getCurrentNameC()); NxwItemWrapper sii; sii.fillItemsInContainer( pCont, false ); for( sii.rewind(); !sii.isEmpty(); sii++ ) { P_ITEM pi_ci=sii.getItem(); if (ISVALIDPI(pi_ci)) { if( strncmp(pi_ci->getCurrentNameC(), "#", 1) ) pi_ci->getName(temp); else strcpy(temp,pi_ci->getCurrentNameC()); if(!(strcmp(temp,temp2)) || !(strcmp(temp,"All-Spell Scroll"))) { ps->sysmsg(TRANSLATE("You already have that spell!")); item_bounce6(ps,pItem); return; } } // Juliunus, to prevent ppl from wasting scrolls. if (pItem->amount > 1) { ps->sysmsg(TRANSLATE("You can't put more than one scroll at a time in your book.")); item_bounce6(ps,pItem); return; } } } pCont->AddItem( pItem ); ps->sendSpellBook(pCont); return; } if (pCont->type == ITYPE_CONTAINER) { if ( ISVALIDPC(contOwner) ) { if ( (contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()==pc->getSerial32()) ) { pc->fx1= DEREF_P_ITEM(pItem); pc->fx2=17; pc->sysmsg(TRANSLATE("Set a price for this item.")); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); pc->playSFX( itemsfx(pItem->getId()) ); statwindow(pc,pc); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==ITYPE_UNLOCKED_CONTAINER || pCont->type==ITYPE_NODECAY_ITEM_SPAWNER || pCont->type==ITYPE_DECAYING_ITEM_SPAWNER) { pCont->AddItem(pItem, pp->TxLoc, pp->TyLoc); //Luxor pc->playSFX( itemsfx(pItem->getId()) ); } else // - Pileable if (pCont->pileable && pItem->pileable) { if ( !pCont->PileItem( pItem ) ) { item_bounce6(ps,pItem); return; } } else { if( pItem->getContSerial( true )==INVALID ) //current cont serial is invalid because is dragging { NxwSocketWrapper sw; sw.fillOnline( pItem->getPosition() ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); mapRegions->remove(pItem); } pItem->setPosition( pp->TxLoc, pp->TyLoc, pp->TzLoc); pItem->setContSerial( pCont->getContSerial() ); pItem->Refresh(); } }
static bool ItemDroppedOnChar(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi) { if (ps == NULL) return true; VALIDATEPIR(pi, false); NXWSOCKET s = ps->toInt(); // CHARACTER cc=ps->currCharIdx(); P_CHAR pTC = pointers::findCharBySerial(pp->Tserial); // the targeted character VALIDATEPCR(pTC, false); P_CHAR pc_currchar = ps->currChar(); //MAKE_CHAR_REF(cc); VALIDATEPCR(pc_currchar, false); Location charpos = pc_currchar->getPosition(); if (!pTC) return true; if (pi->amxevents[EVENT_IDROPONCHAR]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IDROPONCHAR]->Call( pi->getSerial32(), pc_currchar->getSerial32(), pTC->getSerial32() ); if (g_bByPass) { pi->Refresh(); return true; } } if (pc_currchar->getSerial32() != pTC->getSerial32() /*DEREF_P_CHAR(pTC)!=cc*/) { if (pTC->npc) { if(!pTC->HasHumanBody()) { ItemDroppedOnPet( ps, pp, pi); } else // Item dropped on a Human character { // Item dropped on a Guard (possible bounty quest) if( ( pTC->npc == 1 ) && ( pTC->npcaitype == NPCAI_TELEPORTGUARD ) ) { ItemDroppedOnGuard( ps, pp, pi); } if ( pTC->npcaitype == NPCAI_BEGGAR ) { ItemDroppedOnBeggar( ps, pp, pi); } //This crazy training stuff done by Anthracks ([email protected]) if(pc_currchar->isBeingTrained() ) { if ( pc_currchar->trainer != pTC->getSerial32()) { pTC->talk(s, TRANSLATE("Thank thee kindly, but I have done nothing to warrant a gift."),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } return true; } else // The player is training from this NPC { ItemDroppedOnTrainer( ps, pp, pi); } } if ( pTC->isHirable() ) { // test if gold is enough if ( pi->amount < pTC->getHireFee() ) { pTC->talk(s, TRANSLATE("I need much more gold if i shall be working for you !"),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } return true; } else if ( pi->amount >= pTC->getHireFee() ) { if ( pi->amount > pTC->getHireFee() ) { pi->amount=(UI16)(pi->amount - pTC->getHireFee()); pTC->talk(s, TRANSLATE("Thank thee kindly, but this is more than i need for the day."),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } } pTC->setOwner(pc_currchar); tempfx::add(pTC, pc_currchar, tempfx::NPC_HIRECOST, 0, 0, 0, 0, (UI16)(MY_CLOCKS_PER_SEC*secondsperuominute*60*24 )); // call callback every uo day return true; } } }//if human or not } else // dropped on another player { // By Polygon: Avoid starting the trade if GM drops item on logged on char (crash fix) if ((pc_currchar->IsGM()) && !pTC->IsOnline()) { // Drop the item in the players pack instead // Get the pack P_ITEM pack = pTC->getBackpack(); if (pack != NULL) // Valid pack? { pack->AddItem(pi); // Add it weights::NewCalc(pTC); } else // No pack, give it back to the GM { pack = pc_currchar->getBackpack(); if (pack != NULL) // Valid pack? { pack->AddItem(pi); // Add it weights::NewCalc(pc_currchar); } else // Even GM has no pack? { // Drop it to it's feet pi->MoveTo( charpos ); pi->Refresh(); } } } else { //<Luxor>: secure trade P_ITEM tradeCont = tradestart(pc_currchar, pTC); if (ISVALIDPI(tradeCont)) { tradeCont->AddItem( pi, 30, 30 ); } else { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } } //</Luxor> } } } else // dumping stuff to his own backpack ! { ItemDroppedOnSelf( ps, pp, pi); } return true; }