bool AttributeAttractRepelParticleAffector::affect(ParticleSystemRefPtr System, Int32 ParticleIndex, const Time& elps) { if(System != NULL) { Vec3f Displacement(System->getSecPosition(ParticleIndex) - System->getPosition(ParticleIndex) ); Real32 Distance(Displacement.squareLength()); if((Distance > getMinDistance()*getMinDistance()) && (Distance < getMaxDistance()*getMaxDistance())) { Distance = osgSqrt(Distance); Displacement.normalize(); Real32 t((getQuadratic() * (Distance*Distance) + getLinear() * Distance + getConstant())*elps); if(t > Distance) { t=Distance; } System->setPosition(System->getPosition(ParticleIndex) + (Displacement * t),ParticleIndex) ; } } return false; }
bool RandomMovementParticleAffector::affect(ParticleSystemRefPtr System, Int32 ParticleIndex, const Time& elps) { //System->setUpdateSecAttribs(false); Real32 x, y, z, age(System->getAge(ParticleIndex)); if(getAttributeAffected() == VELOCITY_ATTRIBUTE) { Vec3f vel = System->getSecVelocity(ParticleIndex); // grab each value independently , and adjust the phase for each // axis, since we have a 3D phase and the 1D distribution only takes // one value Real32 velSum = vel.x() + vel.y() + vel.z(); getPerlinDistribution()->setPhase(getPhase().x() + velSum); x = getPerlinDistribution()->generate(vel.x() + age); getPerlinDistribution()->setPhase(getPhase().y() + velSum); y = getPerlinDistribution()->generate(vel.y() + age); getPerlinDistribution()->setPhase(getPhase().z() + velSum); z = getPerlinDistribution()->generate(vel.z() + age); System->setVelocity(Vec3f(x,y,z) + vel,ParticleIndex); }else // affecting position { Pnt3f pos = System->getSecPosition(ParticleIndex); Real32 posSum = pos.x() + pos.y() + pos.z(); getPerlinDistribution()->setPhase(getPhase().x() + posSum); x = getPerlinDistribution()->generate(pos.x() + age); getPerlinDistribution()->setPhase(getPhase().y() + posSum); y = getPerlinDistribution()->generate(pos.y() + age); getPerlinDistribution()->setPhase(getPhase().z() + posSum); z = getPerlinDistribution()->generate(pos.z() + age); System->setPosition(Pnt3f(x,y,z) + pos.subZero(),ParticleIndex); } return false; }