示例#1
0
void MultiPartEntity::addPart(Part& part, float x, float y)
{
    part.setPosition(x, y);
    part.setParent(this);
    part.setTeam(getTeam());
    m_parts.push_back(part);

    // The texture rect acts as a bounding box
    float right = x + part.getWidth();
    float bottom = y + part.getHeight();
    float width = std::max(right, getWidth());
    float height = std::max(bottom, getHeight());
    setTextureRect(sf::IntRect(0, 0, width, height));
}