void Explosion::Set(const Vector3 position, const Color color, const float size) { Effect::Set(position); rootNode_->SetScale(size); initialMass_ = 3.0f * size; rigidBody_->SetMass(initialMass_); light_->SetColor(color); light_->SetBrightness(initialBrightness_); ParticleEffect* particleEffect = particleEmitter_->GetEffect(); Vector<ColorFrame> colorFrames; colorFrames.Push(ColorFrame(Color(0.0f, 0.0f, 0.0f, 0.0f), 0.0f)); Color mixColor = 0.5f * (color + particleEffect->GetColorFrame(1)->color_); colorFrames.Push(ColorFrame(mixColor, 0.1f)); colorFrames.Push(ColorFrame(mixColor*0.1f, 0.35f)); colorFrames.Push(ColorFrame(Color(0.0f, 0.0f, 0.0f, 0.0f), 0.0f)); particleEffect->SetColorFrames(colorFrames); sampleSource_->SetGain(Min(0.5f*size, 1.0f)); sampleSource_->Play(sample_); masterControl_->tileMaster_->AddToAffectors(WeakPtr<Node>(rootNode_), WeakPtr<RigidBody>(rigidBody_)); SubscribeToEvent(E_POSTUPDATE, URHO3D_HANDLER(Explosion, UpdateExplosion)); }
Explosion::Explosion(Context *context, MasterControl *masterControl, Vector3 position, Color color, double size): Effect(context, masterControl, position), initialMass_{static_cast<float>(3.0f*size)}, initialBrightness_{8.0f} { rootNode_->SetName("Explosion"); rootNode_->SetPosition(position); rootNode_->SetScale(size); rigidBody_ = rootNode_->CreateComponent<RigidBody>(); rigidBody_->SetMass(initialMass_); rigidBody_->SetLinearFactor(Vector3::ONE - Vector3::UP); light_ = rootNode_->CreateComponent<Light>(); light_->SetRange(13.0f); light_->SetColor(color); light_->SetBrightness(initialBrightness_); particleEmitter_ = rootNode_->CreateComponent<ParticleEmitter>(); ParticleEffect* particleEffect = masterControl_->cache_->GetResource<ParticleEffect>("Resources/Particles/Explosion.xml"); Vector<ColorFrame> colorFrames; colorFrames.Push(ColorFrame(Color(0.0f, 0.0f, 0.0f, 0.0f), 0.0f)); Color mixColor = 0.5f * (color + particleEffect->GetColorFrame(1)->color_); colorFrames.Push(ColorFrame(mixColor, 0.1f)); colorFrames.Push(ColorFrame(mixColor*0.1f, 0.35f)); colorFrames.Push(ColorFrame(Color(0.0f, 0.0f, 0.0f, 0.0f), 0.0f)); particleEffect->SetColorFrames(colorFrames); particleEmitter_->SetEffect(particleEffect); sample_ = masterControl_->cache_->GetResource<Sound>("Resources/Samples/Explode.ogg"); sample_->SetLooped(false); sampleSource_ = rootNode_->CreateComponent<SoundSource>(); sampleSource_->SetGain(Min(0.5f*size, 1.0f)); sampleSource_->SetSoundType(SOUND_EFFECT); sampleSource_->Play(sample_); masterControl_->tileMaster_->AddToAffectors(WeakPtr<Node>(rootNode_), WeakPtr<RigidBody>(rigidBody_)); SubscribeToEvent(E_POSTUPDATE, HANDLER(Explosion, UpdateExplosion)); }