示例#1
0
void CMenu::BnFunc()
{
    BnShowGameHome();

    ParticleSnow * ccps = ParticleSnow::create();
    ccps->setSpeed(200.0f);
    ccps->setAutoRemoveOnFinish(true);
    this->addChild(ccps);
}
示例#2
0
void CWelcome::BnFunc()
{
    ParticleSnow * ccps = ParticleSnow::create();
    ccps->setSpeed(200.0f);
    ccps->setAutoRemoveOnFinish(true);
    this->addChild(ccps);


    
    if(BnGetMusicOnStatus())
    {
        deGameManager->setMusic(1);
    }
    else
    {
        deGameManager->setMusic(0);
    }
    
    if(BnGetSoundOnStatus())
    {
        deGameManager->setSound(1);
    }
    else
    {
        deGameManager->setSound(0);
    }
    
    if(BnGetLoginStatus())
    {
        deGameManager->setLoginFlag(1);
    }
    else
    {
        Node* nd = this->getChildByTag(TAG_WELCOME_BT);
        nd->setVisible(true);
        deGameManager->setMusic(1);
    }
    
}