示例#1
0
Object* TriPatchObject::ConvertToType(TimeValue t, Class_ID obtype) {
	if(obtype == patchObjectClassID || obtype == defObjectClassID || obtype == mapObjectClassID) {
		PatchObject *ob;
		UpdatePatchMesh(t);
		ob = new PatchObject();	
		ob->patch = patch;
		ob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		ob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));
		return ob;
		}

	if(obtype == triObjectClassID) {
		TriObject *ob = CreateNewTriObject();
		PrepareMesh(t);
		ob->GetMesh() = patch.GetMesh();
		ob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		ob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));
		return ob;
		}
#ifndef NO_NURBS
	if (obtype==EDITABLE_SURF_CLASS_ID) {
		PatchObject *pob;
		UpdatePatchMesh(t);
		pob = new PatchObject();	
		pob->patch = patch;
		Object *ob = BuildEMObjectFromPatchObject(pob);
		delete pob;
		ob->SetChannelValidity(TOPO_CHAN_NUM, ObjectValidity(t));
		ob->SetChannelValidity(GEOM_CHAN_NUM, ObjectValidity(t));
		return ob;
		}
#endif
	if (Object::CanConvertToType (obtype)) return Object::ConvertToType (t, obtype);

	if (CanConvertPatchObject (obtype)) {
		PatchObject *ob;
		UpdatePatchMesh(t);
		ob = new PatchObject();	
		ob->patch = patch;
		ob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		ob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));
		Object *ret = ob->ConvertToType (t, obtype);
		ob->DeleteThis ();
		return ret;
		}
	return NULL;
	}
示例#2
0
Object* TriObject::ConvertToType(TimeValue t, Class_ID cid) {
	if (cid==defObjectClassID) return this;
	if (cid==mapObjectClassID) return this;
	if (cid==triObjectClassID) return this;
#ifndef NO_PATCHES
	if (cid==patchObjectClassID) {
		PatchObject *patchob = new PatchObject();
		patchob->patch = mesh;
		patchob->SetChannelValidity(TOPO_CHAN_NUM,ChannelValidity (t, TOPO_CHAN_NUM));
		patchob->SetChannelValidity(GEOM_CHAN_NUM,ChannelValidity (t, GEOM_CHAN_NUM));
		patchob->SetChannelValidity(TEXMAP_CHAN_NUM,ChannelValidity (t, TEXMAP_CHAN_NUM));
		patchob->SetChannelValidity(VERT_COLOR_CHAN_NUM,ChannelValidity (t, VERT_COLOR_CHAN_NUM));
		return patchob;
		}
#endif
#ifdef DESIGN_VER
	if (cid == GENERIC_AMSOLID_CLASS_ID)
	{
		Object* solid = (Object*)CreateInstance(GEOMOBJECT_CLASS_ID, GENERIC_AMSOLID_CLASS_ID);
		assert(solid);
		if(solid)
		{
			IGeomImp* cacheptr = (IGeomImp*)(solid->GetInterface(I_GEOMIMP));
			assert(cacheptr);
			if(cacheptr)
			{
//				bool res = cacheptr->createConvexHull(mesh.verts, mesh.getNumVerts());
				cacheptr->Init((void*)&mesh, MAX_MESH_ID);
				bool res = !cacheptr->isNull();

				solid->ReleaseInterface(I_GEOMIMP, cacheptr);
				solid->SetChannelValidity(TOPO_CHAN_NUM,ChannelValidity (t, TOPO_CHAN_NUM));
				solid->SetChannelValidity(GEOM_CHAN_NUM,ChannelValidity (t, GEOM_CHAN_NUM));
				solid->SetChannelValidity(TEXMAP_CHAN_NUM,ChannelValidity (t, TEXMAP_CHAN_NUM));
				solid->SetChannelValidity(VERT_COLOR_CHAN_NUM,ChannelValidity (t, VERT_COLOR_CHAN_NUM));
				if(res)
				{
					return solid;
			}
		}
	}
	}
#endif
	return Object::ConvertToType (t, cid);
	}
示例#3
0
文件: simpobj.cpp 项目: 2asoft/xray
Object* SimpleObject::ConvertToType(TimeValue t, Class_ID obtype) 
	{
	if (obtype==defObjectClassID||obtype==triObjectClassID||obtype==mapObjectClassID) {
		TriObject *triob;
		UpdateMesh(t);
		triob = CreateNewTriObject();
		triob->GetMesh() = mesh;
		triob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		triob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		return triob;
		}
	else
	if (obtype == patchObjectClassID) {
		UpdateMesh(t);
		PatchObject *patchob = new PatchObject();
		patchob->patch = mesh;		// Handy Mesh->PatchMesh conversion
		patchob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		patchob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		return patchob;
		}
	return Object::ConvertToType(t,obtype);
	}
示例#4
0
Object* SimpleObject::ConvertToType(TimeValue t, Class_ID obtype) 
	{
	if (obtype==defObjectClassID||obtype==triObjectClassID||obtype==mapObjectClassID) {
		TriObject *triob;
		UpdateMesh(t);
		triob = CreateNewTriObject();
		triob->GetMesh() = mesh;
		triob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		triob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		return triob;
		}
#ifndef NO_PATCHES
	if (obtype == patchObjectClassID) {
		UpdateMesh(t);
		PatchObject *patchob = new PatchObject();
		patchob->patch = mesh;		// Handy Mesh->PatchMesh conversion
		patchob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		patchob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		return patchob;
		}
#endif
	if (Object::CanConvertToType (obtype)) {
		UpdateMesh (t);
	return Object::ConvertToType(t,obtype);
	}
	if (CanConvertTriObject(obtype)) {
		UpdateMesh (t);
		TriObject *triob = CreateNewTriObject ();
		triob->GetMesh() = mesh;
		triob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		triob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		Object *ob = triob->ConvertToType (t, obtype);
		if (ob != triob) triob->DeleteThis ();	// (ob should never = tob.)
		return ob;
	}
	return NULL;
}
示例#5
0
Object* TorusObject::ConvertToType(TimeValue t, Class_ID obtype)
	{
#ifndef NO_PATCHES
	if (obtype == patchObjectClassID) {
		Interval valid = FOREVER;
		float radius1, radius2;
		int genUVs;
		pblock->GetValue(PB_RADIUS,t,radius1,valid);
		pblock->GetValue(PB_RADIUS2,t,radius2,valid);
		pblock->GetValue(PB_GENUVS,t,genUVs,valid);
		PatchObject *ob = new PatchObject();
		BuildTorusPatch(t,ob->patch,radius1,radius2,genUVs, GetUsePhysicalScaleUVs());
		ob->SetChannelValidity(TOPO_CHAN_NUM,valid);
		ob->SetChannelValidity(GEOM_CHAN_NUM,valid);
		ob->UnlockObject();
		return ob;
	} 
#endif
#ifndef NO_NURBS
    if (obtype == EDITABLE_SURF_CLASS_ID) {
		Interval valid = FOREVER;
		float radius, radius2, pie1, pie2;
		int sliceon, genUVs;
		pblock->GetValue(PB_RADIUS,t,radius,valid);
		pblock->GetValue(PB_RADIUS2,t,radius2,valid);	
		pblock->GetValue(PB_PIESLICE1,t,pie1,valid);	
		pblock->GetValue(PB_PIESLICE2,t,pie2,valid);	
		pblock->GetValue(PB_SLICEON,t,sliceon,valid);
		pblock->GetValue(PB_GENUVS,t,genUVs,valid);
		Object *ob = BuildNURBSTorus(radius, radius2, sliceon, pie1, pie2, genUVs);
		ob->SetChannelValidity(TOPO_CHAN_NUM,valid);
		ob->SetChannelValidity(GEOM_CHAN_NUM,valid);
		ob->UnlockObject();
		return ob;
		
	}
#endif

#ifdef DESIGN_VER
	if (obtype == GENERIC_AMSOLID_CLASS_ID)
	{
		Interval valid = FOREVER;
		float radius1, radius2, pie1, pie2;
		int sliceon, genUVs, sides, segs;
		pblock->GetValue(PB_RADIUS,t,radius1,valid);
		pblock->GetValue(PB_RADIUS2,t,radius2,valid);
		pblock->GetValue(PB_PIESLICE1,t,pie1,valid);	
		pblock->GetValue(PB_PIESLICE2,t,pie2,valid);	
		pblock->GetValue(PB_SLICEON,t,sliceon,valid);
		pblock->GetValue(PB_GENUVS,t,genUVs,valid);
		pblock->GetValue(PB_SIDES,t,sides,valid);
		pblock->GetValue(PB_SEGMENTS,t,segs,valid);
		int smooth;
		pblock->GetValue(PB_SMOOTH,t,smooth,valid);
		if (radius1 < 0.0f) radius1 = 0.0f;
		if (radius2 < 0.0f) radius2 = 0.0f;
		Object* solid = (Object*)CreateInstance(GEOMOBJECT_CLASS_ID, GENERIC_AMSOLID_CLASS_ID);
		assert(solid);
		if(solid)
		{
			IGeomImp* cacheptr = (IGeomImp*)(solid->GetInterface(I_GEOMIMP));
			assert(cacheptr);
			if(cacheptr)
			{
				bool res = cacheptr->createTorus(radius1, radius2, sides, segs, smooth);
				solid->ReleaseInterface(I_GEOMIMP, cacheptr);
				if(res)
					return solid;
				else 
				{
					solid->DeleteMe();
				}
			}
		}
		return NULL;
	}
#endif

	return SimpleObject::ConvertToType(t,obtype);
	}
示例#6
0
void ExtrudeMod::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *node) 
	{	
//DebugPrint(_T("Extrude modifying object\n"));

	// Get our personal validity interval...
	Interval valid = GetValidity(t);
	// and intersect it with the channels we use as input (see ChannelsUsed)
	valid &= os->obj->ChannelValidity(t,TOPO_CHAN_NUM);
	valid &= os->obj->ChannelValidity(t,GEOM_CHAN_NUM);
	
	int output;
	pblock->GetValue(PB_OUTPUT, TimeValue(0), output, FOREVER);

	switch (output) {
	case NURBS_OUTPUT:
#ifndef NO_NURBS
		{
		// Here is where all the fun stuff happens -- GenerateExtrudeSurface fills in the EM,
		// then we stuff the EditableSurface into the pipeline.
		ShapeObject *shape = (ShapeObject *)os->obj;
			float amount;

		BOOL texturing, genMatIds, useShapeIDs;
		pblock->GetValue(PB_MAPPING, TimeValue(0), texturing, FOREVER);
		pblock->GetValue(PB_GEN_MATIDS, TimeValue(0), genMatIds, FOREVER);
		pblock->GetValue(PB_USE_SHAPEIDS, TimeValue(0), useShapeIDs, FOREVER);

		int levels,capStart,capEnd,capType;

		pblock->GetValue(PB_SEGS,t,levels,FOREVER);
		if (levels<1) levels = 1;
		pblock->GetValue(PB_CAPSTART,t,capStart,FOREVER);
		pblock->GetValue(PB_CAPEND,t,capEnd,FOREVER);
		pblock->GetValue(PB_CAPTYPE,t,capType,FOREVER);

		pblock->GetValue(PB_AMOUNT,t,amount,FOREVER);
		LimitValue(amount, -1000000.0f, 1000000.0f);


		BOOL suspended = FALSE;
		if (theHold.Holding()) {
			theHold.Suspend();
			suspended = TRUE;
		}
		Object *nobj = CreateNURBSExtrudeShape(ip, GetString(IDS_RB_EXTRUDE), t, shape, amount,
								capStart, capEnd, capType, texturing, genMatIds, useShapeIDs);
		if (suspended) {
			theHold.Resume();
		}

        // We only set geom validity because we preserve animation on clone
        // and copying other cahnnels causes problems -- SCM 9/2/97
		nobj->SetChannelValidity(GEOM_CHAN_NUM, valid);

		os->obj = nobj;
		break;}
#endif
#ifndef NO_PATCHES
	case PATCH_OUTPUT: {
		// Here is where all the fun stuff happens -- BuildPatchFromShape fills in the PatchObject's patch mesh,
		// then we stuff the PatchObject into the pipeline.
		PatchObject *pat = new PatchObject;
		BuildPatchFromShape(t, mc, os, pat->patch);

		pat->SetChannelValidity(TOPO_CHAN_NUM, valid);
		pat->SetChannelValidity(GEOM_CHAN_NUM, valid);
		pat->SetChannelValidity(TEXMAP_CHAN_NUM, valid);
		pat->SetChannelValidity(MTL_CHAN_NUM, valid);
		pat->SetChannelValidity(SELECT_CHAN_NUM, valid);
		pat->SetChannelValidity(SUBSEL_TYPE_CHAN_NUM, valid);
		pat->SetChannelValidity(DISP_ATTRIB_CHAN_NUM, valid);

		os->obj = pat;
		break;}
#endif // NO_PATCHES
	case MESH_OUTPUT: {
		// Here is where all the fun stuff happens -- BuildMeshFromShape fills in the TriObject's mesh,
		// then we stuff the TriObj into the pipeline.
		TriObject *tri = CreateNewTriObject();
		BuildMeshFromShape(t, mc, os, tri->GetMesh());

		tri->SetChannelValidity(TOPO_CHAN_NUM, valid);
		tri->SetChannelValidity(GEOM_CHAN_NUM, valid);
		tri->SetChannelValidity(TEXMAP_CHAN_NUM, valid);
		tri->SetChannelValidity(MTL_CHAN_NUM, valid);
		tri->SetChannelValidity(SELECT_CHAN_NUM, valid);
		tri->SetChannelValidity(SUBSEL_TYPE_CHAN_NUM, valid);
		tri->SetChannelValidity(DISP_ATTRIB_CHAN_NUM, valid);

		os->obj = tri;
		break; }
#ifdef XXDESIGN_VER
	case AMSOLID_OUTPUT: {
		//Create an extrusion solid using Facet Modeler
		Object* solid = (Object*)CreateInstance(GEOMOBJECT_CLASS_ID, GENERIC_AMSOLID_CLASS_ID);
		assert(solid);
		if(solid)
		{
			IGeomImp* cacheptr = (IGeomImp*)(solid->GetInterface(I_GEOMIMP));
			assert(cacheptr);
			if(cacheptr)
			{
				bool res = BuildAMSolidFromShape(t, mc, os, cacheptr);
				solid->ReleaseInterface(I_GEOMIMP, cacheptr);
				if(!res)
				{
					valid.SetInstant(t);
//					assert(!cacheptr->isNull());
				}
				for(int i=0; i<NUM_OBJ_CHANS;i++)
					solid->SetChannelValidity(i, valid);
				os->obj = solid;
			}

		}

		break; }
#endif
	}

	os->obj->UnlockObject();
	}